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Commit d556174e authored by dg's avatar dg
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stared map of the far east

many balancing tweaks


git-svn-id: http://svn.net-core.org/repos/t-engine4@601 51575b47-30f0-44d4-a5cc-537603b46e54
parent 0e04d398
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with 286 additions and 52 deletions
......@@ -25,6 +25,7 @@ module(..., package.seeall, class.inherit(engine.Generator))
function _M:init(zone, map, level, data)
engine.Generator.init(self, zone, map, level)
self.data = data
local grid_list = zone.grid_list
self.floor = grid_list[data.floor]
self.wall = grid_list[data.wall]
......@@ -37,21 +38,23 @@ function _M:generate()
end end
-- make the fractal heightmap
local hm = Heightmap.new(self.map.w, self.map.h, 2, {
middle = Heightmap.min,
up_left = rng.range(Heightmap.max / 2, Heightmap.max),
down_left = rng.range(Heightmap.max / 2, Heightmap.max),
up_right = rng.range(Heightmap.max / 2, Heightmap.max),
down_right = rng.range(Heightmap.max / 2, Heightmap.max)
local hm = Heightmap.new(self.map.w, self.map.h, 4, {
middle = Heightmap.max,
up_left = rng.range(Heightmap.min, Heightmap.max / 2),
down_left = rng.range(Heightmap.min, Heightmap.max / 2),
up_right = rng.range(Heightmap.min, Heightmap.max / 2),
down_right = rng.range(Heightmap.min, Heightmap.max / 2)
})
hm:generate()
for i = 1, self.map.w do
for j = 1, self.map.h do
if hm.hmap[i][j] >= Heightmap.max * 3 / 6 then
self.map(i-1, j-1, Map.TERRAIN, self.wall)
else
self.map(i-1, j-1, Map.TERRAIN, self.floor)
for z = #self.data.tiles, 1, -1 do
local t = self.data.tiles[z]
if hm.hmap[i][j] >= Heightmap.max * t[1] then
self.map(i-1, j-1, Map.TERRAIN, self.zone.grid_list[t[2]])
break
end
end
end
end
......
......@@ -118,6 +118,7 @@ function _M:generate(lev, old_lev)
self.map(i-1, j-1, Map.TERRAIN, self:resolve("grid", c))
local actor = self.tiles[c] and self.tiles[c].actor
local trap = self.tiles[c] and self.tiles[c].trap
local object = self.tiles[c] and self.tiles[c].object
if object then
......@@ -127,6 +128,13 @@ function _M:generate(lev, old_lev)
end
end
if trap then
local t = self.zone:makeEntityByName(self.level, "trap", trap)
if t then
self.zone:addEntity(self.level, t, "trap", i-1, j-1)
end
end
if actor then
local m = self.zone:makeEntityByName(self.level, "actor", actor)
if m then
......
......@@ -115,8 +115,7 @@ function _M:newGame()
self:setupDisplayMode()
local birth = Birther.new(self.player, {"base", "world", "race", "subrace", "sex", "class", "subclass" }, function()
self.player.wild_x, self.player.wild_y = self.player.default_wilderness[2], self.player.default_wilderness[3]
self.player.current_wilderness = self.player.default_wilderness[1]
self.player.wild_x, self.player.wild_y = self.player.default_wilderness[1], self.player.default_wilderness[2]
self:changeLevel(1, self.player.starting_zone)
print("[PLAYER BIRTH] resolve...")
