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Lisa Greene
Tales of MajEyal
Commits
dc41ad6b
Commit
dc41ad6b
authored
14 years ago
by
dg
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plop
git-svn-id:
http://svn.net-core.org/repos/t-engine4@1905
51575b47-30f0-44d4-a5cc-537603b46e54
parent
693af79a
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game/modules/tome/data/general/objects/potions.lua
+0
-254
0 additions, 254 deletions
game/modules/tome/data/general/objects/potions.lua
with
0 additions
and
254 deletions
game/modules/tome/data/general/objects/potions.lua
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−
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View file @
693af79a
-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
newEntity
{
define_as
=
"BASE_POTION"
,
slot
=
"INBELT"
,
use_no_wear
=
true
,
type
=
"potion"
,
subtype
=
"potion"
,
unided_name
=
"potion"
,
id_by_type
=
true
,
display
=
"!"
,
color
=
colors
.
WHITE
,
image
=
"object/potion-0x0.png"
,
use_sound
=
"actions/quaff"
,
encumber
=
0
.
2
,
stacking
=
true
,
acid_destroy
=
{{
10
,
1
},
{
20
,
2
},
{
40
,
5
},
{
60
,
10
},
{
120
,
20
}},
desc
=
[[Magical potions can have wildly different effects, from healing to killing you, beware! Most of them function better with a high Magic score]]
,
egos
=
"/data/general/objects/egos/potions.lua"
,
egos_chance
=
resolvers
.
mbonus
(
10
,
5
),
}
-------------------------------------------------------
-- Healing
-------------------------------------------------------
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of lesser healing"
,
color
=
colors
.
LIGHT_RED
,
image
=
"object/potion-0x3.png"
,
level_range
=
{
1
,
20
},
rarity
=
3
,
cost
=
3
,
use_simple
=
{
name
=
"heal some life"
,
use
=
function
(
self
,
who
)
who
:
heal
(
40
+
who
:
getMag
())
game
.
logSeen
(
who
,
"%s quaffs a %s!"
,
who
.
name
:
capitalize
(),
self
:
getName
{
no_count
=
true
})
return
"destroy"
,
true
end
}
}
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of healing"
,
color
=
colors
.
LIGHT_RED
,
image
=
"object/potion-0x3.png"
,
level_range
=
{
15
,
35
},
rarity
=
4
,
cost
=
5
,
use_simple
=
{
name
=
"heal a good part of your life"
,
use
=
function
(
self
,
who
)
who
:
heal
(
140
+
who
:
getMag
())
game
.
logSeen
(
who
,
"%s quaffs a %s!"
,
who
.
name
:
capitalize
(),
self
:
getName
{
no_count
=
true
})
return
"destroy"
,
true
end
}
}
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of greater healing"
,
color
=
colors
.
LIGHT_RED
,
image
=
"object/potion-0x3.png"
,
level_range
=
{
30
,
50
},
rarity
=
5
,
cost
=
7
,
use_simple
=
{
name
=
"heal a lot"
,
use
=
function
(
self
,
who
)
who
:
heal
(
240
+
who
:
getMag
())
game
.
logSeen
(
who
,
"%s quaffs a %s!"
,
who
.
name
:
capitalize
(),
self
:
getName
{
no_count
=
true
})
return
"destroy"
,
true
end
}
}
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of full healing"
,
color
=
colors
.
LIGHT_RED
,
image
=
"object/potion-0x3.png"
,
level_range
=
{
45
,
50
},
rarity
=
14
,
cost
=
50
,
use_simple
=
{
name
=
"fully heal"
,
use
=
function
(
self
,
who
)
who
:
heal
(
1000000
)
game
.
logSeen
(
who
,
"%s quaffs a %s!"
,
who
.
name
:
capitalize
(),
self
:
getName
{
no_count
=
true
})
return
"destroy"
,
true
end
}
}
-------------------------------------------------------
-- Curing
-------------------------------------------------------
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of cure poison"
,
color
=
colors
.
LIGHT_GREEN
,
level_range
=
{
1
,
50
},
rarity
=
7
,
cost
=
3
,
use_simple
=
{
name
=
"cure poison"
,
use
=
function
(
self
,
who
)
local
target
=
who
local
effs
=
{}
local
known
=
false
-- Go through all spell effects
for
eff_id
,
p
in
pairs
(
target
.
tmp
)
do
local
e
=
target
.
tempeffect_def
[
eff_id
]
if
e
.
type
==
"poison"
then
effs
[
#
effs
+
1
]
=
{
"effect"
,
eff_id
}
end
end
for
i
=
1
,
2
+
math.floor
(
who
:
getMag
()
/
10
)
do
if
#
effs
==
0
then
break
end
local
eff
=
rng
.
tableRemove
(
effs
)
if
eff
[
1
]
==
"effect"
then
target
:
removeEffect
(
eff
[
2
])
known
=
true
end
end
if
known
then
game
.
logSeen
(
who
,
"%s cure %s from poisons!"
