return([[Chant the glory of the sun, granting you %d%% physical damage resistance.
In addition it surrounds you with a shield of light, damaging anything that attacks you for %0.2f light damage.
You may only have one Chant active at once.
The resistance and damage will increase with the Magic stat]]):format(self:combatTalentSpellDamage(t,5,35),damDesc(self,DamageType.LIGHT,self:combatTalentSpellDamage(t,5,25)))
The resistance and damage will increase with the Magic stat]]):format(self:combatTalentSpellDamage(t,5,23),damDesc(self,DamageType.LIGHT,self:combatTalentSpellDamage(t,5,25)))
end,
}
...
...
@@ -124,7 +124,7 @@ newTalent{
range=20,
activate=function(self,t)
cancelChants(self)
localpower=self:combatTalentSpellDamage(t,5,35)
localpower=self:combatTalentSpellDamage(t,5,20)
localdam=self:combatTalentSpellDamage(t,5,25)
game:playSoundNear(self,"talents/spell_generic2")
localret={
...
...
@@ -149,7 +149,7 @@ newTalent{
return([[Chant the glory of the sun, granting you %d%% elemental resistances.
In addition it surrounds you with a shield of light, damaging anything that attacks you for %0.2f light damage.
You may only have one Chant active at once.
The resistance and damage will increase with the Magic stat]]):format(self:combatTalentSpellDamage(t,5,35),damDesc(self,DamageType.LIGHT,self:combatTalentSpellDamage(t,5,25)))
The resistance and damage will increase with the Magic stat]]):format(self:combatTalentSpellDamage(t,5,20),damDesc(self,DamageType.LIGHT,self:combatTalentSpellDamage(t,5,25)))