self.player:resolve()
......@@ -264,7 +263,7 @@ function _M:changeLevel(lev, zone)
end
-- Move back to old wilderness position
if self.zone.short_name == "wilderness" then
if self.zone.wilderness then
self.player:move(self.player.wild_x, self.player.wild_y, true)
else
if lev > old_lev then
......@@ -465,11 +464,12 @@ function _M:setupCommands()
self.key:setupProfiler()
-- Helper function to not allow some actions on the wilderness map
local not_wild = function(f) return function() if self.zone and self.zone.short_name ~= "wilderness" then f() else self.logPlayer(self.player, "You can not do that on the world map.") end end end
local not_wild = function(f) return function() if self.zone and not self.zone.wilderness then f() else self.logPlayer(self.player, "You can not do that on the world map.") end end end
self.key:addCommands{
[{"_d","ctrl"}] = function()
if config.settings.tome.cheat then self:changeLevel(3, "moria") end
-- if config.settings.tome.cheat then self:changeLevel(3, "moria") end
if config.settings.tome.cheat then self:changeLevel(1, "wilderness-arda-fareast") end
end,
}
self.key:addBinds
......@@ -544,11 +544,11 @@ function _M:setupCommands()
if e.status == "detrimental" then stop[#stop+1] = e.desc end
end
if not e.change_zone or (#stop > 0 and e.change_zone ~= "wilderness") or #stop == 0 then
if not e.change_zone or (#stop > 0 and e.change_zone:find("^wilderness")) or #stop == 0 then
-- Do not unpause, the player is allowed first move on next level
self:changeLevel(e.change_zone and e.change_level or self.level.level + e.change_level, e.change_zone)
else
self.log("You can not go into the wilds wit hthe following effects: %s", table.concat(stop, ", "))
self.log("You can not go into the wilds with the following effects: %s", table.concat(stop, ", "))
end
else
self.log("There is no way out of this level here.")
......
......@@ -97,7 +97,7 @@ function _M:move(x, y, force)
end
-- Update wilderness coords
if game.zone.short_name == "wilderness" then
if game.zone.wilderness then
-- Cheat with time
game.turn = game.turn + 1000
......@@ -147,10 +147,14 @@ function _M:playerFOV()
-- Clean FOV before computing it
game.level.map:cleanFOV()
-- Compute ESP FOV, using cache
if game.zone.short_name ~= "wilderness" then self:computeFOV(self.esp.range or 10, "block_esp", function(x, y) game.level.map:applyESP(x, y) end, true, true) end
if not game.zone.wilderness then self:computeFOV(self.esp.range or 10, "block_esp", function(x, y) game.level.map:applyESP(x, y) end, true, true) end
-- Compute both the normal and the lite FOV, using cache
self:computeFOV(self.sight or 20, "block_sight", function(x, y, dx, dy, sqdist) game.level.map:apply(x, y) end, true, false, true)
self:computeFOV(self.lite, "block_sight", function(x, y, dx, dy, sqdist) game.level.map:applyLite(x, y) end, true, true, true)
if game.zone.wilderness_see_radius then
self:computeFOV(game.zone.wilderness_see_radius, "block_sight", function(x, y, dx, dy, sqdist) game.level.map:applyLite(x, y) end, true, true, true)
else
self:computeFOV(self.sight or 20, "block_sight", function(x, y, dx, dy, sqdist) game.level.map:apply(x, y) end, true, false, true)
self:computeFOV(self.lite, "block_sight", function(x, y, dx, dy, sqdist) game.level.map:applyLite(x, y) end, true, true, true)
end
-- Handle Sense spell, a simple FOV, using cache. Note that this means some terrain features can be made to block sensing
if self:attr("detect_range") then
......@@ -310,7 +314,7 @@ function _M:runCheck()
end
function _M:doDrop(inven, item)
if game.zone.short_name == "wilderness" then game.logPlayer(self, "You can not drop on the world map.") return end
if game.zone.wilderness then game.logPlayer(self, "You can not drop on the world map.") return end
self:dropFloor(inven, item, true, true)
self:sortInven()
self:useEnergy()
......@@ -390,7 +394,7 @@ function _M:playerTakeoff()
end
function _M:playerUseItem(object, item, inven)
if game.zone.short_name == "wilderness" then game.logPlayer(self, "You can not use items on the world map.") return end
if game.zone.wilderness then game.logPlayer(self, "You can not use items on the world map.") return end
local use_fct = function(o, inven, item)
self.changed = true
......@@ -471,6 +475,17 @@ function _M:mouseMove(tmx, tmy)
end
end
--- Use a portal with the orb of many ways
function _M:useOrbPortal(portal)
if portal.change_wilderness then
self.current_wilderness = portal.change_wilderness.name
self.wild_x = portal.change_wilderness.x or 0
self.wild_y = portal.change_wilderness.y or 0
end
game:changeLevel(portal.change_level, portal.change_zone)
if portal.message then game.logPlayer(self, portal.message) end
end
------ Quest Events
function _M:on_quest_grant(quest)
game.logPlayer(self, "#LIGHT_GREEN#Accepted quest '%s'! #WHITE#(Press CTRL+Q to see the quest log)", quest.name)
......
