Skip to content
Snippets Groups Projects
Commit cf5c4a9b authored by dg's avatar dg
Browse files

tweak

git-svn-id: http://svn.net-core.org/repos/t-engine4@1952 51575b47-30f0-44d4-a5cc-537603b46e54
parent 31c14dce
No related branches found
No related tags found
No related merge requests found
......@@ -84,7 +84,7 @@ newTalent{
range = 20,
activate = function(self, t)
cancelChants(self)
local power = self:combatTalentSpellDamage(t, 5, 35)
local power = self:combatTalentSpellDamage(t, 5, 23)
local dam = self:combatTalentSpellDamage(t, 5, 25)
game:playSoundNear(self, "talents/spell_generic2")
local ret = {
......@@ -104,7 +104,7 @@ newTalent{
return ([[Chant the glory of the sun, granting you %d%% physical damage resistance.
In addition it surrounds you with a shield of light, damaging anything that attacks you for %0.2f light damage.
You may only have one Chant active at once.
The resistance and damage will increase with the Magic stat]]):format(self:combatTalentSpellDamage(t, 5, 35), damDesc(self, DamageType.LIGHT, self:combatTalentSpellDamage(t, 5, 25)))
The resistance and damage will increase with the Magic stat]]):format(self:combatTalentSpellDamage(t, 5, 23), damDesc(self, DamageType.LIGHT, self:combatTalentSpellDamage(t, 5, 25)))
end,
}
......@@ -124,7 +124,7 @@ newTalent{
range = 20,
activate = function(self, t)
cancelChants(self)
local power = self:combatTalentSpellDamage(t, 5, 35)
local power = self:combatTalentSpellDamage(t, 5, 20)
local dam = self:combatTalentSpellDamage(t, 5, 25)
game:playSoundNear(self, "talents/spell_generic2")
local ret = {
......@@ -149,7 +149,7 @@ newTalent{
return ([[Chant the glory of the sun, granting you %d%% elemental resistances.
In addition it surrounds you with a shield of light, damaging anything that attacks you for %0.2f light damage.
You may only have one Chant active at once.
The resistance and damage will increase with the Magic stat]]):format(self:combatTalentSpellDamage(t, 5, 35), damDesc(self, DamageType.LIGHT, self:combatTalentSpellDamage(t, 5, 25)))
The resistance and damage will increase with the Magic stat]]):format(self:combatTalentSpellDamage(t, 5, 20), damDesc(self, DamageType.LIGHT, self:combatTalentSpellDamage(t, 5, 25)))
end,
}
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment