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zone.lua 1.71 KiB
-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
return {
name = "TestZone!",
level_range = {1, 1},
level_scheme = "player",
max_level = 4,
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 90, height = 90,
all_remembered = true,
all_lited = true,
-- persistant = "zone",
generator = {
map = {
class = "engine.generator.map.Forest",
floor = "GRASS",
wall = "TREE",
up = "UP",
down = "DOWN",
do_ponds = {
nb = {0, 3},
size = {w=25, h=25},
pond = {{0.6, "DEEP_WATER"}, {0.8, "SHALLOW_WATER"}},
},
},
--[[
actor = {
class = "engine.generator.actor.Random",
nb_npc = {40, 50},
},
object = {
class = "engine.generator.object.Random",
nb_object = {12, 16},
},
trap = {
class = "engine.generator.trap.Random",
nb_trap = {20, 30},
},
]]
},
levels =
{
[1] = {
generator = { map = {
up = "UP_WILDERNESS_FAR_EAST",
}, },
},
},
}