......@@ -506,6 +506,7 @@ end
--- Do we get hit by our own AOE ?
function _M:spellFriendlyFire()
print("[SPELL] friendly fire chance", self:getTalentLevelRaw(self.T_SPELL_SHAPING) * 20 + (self:getLck() - 50) * 0.2)
return rng.chance(self:getTalentLevelRaw(self.T_SPELL_SHAPING) * 20 + (self:getLck() - 50) * 0.2)
end
......
......@@ -47,7 +47,7 @@ newBirthDescriptor{
},
copy = {
type = "humanoid", subtype="dwarf",
default_wilderness = {"wilderness/arda-west", 39, 17},
default_wilderness = {39, 17},
starting_zone = "tower-amon-sul",
starting_quest = "start-dunadan",
starting_intro = "dwarf",
......
......@@ -42,7 +42,7 @@ newBirthDescriptor{
},
copy = {
type = "humanoid", subtype="elf",
default_wilderness = {"wilderness/arda-west", 39, 17},
default_wilderness = {39, 17},
starting_zone = "tower-amon-sul",
starting_quest = "start-dunadan",
starting_intro = "elf",
......
......@@ -44,7 +44,7 @@ newBirthDescriptor{
copy = {
type = "humanoid", subtype="hobbit",
life_rating = 12,
default_wilderness = {"wilderness/arda-west", 39, 17},
default_wilderness = {39, 17},
starting_zone = "tower-amon-sul",
starting_quest = "start-dunadan",
starting_intro = "hobbit",
......
......@@ -55,7 +55,7 @@ newBirthDescriptor
"Humans hailing from the northen town of Bree. A common kind of man, unremarkable in all respects.",
},
copy = {
default_wilderness = {"wilderness/arda-west", 39, 17},
default_wilderness = {39, 17},
starting_zone = "tower-amon-sul",
starting_quest = "start-dunadan",
starting_intro = "bree-man",
......@@ -77,7 +77,7 @@ newBirthDescriptor
[ActorTalents.T_DUNADAN_HEAL]=1,
},
copy = {
default_wilderness = {"wilderness/arda-west", 39, 17},
default_wilderness = {39, 17},
starting_zone = "tower-amon-sul",
starting_quest = "start-dunadan",
starting_intro = "dunadan",
......
......@@ -45,7 +45,7 @@ newBirthDescriptor{
},
copy = {
type = "humanoid", subtype="orc",
default_wilderness = {"wilderness/arda-east", 39, 17},
default_wilderness = {39, 17},
starting_zone = "tower-amon-sul",
starting_quest = "start-dunadan",
starting_intro = "dwarf",
......
......@@ -45,7 +45,7 @@ newBirthDescriptor{
},
copy = {
type = "humanoid", subtype="troll",
default_wilderness = {"wilderness/arda-east", 39, 17},
default_wilderness = {39, 17},
starting_zone = "tower-amon-sul",
starting_quest = "start-dunadan",
starting_intro = "dwarf",
......
......@@ -74,7 +74,7 @@ newBirthDescriptor
},
copy = {
type = "undead", subtype="ghoul",
default_wilderness = {"wilderness/arda-west", 39, 17},
default_wilderness = {39, 17},
starting_zone = "tower-amon-sul",
starting_quest = "start-dunadan",
starting_intro = "ghoul",
......@@ -119,7 +119,7 @@ newBirthDescriptor
},
copy = {
type = "undead", subtype="skeleton",
default_wilderness = {"wilderness/arda-west", 39, 17},
default_wilderness = {39, 17},
starting_zone = "tower-amon-sul",
starting_quest = "start-dunadan",
starting_intro = "skeleton",
......
