• Celestial Surge Bugfix
    
    Celestial Surge for some reason requires an actor to stand at the center of the circle for it to deal damage, even if there are other actors in the circle. This removes that requirement so that all circles always "detonate" properly.
    
    Also assigns the "circle" subtype to the Surging Circles buff, because it looked sad and lonely without one.
    
    **This MR is save safe.**
    
    See merge request !701
    DarkGod authored
     
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  • DarkGod authored
     
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  • Clone Effect Removal Adjustment
    
    Inner Demons uniquely removes not only `remove_on_clone` tagged effects, but all detrimental timed effects. This causes a bug with Corrosive Worm as removing the worm causes it to detonate. The projection expects the actor's position to be defined, but effect removal is typically handled *before* the actor is placed, causing an error. This adjusts the order of Inner Demons to wait until the actor is placed to remove effects, and adjusts several other cloning effects (Shadow Simulacrum, Projection) to do the same for consistency (although these typically only remove flagged effects).
    
    Also adjusts Corrosive Worm to not interact bizarrely with Inner Demons: Corrosive Worm resets to 0 stored damage when the clone is made, to prevent Inner Demons causing chain reaction bombing in an incredibly niche interaction.
    
    **This MR is save safe.**
    
    See merge request !700
    DarkGod authored
     
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