diff --git a/game/modules/tome/data/talents/chronomancy/chronomancer.lua b/game/modules/tome/data/talents/chronomancy/chronomancer.lua index 3a6684f848503c67c3274351c88315dcd0542447..90d56d93be4e14ac2454d825482509f061525dc7 100644 --- a/game/modules/tome/data/talents/chronomancy/chronomancer.lua +++ b/game/modules/tome/data/talents/chronomancy/chronomancer.lua @@ -227,7 +227,7 @@ doWardenWeaponSwap = function(self, t, type, silent) if type == "blade" then local mainhand, offhand = self:hasDualWeapon() - if not mainhand then + if not mainhand or self:hasArcheryWeapon("bow") then -- weird but this is lets ogers offhanding daggers still swap swap = true warden_weapon = "blade" end diff --git a/game/modules/tome/data/talents/techniques/techniques.lua b/game/modules/tome/data/talents/techniques/techniques.lua index a6eabb2fd8575e3e60106157f5917f8f4d7e766b..45c5a7c4c3e49f997445971372d5507e1eca1f67 100644 --- a/game/modules/tome/data/talents/techniques/techniques.lua +++ b/game/modules/tome/data/talents/techniques/techniques.lua @@ -263,7 +263,13 @@ techs_wil_req5 = { -- Archery range talents archery_range = function(self, t) local weapon, ammo, offweapon = self:hasArcheryWeapon() - if not weapon or not weapon.combat then return 1 end + if not weapon or not weapon.combat then + if self:attr("warden_swap") and self:hasArcheryWeaponQS() then + weapon, ammo, offweapon = self:hasArcheryWeaponQS() + else + return 1 + end + end return math.min(weapon.combat.range or 6, offweapon and offweapon.combat and offweapon.combat.range or 40) end