......@@ -73,7 +73,7 @@ newEntity{ base = "BASE_NPC_ORC",
},
}
newEntity{ base = "BASE_NPC_ORC",
newEntity{ base = "BASE_NPC_ORC", define_as = "URUK-HAI",
name = "uruk-hai", color=colors.DARK_RED,
desc = [[A fierce soldier-orc.]],
level_range = {1, 50}, exp_worth = 1,
......@@ -87,7 +87,7 @@ newEntity{ base = "BASE_NPC_ORC",
resolvers.talents{ [Talents.T_SUNDER_ARMOUR]=2, [Talents.T_CRUSH]=2, },
}
newEntity{ base = "BASE_NPC_ORC",
newEntity{ base = "BASE_NPC_ORC", define_as = "URUK-HAI_FIRE_WYRMIC",
name = "fiery wyrmic uruk-hai", color=colors.RED,
desc = [[A fierce soldier-orc trained in the discipline of dragons.]],
level_range = {1, 50}, exp_worth = 1,
......@@ -107,7 +107,7 @@ newEntity{ base = "BASE_NPC_ORC",
}
newEntity{ base = "BASE_NPC_ORC",
name = "icy wyrmic uruk-hai", color=colors.BLUE,
name = "icy wyrmic uruk-hai", color=colors.BLUE, define_as = "URUK-HAI_ICE_WYRMIC",
desc = [[A fierce soldier-orc trained in the discipline of dragons.]],
level_range = {1, 50}, exp_worth = 1,
rarity = 8,
......
......@@ -28,7 +28,11 @@ newEntity{
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
drops = resolvers.drops{chance=20, nb=1, {} },
resolvers.equip{ {type="weapon", subtype="dagger", autoreq=true}, {type="weapon", subtype="dagger", autoreq=true}, {type="armor", subtype="light", autoreq=true} },
resolvers.equip{
{type="weapon", subtype="dagger", autoreq=true},
{type="weapon", subtype="dagger", autoreq=true},
{type="armor", subtype="light", autoreq=true}
},
resolvers.drops{chance=100, nb=2, {type="money"} },
max_stamina = 100,
......
......@@ -38,14 +38,14 @@ newEntity{
end,
}
newEntity{ base = "BASE_MONEY",
newEntity{ base = "BASE_MONEY", define_as = "MONEY_SMALL",
name = "gold pieces",
add_name = " (#MONEY#)",
level_range = {1, 50},
money_value = resolvers.rngavg(1, 20),
}
newEntity{ base = "BASE_MONEY",
newEntity{ base = "BASE_MONEY", define_as = "MONEY_BIG",
name = "huge pile of gold pieces",
add_name = " (#MONEY#)",
level_range = {30, 50},
......
......@@ -17,8 +17,7 @@
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-- Special items, used for quests
-- The staff of absorption, the reason the game exists!
newEntity{ define_as = "STAFF_ABSORPTION",
unique = true, quest=true,
slot = "MAINHAND",
......@@ -29,7 +28,7 @@ newEntity{ define_as = "STAFF_ABSORPTION",
display = "\\", color=colors.VIOLET,
encumber = 7,
desc = [[Carved with runes of power this staff seems to have been made long ago. Yet it retains no signs of tarnishment.
Light around it seems to dim and you can feel its tremoundous power simply by touching it.]],
Light around it seems to dim and you can feel its tremoundous power simply by touching it.]],
require = { stat = { mag=60 }, },
combat = {
......@@ -63,6 +62,7 @@ newEntity{ define_as = "STAFF_ABSORPTION",
end,
}
-- The orb of many ways, allows usage of Farportals
newEntity{ define_as = "ORB_MANY_WAYS",
unique = true, quest=true,
type = "jewelry", subtype="orb",
......@@ -72,7 +72,7 @@ newEntity{ define_as = "ORB_MANY_WAYS",
display = "*", color=colors.VIOLET,
encumber = 1,
desc = [[The orb projects images of distance places, some that seem to not be of this world, switching rapidly.
If used near an portal it could probably activate it.]],
If used near an portal it could probably activate it.]],
max_power = 50, power_regen = 1,
use_power = { name = "activate a portal", power = 25,
......@@ -80,7 +80,7 @@ newEntity{ define_as = "ORB_MANY_WAYS",
local g = game.level.map(who.x, who.y, game.level.map.TERRAIN)
if g and g.orb_portal then
world:gainAchievement("SLIDERS", who:resolveSource())
game:changeLevel(g.orb_portal.level, g.orb_portal.zone)
who:useOrbPortal(g.orb_portal)
else
game.logPlayer(who, "There is no portal to activate here.")
end
......
