Skip to content
Snippets Groups Projects
Commit 280fe438 authored by dg's avatar dg
Browse files

Fire/Acid/Lightning/Frost infusion got special effects (burn, blind, daze, freeze)

git-svn-id: http://svn.net-core.org/repos/t-engine4@1208 51575b47-30f0-44d4-a5cc-537603b46e54
parent 2e05eb0d
No related branches found
No related tags found
No related merge requests found
......@@ -23,6 +23,7 @@ rotates = {"default", "90", "180", "270", "flipx", "flipy"}
defineTile(' ', "FLOOR")
defineTile('+', "DOOR")
defineTile('!', "DOOR_VAULT")
defineTile('X', "WALL")
defineTile('$', "FLOOR", {random_filter={add_levels=10}})
defineTile('~', "FLOOR", {random_filter={add_levels=5}}, nil, {random_filter={add_levels=5}})
......@@ -43,7 +44,7 @@ return {
[[X X X ooX XXX~~$X$$XXXX X]],
[[XO ^X X ooXo OX$$~X$o oX]],
[[XO ^+ XXXXXXXXXXXXXXXXXXXXXXX]],
[[XO ^X ^+]],
[[XO ^X ^!]],
[[XXXXX+XXX+XXXXX+XXX+XXXXX+XXX]],
[[X~XX XO +$X Xo +$X XX]],
[[X$XX X O XXXO oX oXXX o XX]],
......
......@@ -27,6 +27,7 @@ starty = 5
defineTile(' ', "FLOOR")
defineTile('^', "FLOOR", nil, nil, {random_filter={add_levels=5}})
defineTile('+', "DOOR")
defineTile('!', "DOOR_VAULT")
defineTile('#', "HARDWALL")
defineTile('a', 'FLOOR', nil, {random_filter={name='hill orc archer', add_levels=15}})
......@@ -64,7 +65,7 @@ return {
[[## #oOo#xx###bb+ f #nNn#]],
[[## #oOo#XXXX#bb# #knk#]],
[[##^^##+###########+###+##]],
[[+ ^^ ^#]],
[[! ^^ ^#]],
[[##^^##+###########+###+##]],
[[## #OoO#SSSS#ww# #TtT#]],
[[## #ooo#ss###ww+ i #ttt#]],
......
......@@ -63,7 +63,8 @@ local function makeGolem()
fear_immune = 1,
poison_immune = 1,
disease_immune = 1,
see_invisible = 2,
stone_immune = 1,
see_invisible = 30,
no_breath = 1,
}
end
......
......@@ -19,4 +19,6 @@
load("/data/general/grids/basic.lua")
load("/data/general/grids/forest.lua")
load("/data/general/grids/sand.lua")
load("/data/general/grids/water.lua")
load("/data/general/grids/mountain.lua")
......@@ -36,11 +36,16 @@ return {
max_building_w = 8, max_building_h = 8,
edge_entrances = {6,4},
floor = "FLOOR",
external_floor = "FLOOR",
external_floor = "SAND",
wall = "WALL",
up = "UP",
down = "DOWN",
door = "DOOR",
nb_rooms = {3},
rooms = {"lesser_vault"},
lesser_vaults_list = {"orc-armoury", "double-t", "dragon_lair", "hostel"},
lite_room_chance = 100,
},
actor = {
class = "engine.generator.actor.Random",
......
......@@ -41,6 +41,11 @@ return {
up = "UP",
down = "DOWN",
door = "DOOR",
nb_rooms = {0,0,0,1},
rooms = {"lesser_vault"},
lesser_vaults_list = {"orc-armoury", "double-t", "circle", "hostel"},
lite_room_chance = 100,
},
actor = {
class = "engine.generator.actor.Random",
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment