Fixed a crash on reload when Draebor (and likely some others) is present on the level
actually this message is for show, the actual bug is that ai_state can be filled with temporary unsavable data, this prevents it
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- game/engines/default/engine/Entity.lua 5 additions, 1 deletiongame/engines/default/engine/Entity.lua
- game/engines/default/engine/interface/ActorAI.lua 3 additions, 0 deletionsgame/engines/default/engine/interface/ActorAI.lua
- game/modules/tome/ai/improved_tactical.lua 10 additions, 10 deletionsgame/modules/tome/ai/improved_tactical.lua
- game/modules/tome/ai/tactical.lua 2 additions, 2 deletionsgame/modules/tome/ai/tactical.lua
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