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-- The far east on Arda
quickEntity('w', {show_tooltip=true, name='Sun Wall', display='^', color=colors.GOLD, image="terrain/mountain.png", block_move=true})
quickEntity('=', {show_tooltip=true, name='the great sea', display='~', color=colors.BLUE, image="terrain/river.png", block_move=true})
quickEntity(' ', {show_tooltip=true, name='plains', display='.', color=colors.LIGHT_GREEN, image="terrain/grass.png", can_encounter=true, equilibrium_level=-10})
quickEntity('~', {show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, image="terrain/river.png", can_encounter=true, equilibrium_level=-10})
quickEntity('s', {show_tooltip=true, name='desert', display='.', color={r=203,g=189,b=72}, image="terrain/sand.png", can_encounter=true, equilibrium_level=-10})
quickEntity('t', {show_tooltip=true, name='forest', display='#', color=colors.LIGHT_GREEN, image="terrain/tree.png", block_move=true})
quickEntity('m', {show_tooltip=true, name='mountains', display='^', color=colors.UMBER, image="terrain/mountain.png", block_move=true})
quickEntity('h', {show_tooltip=true, name='low hills', display='^', color=colors.GREEN, image="terrain/hills.png", can_encounter=true, equilibrium_level=-10})
--quickEntity('A', {show_tooltip=true, name="Caves below the tower of Amon Sûl", display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="tower-amon-sul"})
--quickEntity('1', {show_tooltip=true, name="Bree (Town)", desc="A quiet town at the crossroads of the north", display='*', color={r=255, g=255, b=255}, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-bree"})
--quickEntity('2', {show_tooltip=true, name="Minas Tirith (Town)", desc="Captical city of the Reunited-Kingdom and Gondor ruled by High King Eldarion", display='*', color={r=255, g=255, b=255}, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-minas-tirith"})
-- Load encounters for this map
--[[
prepareEntitiesList("encounters", "mod.class.Encounter", "/data/general/encounters/arda-fareast.lua")
addData{ encounters = {
chance=function(who)
local harmless_chance = 1 + who:getLck(7)
local hostile_chance = 5
print("chance", hostile_chance, harmless_chance)
if rng.percent(hostile_chance) then return "hostile"
elseif rng.percent(harmless_chance) then return "harmless"
end
end}
}
]]
return [[
=================================================================================
=================================================================================
=========== ======================== ===================================
======== =================== ==================================
======= ================ =================================
===== ================ =============================
==== =============== ===========================
=== ========== hh ===========================
==t tttt ============= hhhhhh =====================
==t ttttt ~== ========== hhhhh ================
==ttttttt ~ =========== =================
==ttttttt ~~ ==========~~~ =================
==ttttttt ~~ === === ~~~ ==================
==ttttt ~ = ~~~~~~ ===================
===tt ~ ~~~ =================
==== ~~~ tt ==============
===== ~~~~ ttt =============
====== ~ tttt ==========
======= ~~ tttttt =========
======== ~~ tttttt ========
========= hhh ~~ tt ttttttt tttttt hh =======
========== hhhh ~~ tttttttttttttmmmmmtttttt hhh =======
========== hhhh ~~ttttttttttttmmmmmmmmttttt hhhhh =======
========= hhh ~~ttttttttttmmmmmmmmmmtttt hhh =======
========= ~ttttttttttmmmmmmmmmmttt ========
======== ~~~~~~~~tttttt~~mmmmmmmmttt =========
======= ~~~~ ~~~~~~~~ttmmmmmmmtttt ==========
====== ~~~~ tttttttmmmmmmtttt ==========
===== ~~~ ttttttmmmmmmttttt ===========
===== ~~~~ ttttmmmmttttttt w ===========
====~~~~~~~~~~ mmmmtttttttt www============
===== mmtttttttt www============
===== www============
===== www============
====== www============
======== ======= hhhhhh Mww============
============================== hhhhhhh www============
================================ h www============
================================= hh www============
================================= hhh www============
=================================tttt hhhh www============
================================tttttttt hh w ===========
================================tttttttttt ===========
================================ttttttttttt ==========
===============================stttttttttttt sssssss ==========
==============================sstssstttttttt sssssssssssssss==========
=============================sstssttsst ssssssssssssssssssss==========
=============================ssssssssssssssssssssssssssssssssssssssssss==========
=============================sssssssssssssssssssssssssssssssssssssssss===========
