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Commit 77bbf0ad authored by DarkGod's avatar DarkGod
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-- ToME - Tales of Maj'Eyal
-- Copyright (C) 2009 - 2016 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
return "New Class: #LIGHT_GREEN#Stone Warden (Wilder)",
[[While most races of Eyal firmly believe that arcane and nature forces are opposites, Dwarves have found a way to bind them together and meld them into a power to be reckoned with.
You have mastered some arcane and wild talents at a crude level can now create new dwarf characters with the #LIGHT_GREEN#Stone Warden class#WHITE#.
Stone Wardens are Wilders, who are at home in the wilds and draw their power from their connection with nature and arcane
Class features:#YELLOW#
- Dual wield shields and bash your foes with arcane enhanced shield strikes
- Combine arcane and nature forces to split yourself into two powerful halves
- Use vines of stone to grab and assail your foes
- Turn into a huge earth elemental and summon volcanos
- Dwarf race exclusive class (Select it at birth for the option to even appear)#WHITE#
All Wilder classes use Equilibrium for their powers. It represents their connection to nature.
The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.
Stone Wardens also use Mana.
]]
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