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Commit 7ae545fa authored by Chris Davidson's avatar Chris Davidson
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Remove exp and unique spawns from most non-boss town NPCs

We planned to do this forever ago then after removing classes from them I just forgot heh.  Theres still nontrivial incentives for killing these.
parent 2c3bf641
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......@@ -178,7 +178,7 @@ newEntity{
faction = "angolwen",
anger_emote = "Catch @himher@!",
hates_antimagic = 1,
exp_worth = 0,
resolvers.racial(),
combat = { dam=resolvers.rngavg(1,2), atk=2, apr=0, dammod={str=0.4} },
......@@ -202,12 +202,12 @@ newEntity{
newEntity{ base = "BASE_NPC_ANGOLWEN_TOWN",
name = "apprentice mage", color=colors.RED,
desc = [[An apprentice, learning the ways of the arcane arts.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="staff", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="cloth", forbid_power_source={antimagic=true}, autoreq=true},
{type="weapon", subtype="staff", forbid_power_source={antimagic=true}, not_properties={"unique"}, autoreq=true},
{type="armor", subtype="cloth", forbid_power_source={antimagic=true}, not_properties={"unique"}, autoreq=true},
},
combat_armor = 2, combat_def = 0,
resolvers.talents{ [Talents.T_MANATHRUST]=2, [Talents.T_FREEZE]=1, },
......@@ -217,12 +217,12 @@ newEntity{ base = "BASE_NPC_ANGOLWEN_TOWN",
name = "pyromancer", color=colors.LIGHT_RED,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/humanoid_human_pyromancer.png", display_h=2, display_y=-1}}},
desc = [[An archmage specializing in fire magic.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="staff", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="cloth", forbid_power_source={antimagic=true}, autoreq=true},
{type="weapon", subtype="staff", forbid_power_source={antimagic=true}, not_properties={"unique"}, autoreq=true},
{type="armor", subtype="cloth", forbid_power_source={antimagic=true}, not_properties={"unique"}, autoreq=true},
},
combat_armor = 2, combat_def = 0,
resolvers.talents{ [Talents.T_FLAME]=3, [Talents.T_WILDFIRE]=3, [Talents.T_BURNING_WAKE]=3, [Talents.T_BLASTWAVE]=3, },
......@@ -232,12 +232,12 @@ newEntity{ base = "BASE_NPC_ANGOLWEN_TOWN",
name = "cryomancer", color=colors.LIGHT_BLUE,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/humanoid_human_cryomancer.png", display_h=2, display_y=-1}}},
desc = [[An archmage specializing in ice magic.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="staff", forbid_power_source={antimagic=true}, autoreq=true},
{type="armor", subtype="cloth", forbid_power_source={antimagic=true}, autoreq=true},
{type="weapon", subtype="staff", forbid_power_source={antimagic=true}, not_properties={"unique"}, autoreq=true},
{type="armor", subtype="cloth", forbid_power_source={antimagic=true}, not_properties={"unique"}, autoreq=true},
},
combat_armor = 2, combat_def = 0,
resolvers.talents{ [Talents.T_ICE_SHARDS]=3, [Talents.T_UTTERCOLD]=3, [Talents.T_FREEZE]=3, [Talents.T_FROZEN_GROUND]=3, },
......
......@@ -27,7 +27,7 @@ newEntity{
display = "p", color=colors.WHITE,
faction = "allied-kingdoms",
anger_emote = "Catch @himher@!",
exp_worth = 0,
combat = { dam=resolvers.rngavg(1,2), atk=2, apr=0, dammod={str=0.4} },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
......@@ -56,12 +56,12 @@ newEntity{
newEntity{ base = "BASE_NPC_DERTH_TOWN",
name = "derth guard", color=colors.LIGHT_UMBER,
desc = [[A stern-looking guard, he will not let you disturb the town.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="longsword", autoreq=true},
{type="armor", subtype="shield", autoreq=true},
{type="weapon", subtype="longsword", not_properties={"unique"}, autoreq=true},
{type="armor", subtype="shield", not_properties={"unique"}, autoreq=true},
},
combat_armor = 2, combat_def = 0,
resolvers.talents{ [Talents.T_RUSH]=1, [Talents.T_PERFECT_STRIKE]=1, },
......@@ -71,19 +71,19 @@ newEntity{ base = "BASE_NPC_DERTH_TOWN",
name = "halfling slinger", color=colors.UMBER,
subtype = "halfling",
desc = [[A Halfling, with a sling. Beware.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(50,60),
resolvers.talents{ [Talents.T_SHOOT]=1, },
ai_state = { talent_in=2, },
autolevel = "slinger",
resolvers.equip{ {type="weapon", subtype="sling", autoreq=true}, {type="ammo", subtype="shot", autoreq=true} },
resolvers.equip{ {type="weapon", subtype="sling", not_properties={"unique"}, autoreq=true}, {type="ammo", subtype="shot", not_properties={"unique"}, autoreq=true} },
}
newEntity{ base = "BASE_NPC_DERTH_TOWN",
name = "human farmer", color=colors.WHITE,
desc = [[A weather-worn Human farmer.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 1,
max_life = resolvers.rngavg(30,40),
combat_armor = 2, combat_def = 0,
......@@ -93,7 +93,7 @@ newEntity{ base = "BASE_NPC_DERTH_TOWN",
name = "halfling gardener", color=colors.WHITE,
subtype = "halfling",
desc = [[A Halfling, he seems to be looking for plants.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 1,
max_life = resolvers.rngavg(30,40),
}
......@@ -101,7 +101,7 @@ newEntity{ base = "BASE_NPC_DERTH_TOWN",
newEntity{ base = "BASE_NPC_DERTH_TOWN",
define_as ="ARENA_AGENT",
name = "Shady cornac man", color=colors.DARK_BLUE, unique = true,
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
can_talk = "arena-unlock",
can_quest = true,
never_move = 1,
......
