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Commit 2c9d6a86 authored by dg's avatar dg
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fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@5272 51575b47-30f0-44d4-a5cc-537603b46e54
parent 6ad2de44
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......@@ -1207,7 +1207,7 @@ function _M:setupCommands()
end end,
[{"_g","ctrl"}] = function() if config.settings.cheat then
-- self:registerDialog(require("mod.dialogs.DownloadCharball").new())
local f, err = loadfile("/data/general/events/weird-pedestals.lua")
local f, err = loadfile("/data/general/events/old-battle-field.lua")
print(f, err)
setfenv(f, setmetatable({level=self.level, zone=self.zone}, {__index=_G}))
print(pcall(f))
......
......@@ -36,7 +36,7 @@ local changer = function(id)
terrains.CAVE_LADDER_UP_WILDERNESS.change_zone_auto_stairs = true
local zone = mod.class.Zone.new(id, {
name = "Damp Cave",
level_range = {zone:level_adjust_level(level, zone, "actor"), zone:level_adjust_level(level, zone, "actor")},
level_range = {game.zone:level_adjust_level(game.level, game.zone, "actor"), game.zone:level_adjust_level(game.level, game.zone, "actor")},
level_scheme = "player",
max_level = 1,
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
......
......@@ -38,7 +38,7 @@ local changer = function(id, kind)
terrains.CAVE_LADDER_UP_WILDERNESS.change_zone_auto_stairs = true
local zone = mod.class.Zone.new(id, {
name = "Intimidating Cave",
level_range = {zone:level_adjust_level(level, zone, "actor"), zone:level_adjust_level(level, zone, "actor")},
level_range = {game.zone:level_adjust_level(game.level, game.zone, "actor"), game.zone:level_adjust_level(game.level, game.zone, "actor")},
level_scheme = "player",
max_level = 1,
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
......
......@@ -44,7 +44,7 @@ local changer = function(id)
}
local zone = mod.class.Zone.new(id, {
name = "orbital fearscape platform",
level_range = {zone:level_adjust_level(level, zone, "actor"), zone:level_adjust_level(level, zone, "actor")},
level_range = {game.zone:level_adjust_level(game.level, game.zone, "actor"), game.zone:level_adjust_level(game.level, game.zone, "actor")},
level_scheme = "player",
max_level = 1,
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
......
......@@ -48,7 +48,7 @@ local changer = function(id)
}
local zone = mod.class.Zone.new(id, {
name = "water cavern",
level_range = {zone:level_adjust_level(level, zone, "actor"), zone:level_adjust_level(level, zone, "actor")},
level_range = {game.zone:level_adjust_level(game.level, game.zone, "actor"), game.zone:level_adjust_level(game.level, game.zone, "actor")},
level_scheme = "player",
max_level = 1,
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
......
......@@ -44,7 +44,7 @@ if tries < 100 then
terrains.CAVE_LADDER_UP_WILDERNESS.change_zone_auto_stairs = true
local zone = mod.class.Zone.new(id, {
name = "Cavern beneath tombstones",
level_range = {zone:level_adjust_level(level, zone, "actor"), zone:level_adjust_level(level, zone, "actor")},
level_range = {game.zone:level_adjust_level(game.level, game.zone, "actor"), game.zone:level_adjust_level(game.level, game.zone, "actor")},
level_scheme = "player",
max_level = 1,
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
......
......@@ -94,7 +94,7 @@ local changer = function(id)
local zone = mod.class.Zone.new(id, {
name = "Forsaken Crypt",
level_range = {zone:level_adjust_level(level, zone, "actor"), zone:level_adjust_level(level, zone, "actor")},
level_range = {game.zone:level_adjust_level(game.level, game.zone, "actor"), game.zone:level_adjust_level(game.level, game.zone, "actor")},
level_scheme = "player",
max_level = 1,
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
......
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