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Commit 74e69fd0 authored by dg's avatar dg
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fixed pits

git-svn-id: http://svn.net-core.org/repos/t-engine4@1197 51575b47-30f0-44d4-a5cc-537603b46e54
parent bf2fcb05
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-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
setStatusAll{no_teleport=true}
defineTile('.', "FLOOR")
defineTile('X', "HARDWALL")
defineTile('!', "DOOR_VAULT")
defineTile('D', "DOOR")
defineTile('1', "FLOOR", {random_filter={add_levels=15}}, {random_filter={add_levels=20}})
defineTile('2', "FLOOR", {random_filter={add_levels=12}}, {random_filter={add_levels=17}})
defineTile('3', "FLOOR", {random_filter={add_levels=5}}, nil)
rotates = {"default", "90", "180", "270", "flipx", "flipy"}
startx = 5
starty = 0
return {
[[...........]],
[[...XX!XX...]],
[[..XXD2DXX..]],
[[.XX.XXX.XX.]],
[[.X...X...X.]],
[[.X3.3X3.3X.]],
[[.XDXDXDXDX.]],
[[.X2XX2XX2X.]],
[[.XXXDXDXXX.]],
[[.XX.XXX.XX.]],
[[.X...X...X.]],
[[.X3.3X3.3X.]],
[[.XXXDXDXXX.]],
[[..XXX1XXX..]],
[[...XXXXX...]],
[[...........]],
}
\ No newline at end of file
......@@ -34,9 +34,12 @@ return {
map = {
class = "engine.generator.map.Roomer",
nb_rooms = 10,
rooms = {"simple", "pilar", {"pit",6}},
rooms = {"simple", "pilar", {"pit",3}, {"lesser_vault",3}, {"greater_vault",5}},
rooms_config = {pit={filters={{type="orc"}, {type="naga"}, {type="dragon"}, {type="demon"}}}},
greater_vaults_list = {"double-t","crypt","treasure1","diggers"},
lesser_vaults_list = {"circle"},
lite_room_chance = 10,
['+'] = "DOOR",
['.'] = "FLOOR",
['#'] = "WALL",
up = "FLOOR",
......
......@@ -35,7 +35,8 @@ return {
class = "engine.generator.map.Roomer",
force_last_stair = true,
nb_rooms = 10,
rooms = {"simple", "pilar", {"money_vault",5}},
rooms = {"simple", "pilar", {"money_vault",5}, {"lesser_vault",8}},
lesser_vaults_list = {"circle"},
lite_room_chance = 100,
['.'] = "FLOOR",
['#'] = "WALL",
......
......@@ -37,6 +37,7 @@ return {
rooms_config = {pit={filters={{type="undead"}}}},
greater_vaults_list = {"double-t","crypt","treasure1","diggers"},
lite_room_chance = 100,
['+'] = "DOOR",
['.'] = "FLOOR",
['#'] = "WALL",
up = "UP",
......
......@@ -33,7 +33,8 @@ return {
map = {
class = "engine.generator.map.Roomer",
nb_rooms = 10,
rooms = {"simple", "pilar", {"money_vault",5}},
rooms = {"simple", "pilar", {"money_vault",5}, {"lesser_vault",8}},
lesser_vaults_list = {"circle"},
lite_room_chance = 100,
['.'] = "FLOOR",
['#'] = "WALL",
......
......@@ -25,7 +25,7 @@ return {
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 50, height = 50,
all_remembered = true,
-- all_remembered = true,
all_lited = true,
persistant = "zone",
ambiant_music = "Rainy Day.ogg",
......@@ -46,9 +46,9 @@ return {
pond = {{0.6, "DEEP_WATER"}, {0.8, "SHALLOW_WATER"}},
},
nb_rooms = {1},
nb_rooms = {0,0,0,0,1},
rooms = {"lesser_vault"},
greater_vaults_list = {"honey_tree"},
lesser_vaults_list = {"honey_glade"},
lite_room_chance = 100,
},
actor = {
......
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