......@@ -27,7 +27,7 @@ newEntity{
display = "p", color=colors.WHITE,
faction = "shalore",
anger_emote = "Catch @himher@!",
exp_worth = 0,
combat = { dam=resolvers.rngavg(1,2), atk=2, apr=0, dammod={str=0.4} },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
......@@ -52,12 +52,12 @@ newEntity{
newEntity{ base = "BASE_NPC_ELVALA_TOWN",
name = "elvala guard", color=colors.LIGHT_UMBER,
desc = [[A stern-looking guard, he will not let you disturb the town.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="longsword", autoreq=true},
{type="armor", subtype="shield", autoreq=true},
{type="weapon", subtype="longsword", not_properties={"unique"}, autoreq=true},
{type="armor", subtype="shield", not_properties={"unique"}, autoreq=true},
},
combat_armor = 2, combat_def = 0,
resolvers.talents{ [Talents.T_RUSH]=1, [Talents.T_PERFECT_STRIKE]=1, },
......@@ -66,7 +66,7 @@ newEntity{ base = "BASE_NPC_ELVALA_TOWN",
newEntity{ base = "BASE_NPC_ELVALA_TOWN",
name = "shalore rune master", color=colors.RED,
desc = [[A tall Elf, his skin covered in runes.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(50,60),
ai_state = { talent_in=1, },
......@@ -74,14 +74,13 @@ newEntity{ base = "BASE_NPC_ELVALA_TOWN",
resolvers.inscriptions(3, {"heat beam rune", "frozen spear rune", "acid wave rune", "lightning rune"}),
}
newEntity{
define_as = "BASE_NPC_ELVALA_OGRE_TOWN",
type = "giant", subtype = "ogre",
display = "O", color=colors.WHITE,
faction = "shalore",
anger_emote = "Catch @himher@!",
exp_worth = 0,
combat = { dam=resolvers.rngavg(1,2), atk=2, apr=0, dammod={str=0.4} },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
......@@ -108,14 +107,14 @@ newEntity{ base = "BASE_NPC_ELVALA_OGRE_TOWN",
desc = [[A towering ogre guard, her skin covered in runes.]],
female = 1,
resolvers.nice_tile{tall=1},
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
resolvers.inscriptions(3, {"shielding rune", "phase door rune", "heat beam rune", "acid wave rune", "lightning rune"}),
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="longsword", autoreq=true},
{type="armor", subtype="shield", autoreq=true},
{type="weapon", subtype="longsword", not_properties={"unique"}, autoreq=true},
{type="armor", subtype="shield", not_properties={"unique"}, autoreq=true},
},
combat_armor = 2, combat_def = 0,
resolvers.talents{ [Talents.T_RUSH]=1, [Talents.T_PERFECT_STRIKE]=1, },
......
