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Commit 642901db authored by Hachem_Muche's avatar Hachem_Muche
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Fix Stoning Poison bug

parent d7018e68
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......@@ -468,10 +468,10 @@ newTalent{
stoneTime = function(self, t) return math.ceil(self:combatTalentLimit(self:getTalentLevel(self.T_VILE_POISONS), 1, 10, 5.6)) end, -- Time to stone target, always > 1 turn
getEffect = function(self, t) return math.floor(self:combatTalentScale(self:getTalentLevel(self.T_VILE_POISONS), 3, 4)) end,
on_learn = function(self, t)
self.__show_special_talents[t.id] = true
table.set(self, "__show_special_talents", t.id, true)
end,
on_unlearn = function(self, t)
self.__show_special_talents[t.id] = false
table.set(self, "__show_special_talents", t.id, false)
end,
proc = function(self, t, target, weapon) -- apply when applying other poisons with the Apply Poison talent
local dam = t.getDOT(self, t)
......
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