Updated tilesets support; it's now fully fonctional except for SDM texture generation
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- game/engines/default/engine/Entity.lua 6 additions, 5 deletionsgame/engines/default/engine/Entity.lua
- game/engines/default/engine/Tiles.lua 16 additions, 9 deletionsgame/engines/default/engine/Tiles.lua
- game/modules/tome/class/Actor.lua 1 addition, 1 deletiongame/modules/tome/class/Actor.lua
- game/modules/tome/class/Game.lua 2 additions, 13 deletionsgame/modules/tome/class/Game.lua
- game/modules/tome/data/gfx/shaders/tree.frag 11 additions, 1 deletiongame/modules/tome/data/gfx/shaders/tree.frag
- game/modules/tome/data/gfx/shaders/water.frag 4 additions, 2 deletionsgame/modules/tome/data/gfx/shaders/water.frag
- game/modules/tome/load.lua 6 additions, 1 deletiongame/modules/tome/load.lua
- src/core_lua.c 3 additions, 3 deletionssrc/core_lua.c
- src/map.c 9 additions, 9 deletionssrc/map.c
- src/particles.c 1 addition, 1 deletionsrc/particles.c
- src/shaders.c 9 additions, 1 deletionsrc/shaders.c
- src/useshader.h 2 additions, 2 deletionssrc/useshader.h
- utils/tileset-maker.lua 60 additions, 38 deletionsutils/tileset-maker.lua
- utils/tileset-maker.tome.sh 7 additions, 1 deletionutils/tileset-maker.tome.sh
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