-- TE4 - T-Engine 4 -- Copyright (C) 2009, 2010 Nicolas Casalini -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. -- -- Nicolas Casalini "DarkGod" -- darkgod@te4.org require "engine.class" local Module = require "engine.Module" local Dialog = require "engine.ui.Dialog" local TreeList = require "engine.ui.TreeList" local Button = require "engine.ui.Button" local Textzone = require "engine.ui.Textzone" local Separator = require "engine.ui.Separator" local Savefile = require "engine.Savefile" module(..., package.seeall, class.inherit(Dialog)) function _M:init() Dialog.init(self, "Load Game", game.w, game.h) local list = table.clone(game.save_list, true) self.c_delete = Button.new{text="Delete", fct=function(text) self:deleteSave() end} self.c_desc = Textzone.new{width=math.floor(self.iw / 3 * 2 - 10), height=self.ih - self.c_delete.h - 10, text=""} self.tree = {} local found = false for i, mod in ipairs(list) do local nodes = {} for j, save in ipairs(mod.savefiles) do save.fct = function() Module:instanciate(mod, save.name, false) end save.mod = mod save.zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text="#{bold}##GOLD#"..mod.long_name..": "..save.name.."#WHITE##{normal}#\n\n"..save.description} table.insert(nodes, save) found = true end if #nodes > 0 then table.insert(self.tree, { name="#{bold}##GOLD#"..mod.name.."#WHITE##{normal}#", fct=function() end, shown=true, nodes=nodes, zone = Textzone.new{width=self.c_desc.w, height=self.c_desc.h, text="#{bold}##GOLD#"..mod.long_name.."#WHITE##{normal}#\n\n"..mod.description} }) end end self.c_tree = TreeList.new{width=math.floor(self.iw / 3 - 10), height=self.ih, scrollbar=true, columns={ {width=100, display_prop="name"}, }, tree=self.tree, fct=function(item, sel, v) end, select=function(item, sel) self:select(item) end, } self:loadUI{ {left=0, top=0, ui=self.c_tree}, {right=0, top=0, ui=self.c_desc}, {right=0, bottom=0, ui=self.c_delete}, {left=self.c_tree.w + 5, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}}, } self:setFocus(self.c_tree) self:setupUI() self.key:addBinds{ EXIT = function() game:unregisterDialog(self) end, } end function _M:select(item) if item and self.uis[2] then self.uis[2].ui = item.zone self.cur_sel = item end end function _M:deleteSave() if not self.cur_sel then return end Dialog:yesnoPopup("Delete savefile", "Really delete #{bold}##GOLD#"..self.cur_sel.name.."#WHITE##{normal}#", function(ret) if ret then local base = Module:setupWrite(self.cur_sel.mod) local save = Savefile.new(self.cur_sel.name) save:delete() save:close() fs.umount(base) game.save_list = Module:listSavefiles() local d = new() d.__showup = false game:replaceDialog(self, d) end end, "Delete", "Cancel") end