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Commit aa4b56c0 authored by Lisa Greene's avatar Lisa Greene
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new misc lore for renegade pyromancer vault

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......@@ -640,6 +640,23 @@ Try to be a little faster next time.
Love, #{italic}#Eden#{normal}#]]
}
newLore{
id = "renegade-pyromancers-vault",
category = "vault",
name = _t"How to Summon a Phoenix",
lore = _t[[#{bold}#How to Summon a Phoenix#{normal}#
10 pouches faeros ash
5 vials fire wyrm saliva
3 red crystal shards
3 pouches bone giant dust
1 vial greater demon bile
1 skeleton mage skull
pinch of luminous horror dust
#{italic}#The bottom half of the scroll has been singed into a pile of char, dispersing into a cloud of ash as you grasp it#{normal}#
]]
}
newLore{
id = "nature-vs-magic",
category = "magic",
......
......@@ -34,6 +34,17 @@ specialList("terrain", {
setStatusAll{no_teleport=true}
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
local lore = mod.class.Object.new{
type = "lore", subtype="lore",
unided_name = _t"scroll", identified=true,
display = "?", color=colors.ANTIQUE_WHITE, image="object/scroll.png",
encumber = 0,
name = _t"How to Summon a Phoenix", lore="renegade-pyromancers-vault",
desc = _t[[An old and singed scroll, the bottom half burnt off.]],
level_range = {1, 20},
rarity = false,
}
defineTile('.', "BURNT_GROUND")
defineTile('T', "LAVA_WALL")
defineTile('L', function() if rng.percent(50) then return "LAVA_FLOOR" else return "BURNT_GROUND" end end)
......@@ -50,12 +61,13 @@ defineTile('F', "LAVA_FLOOR", {random_filter={add_levels=25, tome_mod="uvault"}}
defineTile('f', "BURNT_GROUND", nil, {random_filter={add_levels=5, name = "greater faeros"}} )
defineTile('M', "BURNT_GROUND", {random_filter={add_levels=12, tome_mod="uvault"}}, {random_filter={add_levels=7, name = "orc high pyromancer", random_boss={name_scheme=_t"#rng# the Invoker", nb_classes=0, loot_quality="store", loot_quantity=1, no_loot_randart=true, loot_unique=true, ai_move="move_complex", rank=3.5, force_classes={Archmage=true}}}})
defineTile('m', "BURNT_GROUND", nil, {random_filter={add_levels=5, name = "orc pyromancer"}} )
defineTile('l', "BURNT_GROUND", lore, {random_filter={add_levels=5, name = "orc pyromancer"}} )
if rng.percent(7) then --rare phoenix-7% to show in here plus 35% this vault shows gives 2.5% chance per game for a phoenix from one of these
return {
[[###########]],
[[#**Tf.fT**#]],
[[#mm.LLL.mm#]],
[[#lm.LLL.mm#]],
[[#MB.LPL.BM#]],
[[#T..LLL..T#]],
[[#TT.....TT#]],
......@@ -66,7 +78,7 @@ else
return {
[[###########]],
[[#**Tf.fT**#]],
[[#mm.LLL.mm#]],
[[#mm.LLL.ml#]],
[[#MB.LFL.BM#]],
[[#T..LLL..T#]],
[[#TT.....TT#]],
......
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