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Fix Purging Trap to check silence immunity. The silence aspect of the trap will check silence immunity of the target before applying silence. See merge request !772
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Miscs 1. Bring back the fix: The duration of an existing effect will not be reduced by setting a new effect with a shorter duration (controlled by on_merge for some effects). 2. Living lightning correctly works with Range Amplification Device 3. Stormshield rune's block number and threshold should be an integer 4. Randart bows & slings should not have base damage See merge request !771
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Update Aura of Undeath description Update Aura of Undeath description to specify that the inherited damage increase is based on your *highest* damage increase. See merge request !770
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Update special ego rules to include all cases of talent_on_X. Fixes issues such as the one which will result from imbuing the Prismatic Eye onto armor with a talent_on_spell e.g. Black Robe. See merge request !769
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Change the type for the Avatar Distant Sun Unlock Checker to "base/class" Change the type for the Avatar Distant Sun Unlock Checker hidden talent to "base/class" so it will not prevent a Sun Paladin from entering Zigur who otherwise could. See merge request !768
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Update the on_pre_use for Vault to check for a shield only. The action only uses the shield, so we don't need to check for sling and ammo as well. See merge request !767
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Fix Call of the Ooze on_pre_use Update Call of the Ooze on_pre_use to check your number of total summons vs the limit allowed by Mitosis (Call of the Ooze's own limit is still checked in the action), so it can be used if you already have one or more oozes but do not have max summons or the max oozes allowed by mitosis. See merge request !766
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Correct Vim tooltip. Vim gain is 1 + 50% Wil times creature rank, not 1 + 30% Wil times half creature rank See merge request !762
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Allow Waters of Life to bypass is_heal test Allow Waters of Life to bypass is_heal test because it prevents poison/disease from hurting you, even if 0 heal mod stops any healing. See merge request !760
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… is based on your highest damage increase.
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…tting a new effect with a shorter duration (controlled by on_merge for some effects). This means that an effect will not be removed if you save against another application of the same effect. This was not functioning due to a careless code removal.
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…as the one which will result from imbuing the Prismatic Eye onto armor with a talent_on_spell e.g. Black Robe.
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…will not prevent a Sun Paladin from entering Zigur who otherwise could.
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… the shield, so we don't need to check for sling and ammo as well.
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…limit allowed by Mitosis (Call of the Ooze's own limit is still checked in the action), so it can be used if you already have one or more oozes but do not have max summons or the max oozes allowed by mitosis.
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…il times half creature rank)
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…which could possibly reduce your heal mod to 0 (causing the is_heal test to fail).
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Prevent Heroism lost life bonus from chaining infinitely. See merge request !757
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Shield effect subtype consolidation 1. Limit "shield" effect subtype to effects with a limited damage absorption amount (magical shields affected by getShieldAmount() etc, Psi Damage Shield, and Resonance Shield). Removed subtype from many effects that are not impacted by getShieldAmount, getShieldDuration, or that grant other types of protection, such as damage redirection, damage negation, negative life, and so on. 2. Clarify that only one shield is removed and chosen at random for Shattering Blow, Sunder Armour and Impale. See merge request !754
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Update Weapon of Light description to include the shield duration refresh. See merge request !752
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Fix typo in action speed tooltip and update block tooltip Fix typo in action speed tooltip (performa -> perform) and update block tooltip to reflect current behavior. See merge request !751
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Typo fix Call of the Mausoleum: lyring -> lying See merge request !746
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Typo fix Gravitic Trap: damgae -> damage See merge request !745
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Makes combat tables for items refer back to their source item. Adds a `self` property to `o.combat` and `o.special_combat` that refers back to item's full table. Combat tables tend to get passed around through various functions and callbacks and it can be difficult to connect a combat table to a full object. This makes the link two-way (`o.combat.self == o`). This doesn't break saves, but any functionality dependent on the link *will* require a new save, as it only applies to newly generated items. See merge request !693
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…ning (prevents infinite ressource bug)
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Update Korean Translation See merge request !750
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Fix Vile Transplant effect limit. See merge request !753