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Commit 817afc1a authored by DarkGod's avatar DarkGod
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......@@ -9,7 +9,7 @@ uniform float innerShockwaveWidth;
uniform float outerShockwaveWidth;
uniform float flameIntensity;
uniform vec2 ellipsoidalFactor = vec2(1.0, 1.0); //(1.0, 1.0) is perfect circle, (2.0, 1.0) is vertical ellipse, (1.0, 2.0) is horizontal ellipse
uniform vec2 ellipsoidalFactor; //(1.0, 1.0) is perfect circle, (2.0, 1.0) is vertical ellipse, (1.0, 2.0) is horizontal ellipse
vec4 permute( vec4 x ) {
......
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