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Commit 69d81782 authored by dg's avatar dg
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plop

git-svn-id: http://svn.net-core.org/repos/t-engine4@1643 51575b47-30f0-44d4-a5cc-537603b46e54
parent cf9dac04
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......@@ -31,7 +31,7 @@ If you'd like to learn our ways, I could tell you where our guild's training cam
}
newChat{ id="ok",
text = [[#LIGHT_GREEN#*The fighter hands you a map. It shows a location to the north of Mirkwood forest.*#WHITE#
text = [[#LIGHT_GREEN#*The fighter hands you a map. It shows a location to the south of the Thaloren forest.*#WHITE#
Excellent. When you feel ready, come seek us for your training. I look forward to it!]],
answers = {
{"I will, thank you.", action=function(npc, player) player:grantQuest("antimagic") end},
......
......@@ -22,7 +22,7 @@ newEntity{
type = "harmless", subtype = "special", unique = true,
level_range = {1, 10},
rarity = 3,
coords = {{ x=10, y=23, likelymap={
coords = {{ x=10, y=18, likelymap={
[[ 11111111 ]],
[[ 1111111111111 ]],
[[111111111111111]],
......@@ -153,7 +153,7 @@ newEntity{
type = "harmless", subtype = "special", unique = true,
level_range = {5, 15},
rarity = 8,
coords = {{ x=51, y=40, likelymap={
coords = {{ x=61, y=15, likelymap={
[[ 11111111 ]],
[[ 1111111111111 ]],
[[111111111111111]],
......
game/modules/tome/data/gfx/terrain/frozen_ground.png

669 B

game/modules/tome/data/gfx/terrain/ice_shelf.png

1.78 KiB

......@@ -35,9 +35,9 @@ on_grant = function(self, who)
change_level=1, change_zone="town-antimagic",
}
g:resolve() g:resolve(nil, true)
game.zone:addEntity(game.level, g, "terrain", 56, 18)
game.zone:addEntity(game.level, g, "terrain", 49, 10)
game.logPlayer(game.player, "He points in the direction of the old Mirkwood forest on the other side of the Misty Mountains.")
game.logPlayer(game.player, "He points in the direction of the thaloren forest near the Daikara.")
end
on_status_change = function(self, who, status, sub)
......
......@@ -38,9 +38,9 @@ on_grant = function(self, who)
change_level=1, change_zone="town-lumberjack-village",
}
g:resolve() g:resolve(nil, true)
game.zone:addEntity(game.level, g, "terrain", 57, 34)
game.zone:addEntity(game.level, g, "terrain", 60, 17)
game.logPlayer(game.player, "He points in the direction of the old Mirkwood forest to the north.")
game.logPlayer(game.player, "He points in the direction of the Riljek forest to the north.")
self.lumberjacks_died = 0
end
......
......@@ -121,8 +121,8 @@ access_angolwen = function(self, player)
}
g:resolve() g:resolve(nil, true)
p:resolve() p:resolve(nil, true)
game.zone:addEntity(game.level, g, "terrain", 14, 27)
game.zone:addEntity(game.level, p, "terrain", 16, 27)
game.zone:addEntity(game.level, g, "terrain", 10, 18)
game.zone:addEntity(game.level, p, "terrain", 12, 18)
game:setAllowedBuild("mage", true)
world:gainAchievement("THE_SECRET_CITY", player)
......
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