From e80d12cb43a0a08f3bcf55cfba77852a1106751d Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Fri, 27 May 2011 10:32:49 +0000
Subject: [PATCH] Fixed some achievements when not using shockbolt tiles

git-svn-id: http://svn.net-core.org/repos/t-engine4@3451 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/engines/default/engine/ui/Image.lua | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/game/engines/default/engine/ui/Image.lua b/game/engines/default/engine/ui/Image.lua
index d46c9c5c1a..a6161e4271 100644
--- a/game/engines/default/engine/ui/Image.lua
+++ b/game/engines/default/engine/ui/Image.lua
@@ -29,8 +29,9 @@ function _M:init(t)
 		self.tex = t.tex
 	else
 		self.file = tostring(assert(t.file, "no image file"))
-		self.image = assert(Tiles:loadImage(self.file), "can not load image "..self.file)
-		local iw, ih = self.image:getSize()
+		self.image = Tiles:loadImage(self.file)
+		local iw, ih = 0, 0
+		if self.image then iw, ih = self.image:getSize() end
 		if t.auto_width then t.width = iw end
 		if t.auto_height then t.height = ih end
 	end
@@ -46,10 +47,11 @@ function _M:generate()
 	self.mouse:reset()
 	self.key:reset()
 
-	self.item = self.tex or {self.image:glTexture()}
+	if self.image then self.item = self.tex or {self.image:glTexture()} end
 end
 
 function _M:display(x, y)
+	if not self.item then return end
 	if self.shadow then
 		self.item[1]:toScreenFull(x + 5, y + 5, self.w, self.h, self.item[2], self.item[3], 0, 0, 0, 0.5)
 	end
-- 
GitLab