=============================ssssssssssssssssssssssssssssssssssstssss============
=============================sssssssssssssssssssssssssssssssssssssss=============
==============================sssssssssstssssssssssssssssssssssssss==============
==============================ssssssssssssssssssssssssstssssssssss===============
================================sssssssssssssssssssssssssssssssss================
===================================ssssssssssssssssssss==========================
============================================sssssss==============================
=================================================================================]]
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
defineTile('<', "UP")
defineTile(' ', "FLOOR")
defineTile('+', "DOOR")
defineTile('#', "WALL")
defineTile('$', "FLOOR", "MONEY_SMALL")
defineTile('*', "FLOOR", "MONEY_BIG")
defineTile('&', "FAR_EAST_PORTAL")
defineTile('O', "FLOOR", nil, "GOLBUG")
defineTile('a', "FLOOR", nil, "HILL_ORC_ARCHER")
defineTile('o', "FLOOR", nil, "URUK-HAI")
defineTile('f', "FLOOR", nil, "URUK-HAI_FIRE_WYRMIC")
defineTile('i', "FLOOR", nil, "URUK-HAI_ICE_WYRMIC")
startx = 0
starty = 13
return [[
#######################################################################
#######################################################################
#######################################################################
#######################################################################
#######################################################################
#######################################################################
##### ##########################################################
#### a###################################################
##### ############a a########################
###### ### ########### ########################
#### ###f ########## ########a #############
### ### # ########## ###### ###########
### ### ########## f##### &&& ##########
< o ###o +++++ O+++++ &&& ##########
### ## ########## i##### &&& ##########
#### ### ########## ###### ###########
#### ###i ########## ########a #############
##### ### ########### ########################
###### a############a a########################
######## ####################################################
########## #########################################################
#######################################################################
#######################################################################
###############################################+++++++++###############
###############################################+io$$$$o+###############
###############################################+a$$***a+###############
###############################################+fo$$$$o+###############
###############################################+++++++++###############
#######################################################################
#######################################################################]]
......@@ -18,3 +18,22 @@
-- darkgod@te4.org
load("/data/general/grids/basic.lua")
newEntity{
define_as = "FAR_EAST_PORTAL",
name = "Farportal: the Far East",
display = '&', color_r=255, color_g=0, color_b=220,
notice = true,
always_remember = true,
show_tooltip = true,
desc = [[A farportal is a way to travel increible distances in the blink of an eye. They usualy require an external item to use. You have no idea if it is even two-way.
This one seems to go to the Far East, a continent of Arda of which only rumours are know...]],
orb_portal = {
change_level = 1,
change_zone = "wilderness-arda-fareast",
change_wilderness = {
x = 9, y = 5,
},
message = "#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on an unfamiliar land, with no trace of the portal...",
}
}
......@@ -55,19 +55,27 @@ newEntity{ define_as = "GOLBUG",
resolvers.talents{
[Talents.T_SUMMON]=1,
[Talents.T_HEAVY_ARMOUR_TRAINING]=1,
[Talents.T_MASSIVE_ARMOUR_TRAINING]=1,
[Talents.T_WEAPON_COMBAT]=6,
[Talents.T_MACE_MASTERY]=6,
[Talents.T_STAMINA_POOL]=1,
[Talents.T_SHIELD_PUMMEL]=4,
[Talents.T_RUSH]=4,
[Talents.T_RIPOSTE]=4,
[Talents.T_BLINDING_SPEED]=4,
[Talents.T_OVERPOWER]=3,
[Talents.T_ASSAULT]=3,
[Talents.T_SHIELD_WALL]=3,
[Talents.T_SHIELD_EXPERTISE]=2,
[Talents.T_SHIELD_PUMMEL]=4,
[Talents.T_RUSH]=4,
[Talents.T_RIPOSTE]=4,
[Talents.T_BLINDING_SPEED]=4,
[Talents.T_OVERPOWER]=3,
[Talents.T_ASSAULT]=3,
[Talents.T_SHIELD_WALL]=3,
[Talents.T_SHIELD_EXPERTISE]=2,
[Talents.T_BELLOWING_ROAR]=3,
[Talents.T_WING_BUFFET]=2,
[Talents.T_FIRE_BREATH]=4,
[Talents.T_ICE_CLAW]=3,
[Talents.T_ICY_SKIN]=4,
[Talents.T_ICE_BREATH]=4,
},
autolevel = "warrior",
......
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