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Commit 277c5ce4 authored by dg's avatar dg
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fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@191 51575b47-30f0-44d4-a5cc-537603b46e54
parent 7fad64ed
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......@@ -68,6 +68,8 @@ function _M:run()
-- Ok everything is good to go, activate the game in the engine!
self:setCurrent()
self:setupDisplayMode()
end
function _M:newGame()
......@@ -95,10 +97,37 @@ function _M:loaded()
self.key = engine.KeyCommand.new()
end
function _M:setupDisplayMode()
self.gfxmode = self.gfxmode or 1
if self.gfxmode == 1 then
Map:setViewPort(200, 0, self.w - 200, math.floor(self.h * 0.80), 32, 32, nil, 20, true)
Map.tiles:clean()
Map.tiles.w = 32
Map.tiles.h = 32
Map.tiles.use_images = true
game.level.map:recreate()
elseif self.gfxmode == 2 then
Map:setViewPort(200, 0, self.w - 200, math.floor(self.h * 0.80), 16, 16, nil, 14, true)
Map.tiles:clean()
Map.tiles.w = 16
Map.tiles.h = 16
Map.tiles.use_images = true
game.level.map:recreate()
elseif self.gfxmode == 3 then
Map:setViewPort(200, 0, self.w - 200, math.floor(self.h * 0.80), 16, 16, nil, 14, false)
Map.tiles:clean()
Map.tiles.w = 16
Map.tiles.h = 16
Map.tiles.use_images = false
game.level.map:recreate()
end
game.level.map:moveViewSurround(self.player.x, self.player.y, 8, 8)
end
function _M:save()
return class.save(self, {w=true, h=true, zone=true, player=true, level=true, entities=true,
energy_to_act=true, energy_per_tick=true, turn=true, paused=true, save_name=true,
always_target=true,
always_target=true, gfxmode=true;
}, true)
end
......@@ -441,29 +470,7 @@ function _M:setupCommands()
[{"_s","alt"}] = function()
self.gfxmode = self.gfxmode or 1
self.gfxmode = util.boundWrap(self.gfxmode + 1, 1, 3)
if self.gfxmode == 1 then
Map:setViewPort(200, 0, self.w - 200, math.floor(self.h * 0.80), 32, 32, nil, 20, true)
Map.tiles:clean()
Map.tiles.w = 32
Map.tiles.h = 32
Map.tiles.use_images = true
game.level.map:recreate()
elseif self.gfxmode == 2 then
Map:setViewPort(200, 0, self.w - 200, math.floor(self.h * 0.80), 16, 16, nil, 14, true)
Map.tiles:clean()
Map.tiles.w = 16
Map.tiles.h = 16
Map.tiles.use_images = true
game.level.map:recreate()
elseif self.gfxmode == 3 then
Map:setViewPort(200, 0, self.w - 200, math.floor(self.h * 0.80), 16, 16, nil, 14, false)
Map.tiles:clean()
Map.tiles.w = 16
Map.tiles.h = 16
Map.tiles.use_images = false
game.level.map:recreate()
end
game.level.map:moveViewSurround(self.player.x, self.player.y, 8, 8)
self:setupDisplayMode()
end,
-- Targeting movement
......
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