......@@ -27,7 +27,7 @@ newEntity{
display = "p", color=colors.WHITE,
faction = "the-way",
anger_emote = "Catch @himher@!",
exp_worth = 0,
combat = { dam=resolvers.rngavg(1,2), atk=2, apr=0, dammod={str=0.4} },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1, PSIONIC_FOCUS=1 },
......@@ -53,11 +53,11 @@ newEntity{ base = "BASE_NPC_IRKKK_TOWN",
name = "yeek mindslayer", color=colors.LIGHT_UMBER,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/humanoid_yeek_yeek_mindslayer.png", display_h=2, display_y=-1}}},
desc = [[A mindslayer in training.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="greatsword", autoreq=true},
{type="weapon", subtype="greatsword", not_properties={"unique"}, autoreq=true},
},
combat_armor = 2, combat_def = 0,
resolvers.talents{
......@@ -71,12 +71,12 @@ newEntity{ base = "BASE_NPC_IRKKK_TOWN",
newEntity{ base = "BASE_NPC_IRKKK_TOWN",
name = "yeek psionic", color=colors.YELLOW,
desc = [[You can literaly feel the mental energies emitted by this yeek.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(50,60),
ai_state = { talent_in=1, },
resolvers.inventory{ inven="PSIONIC_FOCUS",
{type="gem"},
{type="gem", not_properties={"unique"},},
},
resolvers.talents{
[Talents.T_MINDLASH]={base=1, every=7, max=5},
......@@ -90,11 +90,11 @@ newEntity{ base = "BASE_NPC_IRKKK_TOWN",
newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_GEM",
name = "gem crafter", color=colors.BLUE, image = "npc/humanoid_yeek_yeek_psionic.png",
desc = [[This yeek has all sorts of gems to sell.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
max_life = resolvers.rngavg(50,60),
ai_state = { talent_in=1, },
resolvers.inventory{ inven="PSIONIC_FOCUS",
{type="gem"},
{type="gem", not_properties={"unique"},},
},
resolvers.talents{
[Talents.T_MINDLASH]={base=1, every=7, max=5},
......@@ -108,11 +108,11 @@ newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_GEM",
newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_2HANDS",
name = "two hander weapons crafter", color=colors.UMBER, image = "npc/humanoid_yeek_yeek_commoner_06.png",
desc = [[This yeek has all sorts of two handed weapons to sell.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
max_life = resolvers.rngavg(50,60),
ai_state = { talent_in=1, },
resolvers.inventory{ inven="PSIONIC_FOCUS",
{type="gem"},
{type="gem", not_properties={"unique"},},
},
resolvers.talents{
[Talents.T_MINDLASH]={base=1, every=7, max=5},
......@@ -126,11 +126,11 @@ newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_2HANDS",
newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_1HAND",
name = "one hander weapons crafter", color=colors.UMBER, image = "npc/humanoid_yeek_yeek_commoner_08.png",
desc = [[This yeek has all sorts of one handed weapons to sell.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
max_life = resolvers.rngavg(50,60),
ai_state = { talent_in=1, },
resolvers.inventory{ inven="PSIONIC_FOCUS",
{type="gem"},
{type="gem", not_properties={"unique"},},
},
resolvers.talents{
[Talents.T_MINDLASH]={base=1, every=7, max=5},
......@@ -144,11 +144,11 @@ newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_1HAND",
newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_CLOTH",
name = "tailor", color=colors.BLUE, image = "npc/humanoid_yeek_yeek_commoner_04.png",
desc = [[This yeek has all sorts of cloth to sell.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
max_life = resolvers.rngavg(50,60),
ai_state = { talent_in=1, },
resolvers.inventory{ inven="PSIONIC_FOCUS",
{type="gem"},
{type="gem", not_properties={"unique"},},
},
resolvers.talents{
[Talents.T_MINDLASH]={base=1, every=7, max=5},
......@@ -162,11 +162,11 @@ newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_CLOTH",
newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_LEATHER",
name = "tanner", color=colors.BLUE, image = "npc/humanoid_yeek_yeek_commoner_07.png",
desc = [[This yeek has all sorts of leathers to sell.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
max_life = resolvers.rngavg(50,60),
ai_state = { talent_in=1, },
resolvers.inventory{ inven="PSIONIC_FOCUS",
{type="gem"},
{type="gem", not_properties={"unique"},},
},
resolvers.talents{
[Talents.T_MINDLASH]={base=1, every=7, max=5},
......@@ -180,11 +180,11 @@ newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_LEATHER",
newEntity{ base = "BASE_NPC_IRKKK_TOWN", define_as = "YEEK_STORE_NATURE",
name = "natural infusions", color=colors.BLUE, image = "npc/humanoid_yeek_yeek_summoner.png",
desc = [[This yeek has all sorts of infusions to sell.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
max_life = resolvers.rngavg(50,60),
ai_state = { talent_in=1, },
resolvers.inventory{ inven="PSIONIC_FOCUS",
{type="gem"},
{type="gem", not_properties={"unique"},},
},
resolvers.talents{
[Talents.T_MINDLASH]={base=1, every=7, max=5},
......
......@@ -27,7 +27,7 @@ newEntity{
display = "p", color=colors.WHITE,
faction = "iron-throne",
anger_emote = "Catch @himher@!",
exp_worth = 0,
combat = { dam=resolvers.rngavg(1,2), atk=2, apr=0, dammod={str=0.4} },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
......@@ -53,11 +53,11 @@ newEntity{
newEntity{ base = "BASE_NPC_IRON_COUNCIL_TOWN",
name = "dwarven guard", color=colors.LIGHT_UMBER,
desc = [[A stocky dwarf, he looks angry.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="battleaxe", autoreq=true},
{type="weapon", subtype="battleaxe", not_properties={"unique"}, autoreq=true},
},
combat_armor = 2, combat_def = 0,
resolvers.talents{ [Talents.T_RUSH]=1, [Talents.T_PERFECT_STRIKE]=1, },
......@@ -66,7 +66,7 @@ newEntity{ base = "BASE_NPC_IRON_COUNCIL_TOWN",
newEntity{ base = "BASE_NPC_IRON_COUNCIL_TOWN",
name = "dwarven earthwarden", color=colors.RED,
desc = [[A stocky dwarf, he looks angry.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(50,60),
ai_state = { talent_in=1, },
......
