From e109d77171777ae8f07d62330c77f56071c01b55 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Sun, 2 Feb 2014 17:27:34 +0100
Subject: [PATCH] Switch Place correctly consumes turn/cooldown/stamina even if
 used against a creature in a wall

---
 game/modules/tome/data/talents/cunning/dirty.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/cunning/dirty.lua b/game/modules/tome/data/talents/cunning/dirty.lua
index 389258372b..8d2e6b0e87 100644
--- a/game/modules/tome/data/talents/cunning/dirty.lua
+++ b/game/modules/tome/data/talents/cunning/dirty.lua
@@ -102,7 +102,7 @@ newTalent{
 		if hitted and not self.dead and tx == target.x and ty == target.y then
 			if not self:canMove(tx,ty,true) or not target:canMove(sx,sy,true) then
 				self:logCombat(target, "Terrain prevents #Source# from switching places with #Target#.")
-				return false
+				return true
 			end						
 			self:setEffect(self.EFF_EVASION, t.getDuration(self, t), {chance=50})
 			-- Displace
-- 
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