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Commit 7e8626d6 authored by Chris Davidson's avatar Chris Davidson
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Reduce scaling on Total Thuggery

I'm really unconvinced by the rule that APR/crit power should have abnormally high (0.75 vs 0.5) scaling, but at the very least we should take it off known problem cases.
parent 65b8a7eb
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......@@ -102,8 +102,8 @@ newTalent{
mode = "passive",
points = 5,
require = techs_req3,
critpower = function(self, t) return self:combatTalentScale(t, 6, 25, 0.75) end,
getAPR = function(self, t) return self:combatTalentScale(t, 5, 20, 0.75) end,
critpower = function(self, t) return self:combatTalentScale(t, 6, 25) end,
getAPR = function(self, t) return self:combatTalentScale(t, 5, 20) end,
passives = function(self, t, p)
self:talentTemporaryValue(p, "combat_critical_power", t.critpower(self, t))
self:talentTemporaryValue(p, "combat_apr", t.getAPR(self, t))
......
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