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Commit 8a7344e8 authored by DarkGod's avatar DarkGod
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Focused Wrath now also resets the cooldown of Mind Storm at talent level 5

parent a91bfb49
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......@@ -209,6 +209,9 @@ newTalent{
if not target or target == self then return nil end
self:setEffect(self.EFF_FOCUSED_WRATH, t.getDuration(self, t), {target=target, pen=t.getResistPenalty(self, t), power=t.getCritBonus(self, t)/100})
if self:getTalentLevel(t) >= 5 then
self:alterTalentCoolingdown(self.T_MIND_STORM, -1000)
end
game.level.map:particleEmitter(self.x, self.y, 1, "generic_charge", {rm=255, rM=255, gm=180, gM=255, bm=0, bM=0, am=35, aM=90})
game:playSoundNear(self, "talents/fireflash")
......@@ -220,6 +223,7 @@ newTalent{
local crit_bonus = t.getCritBonus(self, t)
return ([[Focus your mind on a single target, diverting all offensive Discharge talent effects to it for %d turns. While this effect is active, all Discharge talents gain %d%% critical power and you ignore %d%% mind resistance of your targets.
If the target is killed, the effect will end early.
At level level 5 your single-minded focus also resets the cooldown of Mind Storm.
The damage bonus will scale with your Mindpower.]]):tformat(duration, crit_bonus, penetration)
end,
}
\ No newline at end of file
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