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Commit 5c96628a authored by dg's avatar dg
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plop

git-svn-id: http://svn.net-core.org/repos/t-engine4@5529 51575b47-30f0-44d4-a5cc-537603b46e54
parent 9e64c752
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......@@ -1840,6 +1840,8 @@ newEffect{
if game.zone.short_name.."-"..game.level.level ~= eff.level then return end
local spot = rng.table(eff.list)
if not spot or not spot.x then return end
self:project({type="ball", x=spot.x, y=spot.y, radius=2, selffire=self:spellFriendlyFire()}, spot.x, spot.y, DamageType.ARCANE, eff.dam)
if core.shader.active(4) then
game.level.map:particleEmitter(spot.x, spot.y, 2, "shader_ring", {radius=4, life=12}, {type="sparks", zoom=1, time_factor=400, hide_center=0, color1={0.6, 0.3, 0.8, 1}, color2={0.8, 0, 0.8, 1}})
......
* RSS feed of events in a character's life, exportable to FB
* PIC TALENTS AT LVL 45 FOR HIGH STAT, CLASS DEPENDANT
* redo shops
* make low level more fun
* auto-leveling for beginners/lazy
after v1:
* donator's fight club
* sub-tile entities, like the spiders for the arachnomancer: split a tile in 16 (4x4)
* fun caster egos: apply/change tthe cross-tier effects o some things funky
* improve profile speed: if starting a game before it finishes generic stuff it wont register
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