,
self
:
getName
{
no_count
=
true
}:
capitalize
(),
who
.
name
)
end
return
"destroy"
,
known
end
}
}
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of cure disease"
,
color
=
colors
.
LIGHT_GREEN
,
level_range
=
{
1
,
50
},
rarity
=
7
,
cost
=
3
,
use_simple
=
{
name
=
"cure diseases"
,
use
=
function
(
self
,
who
)
local
target
=
who
local
effs
=
{}
local
known
=
false
-- Go through all spell effects
for
eff_id
,
p
in
pairs
(
target
.
tmp
)
do
local
e
=
target
.
tempeffect_def
[
eff_id
]
if
e
.
type
==
"disease"
then
effs
[
#
effs
+
1
]
=
{
"effect"
,
eff_id
}
end
end
for
i
=
1
,
2
+
math.floor
(
who
:
getMag
()
/
10
)
do
if
#
effs
==
0
then
break
end
local
eff
=
rng
.
tableRemove
(
effs
)
if
eff
[
1
]
==
"effect"
then
target
:
removeEffect
(
eff
[
2
])
known
=
true
end
end
if
known
then
game
.
logSeen
(
who
,
"%s cure %s from diseases!"
,
self
:
getName
{
no_count
=
true
}:
capitalize
(),
who
.
name
)
end
return
"destroy"
,
known
end
}
}
-------------------------------------------------------
-- Misc
-------------------------------------------------------
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of slime mold juice"
,
color
=
colors
.
GREEN
,
image
=
"object/potion-2x0.png"
,
level_range
=
{
1
,
2
},
rarity
=
4
,
cost
=
0
.
5
,
use_simple
=
{
name
=
"quaff"
,
use
=
function
(
self
,
who
)
game
.
logSeen
(
who
,
"%s quaffs the slime juice. Yuck."
,
who
.
name
:
capitalize
())
-- 1% chance of gaining slime mold powers
if
rng
.
percent
(
1
)
then
who
:
learnTalentType
(
"wild-gift/slime"
,
true
)
game
.
logSeen
(
who
,
"%s is transformed by the slime mold juice."
,
who
.
name
:
capitalize
())
game
.
logPlayer
(
who
,
"#00FF00#You gain an affinity for the molds. You can now learn new slime talents (press G)."
)
end
return
"destroy"
,
true
end
}
}
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of speed"
,
color
=
colors
.
LIGHT_BLUE
,
level_range
=
{
15
,
40
},
rarity
=
10
,
cost
=
1
.
5
,
use_simple
=
{
name
=
"increase your speed for a while"
,
use
=
function
(
self
,
who
)
who
:
setEffect
(
who
.
EFF_SPEED
,
5
+
who
:
getMag
(
10
),
{
power
=
1
})
return
"destroy"
,
true
end
}
}
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of invisibility"
,
color
=
colors
.
YELLOW
,
level_range
=
{
15
,
40
},
rarity
=
10
,
cost
=
10
,
use_simple
=
{
name
=
"become invisible for a while"
,
use
=
function
(
self
,
who
)
who
:
setEffect
(
who
.
EFF_INVISIBILITY
,
5
+
who
:
getMag
(
10
),
{
power
=
10
+
who
:
getMag
(
5
)})
return
"destroy"
,
true
end
}
}
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of see invisible"
,
color
=
colors
.
YELLOW
,
level_range
=
{
5
,
30
},
rarity
=
6
,
cost
=
0
.
5
,
use_simple
=
{
name
=
"sense invisible for a while"
,
use
=
function
(
self
,
who
)
who
:
setEffect
(
who
.
EFF_SEE_INVISIBLE
,
25
+
who
:
getMag
(
50
),
{
power
=
10
+
who
:
getMag
(
5
)})
return
"destroy"
,
true
end
}
}
newEntity
{
base
=
"BASE_POTION"
,
name
=
"potion of free action"
,
color
=
colors
.
YELLOW
,
level_range
=
{
15
,
50
},
rarity
=
6
,
cost
=
7
,
use_simple
=
{
name
=
"resist stuns, dazes and pinning"
,
use
=
function
(
self
,
who
)
who
:
setEffect
(
who
.
EFF_FREE_ACTION
,
4
+
math.floor
(
who
:
getMag
(
3
)),
{
power
=
1
})
return
"destroy"
,
true
end
}
}
newEntity
{
base
=
"BASE_POTION"
,
name
=
"dragon's blood"
,
color
=
colors
.
LIGHT_RED
,
image
=
"object/potion-0x3.png"
,
level_range
=
{
30
,
50
},
rarity
=
9
,
cost
=
20
,
use_simple
=
{
name
=
"brings out the dragon in you"
,
use
=
function
(
self
,
who
)
who
:
setEffect
(
who
.
EFF_DRAGONS_FIRE
,
who
:
getWil
(
10
)
+
15
,
{})
return
"destroy"
,
true
end
}
}
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