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-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
return {
name = "Flooded Cave",
level_range = {25, 35},
level_scheme = "player",
decay = {300, 800},
actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() + level.level-1 + rng.range(-1,2) end,
width = 70, height = 70,
-- Apply a bluish tint to all the map
color_shown = {0.5, 1, 0.8, 1},
color_obscure = {0.5*0.6, 1*0.6, 0.8*0.6, 1},
class = "engine.generator.map.Cavern",
zoom = 16,
min_floor = 1200,
floor = "WATER_FLOOR",
wall = "WATER_WALL",
up = "UP",
down = "DOWN",
door = "WATER_FLOOR",
},
actor = {
class = "engine.generator.actor.Random",
},
object = {
class = "engine.generator.object.Random",
-- nb_object = {6, 9},
nb_object = {0, 0},
},
trap = {
class = "engine.generator.trap.Random",
},
},
levels =
{
[1] = {
generator = { map = {
up = "UP_WILDERNESS",
}, },
},
[2] = {
generator = {
map = {
class = "engine.generator.map.Static",
map = "zones/flooded-cave-last",
},
actor = {
nb_npc = {7, 7},
post_generation = function(e) e.faction="water-lair" end,
},
},
},