......@@ -27,7 +27,7 @@ newEntity{
display = "p", color=colors.WHITE,
faction = "allied-kingdoms",
anger_emote = "Catch @himher@!",
exp_worth = 0,
combat = { dam=resolvers.rngavg(1,2), atk=2, apr=0, dammod={str=0.4} },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
......@@ -52,12 +52,12 @@ newEntity{
newEntity{ base = "BASE_NPC_LAST_HOPE_TOWN",
name = "last hope guard", color=colors.LIGHT_UMBER,
desc = [[A stern-looking guard, he will not let you disturb the town.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(70,80),
resolvers.equip{
{type="weapon", subtype="longsword", autoreq=true},
{type="armor", subtype="shield", autoreq=true},
{type="weapon", subtype="longsword", not_properties={"unique"}, autoreq=true},
{type="armor", subtype="shield", not_properties={"unique"}, autoreq=true},
},
combat_armor = 2, combat_def = 0,
resolvers.talents{ [Talents.T_RUSH]=1, [Talents.T_PERFECT_STRIKE]=1, },
......@@ -67,19 +67,21 @@ newEntity{ base = "BASE_NPC_LAST_HOPE_TOWN",
name = "halfling guard", color=colors.UMBER,
subtype = "halfling",
desc = [[A Halfling, with a sling. Beware.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(50,60),
resolvers.talents{ [Talents.T_SHOOT]=1, },
ai_state = { talent_in=2, },
autolevel = "slinger",
resolvers.equip{ {type="weapon", subtype="sling", autoreq=true}, {type="ammo", subtype="shot", autoreq=true} },
}
resolvers.equip{
{type="weapon", subtype="sling", not_properties={"unique"}, autoreq=true},
{type="ammo", subtype="shot", not_properties={"unique"}, autoreq=true} },
}
newEntity{ base = "BASE_NPC_LAST_HOPE_TOWN",
name = "human citizen", color=colors.WHITE,
desc = [[A clean-looking Human resident of Last Hope.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 1,
max_life = resolvers.rngavg(30,40),
combat_armor = 2, combat_def = 0,
......@@ -89,7 +91,7 @@ newEntity{ base = "BASE_NPC_LAST_HOPE_TOWN",
name = "halfling citizen", color=colors.WHITE,
subtype = "halfling",
desc = [[A clean-looking Halfling resident of Last Hope.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 1,
max_life = resolvers.rngavg(30,40),
}
......@@ -25,7 +25,7 @@ newEntity{
display = "p", color=colors.WHITE,
faction = "thalore",
anger_emote = "Catch @himher@!",
exp_worth = 0,
combat = { dam=resolvers.rngavg(1,2), atk=2, apr=0, dammod={str=0.4} },
body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1, QUIVER=1 },
......@@ -50,7 +50,7 @@ newEntity{
newEntity{ base = "BASE_NPC_ELVALA_TOWN",
name = "thalore hunter", color=colors.LIGHT_UMBER,
desc = [[A stern-looking guard, he will not let you disturb the town.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(70,80),
resolvers.talents{
......@@ -62,8 +62,8 @@ newEntity{ base = "BASE_NPC_ELVALA_TOWN",
autolevel = "archer",
resolvers.inscriptions(1, "infusion"),
resolvers.equip{
{type="weapon", subtype="longbow", autoreq=true},
{type="ammo", subtype="arrow", autoreq=true},
{type="weapon", subtype="longbow", not_properties={"unique"}, autoreq=true},
{type="ammo", subtype="arrow", not_properties={"unique"}, autoreq=true},
},
resolvers.racial(),
}
......@@ -72,7 +72,7 @@ newEntity{ base = "BASE_NPC_ELVALA_TOWN",
name = "thalore wilder", color=colors.GREEN,
resolvers.nice_tile{image="invis.png", add_mos = {{image="npc/humanoid_thalore_thalore_wilder.png", display_h=2, display_y=-1}}},
desc = [[A tall elf, his skin covered in green moss.]],
level_range = {1, nil}, exp_worth = 1,
level_range = {1, nil}, exp_worth = 0,
rarity = 3,
max_life = resolvers.rngavg(50,60),
ai_state = { talent_in=1, },
......
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