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Commit 54feccf2 authored by dg's avatar dg
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ESP on rares is more .. rare

git-svn-id: http://svn.net-core.org/repos/t-engine4@5316 51575b47-30f0-44d4-a5cc-537603b46e54
parent 95479d39
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......@@ -482,16 +482,16 @@ newEntity{ theme={misc=true, light=true}, name="lite radius", points = 1, rarity
newEntity{ theme={misc=true}, name="water breathing", points = 10, rarity = 15, level_range = {1, 50},
wielder = { can_breath = {water=1}, },
}
newEntity{ theme={misc=true, mental=true}, name="telepathy", points = 60, rarity = 65, level_range = {1, 50},
newEntity{ theme={misc=true, mental=true}, name="telepathy", points = 60, rarity = 100, level_range = {1, 50},
wielder = { esp_all = 1 },
}
newEntity{ theme={misc=true, mental=true}, name="orc telepathy", points = 15, rarity = 25, level_range = {1, 50},
newEntity{ theme={misc=true, mental=true}, name="orc telepathy", points = 15, rarity = 50, level_range = {1, 50},
wielder = { esp = {["humanoid/orc"]=1}, },
}
newEntity{ theme={misc=true, mental=true}, name="dragon telepathy", points = 8, rarity = 20, level_range = {1, 50},
newEntity{ theme={misc=true, mental=true}, name="dragon telepathy", points = 8, rarity = 40, level_range = {1, 50},
wielder = { esp = {dragon=1}, },
}
newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 8, rarity = 20, level_range = {1, 50},
newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 8, rarity = 40, level_range = {1, 50},
wielder = { esp = {["demon/minor"]=1, ["demon/major"]=1}, },
}
newEntity{ theme={misc=true}, name="no teleport", points = 1, rarity = 17, level_range = {1, 50},
......
......@@ -618,16 +618,16 @@ newEntity{ theme={misc=true, light=true}, name="lite radius", points = 1, rarity
newEntity{ theme={misc=true}, name="water breathing", points = 10, rarity = 15, level_range = {1, 50},
wielder = { can_breath = {water=1}, },
}
newEntity{ theme={misc=true, mental=true}, name="telepathy", points = 60, rarity = 65, level_range = {1, 50},
newEntity{ theme={misc=true, mental=true}, name="telepathy", points = 60, rarity = 100, level_range = {1, 50},
wielder = { esp_all = 1 },
}
newEntity{ theme={misc=true, mental=true}, name="orc telepathy", points = 15, rarity = 25, level_range = {1, 50},
newEntity{ theme={misc=true, mental=true}, name="orc telepathy", points = 15, rarity = 50, level_range = {1, 50},
wielder = { esp = {["humanoid/orc"]=1}, },
}
newEntity{ theme={misc=true, mental=true}, name="dragon telepathy", points = 8, rarity = 20, level_range = {1, 50},
newEntity{ theme={misc=true, mental=true}, name="dragon telepathy", points = 8, rarity = 40, level_range = {1, 50},
wielder = { esp = {dragon=1}, },
}
newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 8, rarity = 20, level_range = {1, 50},
newEntity{ theme={misc=true, mental=true}, name="demon telepathy", points = 8, rarity = 40, level_range = {1, 50},
wielder = { esp = {["demon/minor"]=1, ["demon/major"]=1}, },
}
newEntity{ theme={misc=true}, name="no teleport", points = 1, rarity = 17, level_range = {1, 50},
......
......@@ -307,6 +307,8 @@ newEffect{
end,
deactivate = function(self, eff)
game:onTickEnd(function()
-- Update the shader of the original player
self:updateMainShader()
if game._chronoworlds == nil then
game.logSeen(self, "#LIGHT_RED#The spell fizzles.")
return
......
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