diff --git a/game/modules/tome/data/general/objects/boss-artifacts-far-east.lua b/game/modules/tome/data/general/objects/boss-artifacts-far-east.lua index f762ac48b97f859dc9ae301c05d4c922dc70b3d7..d8fe2584124282312abc4b0842da7eec02c3d98d 100644 --- a/game/modules/tome/data/general/objects/boss-artifacts-far-east.lua +++ b/game/modules/tome/data/general/objects/boss-artifacts-far-east.lua @@ -27,7 +27,7 @@ newEntity{ base = "BASE_KNIFE", define_as = "LIFE_DRINKER", unique = true, name = "Life Drinker", image = "object/artifact/dagger_life_drinker.png", unided_name = "blood coated dagger", - desc = [[Black blood for foul deads. This dagger serves evil.]], + desc = [[Black blood for foul deeds. This dagger serves evil.]], level_range = {40, 50}, rarity = 300, require = { stat = { mag=44 }, }, @@ -62,7 +62,7 @@ newEntity{ base = "BASE_TRIDENT", define_as = "TRIDENT_TIDES", unided_name = "ever-dripping trident", name = "Trident of the Tides", unique=true, image = "object/artifact/trident_of_the_tides.png", - desc = [[The power of the tides rushing through this trident. + desc = [[The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly.]], require = { stat = { str=35 }, }, level_range = {30, 40}, @@ -101,7 +101,7 @@ newEntity{ base = "BASE_AMULET", define_as = "FIERY_CHOKER", unided_name = "flame-wrought amulet", name = "Fiery Choker", unique=true, image="object/artifact/fiery_choker.png", - desc = [[A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.]], + desc = [[A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.]], level_range = {32, 42}, rarity = 220, cost = 190, diff --git a/game/modules/tome/data/general/objects/boss-artifacts-maj-eyal.lua b/game/modules/tome/data/general/objects/boss-artifacts-maj-eyal.lua index afeed28cb5ba9e0f0930b2263004d6faa4c91e28..341a63d520ff7c99be3cb7a4e0eefbf806e1645a 100644 --- a/game/modules/tome/data/general/objects/boss-artifacts-maj-eyal.lua +++ b/game/modules/tome/data/general/objects/boss-artifacts-maj-eyal.lua @@ -332,7 +332,7 @@ newEntity{ base = "BASE_HELM", define_as = "HELM_OF_GARKUL", unided_name = "tribal helm", name = "Steel Helm of Garkul", unique=true, image="object/artifact/helm_of_garkul.png", - desc = [[A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live.]], + desc = [[A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.]], require = { stat = { str=16 }, }, level_range = {12, 22}, rarity = 200, @@ -561,7 +561,7 @@ newEntity{ base = "BASE_STAFF", unided_name = "dark staff", flavor_name = "vilestaff", name = "Kor's Fall", unique=true, - desc = [[Made from the bones of many creatures, this staff glows with power. You can feel its evilness even from a distance.]], + desc = [[Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.]], require = { stat = { mag=25 }, }, level_range = {1, 10}, rarity = 200, @@ -621,7 +621,7 @@ newEntity{ base = "BASE_STAFF", twohanded = false, unided_name = "broken staff", flavor_name = "magestaff", name = "Telos's Staff (Top Half)", unique=true, - desc = [[The top part of Telos's broken staff.]], + desc = [[The top part of Telos' broken staff.]], require = { stat = { mag=35 }, }, level_range = {40, 50}, rarity = 210, @@ -1050,7 +1050,7 @@ newEntity{ base = "BASE_HEAVY_BOOTS", unique = true, name = "The Warped Boots", image = "object/artifact/the_warped_boots.png", unided_name = "pair of painful-looking boots", - desc = [[These blackened boots have lost all vestige of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.]], + desc = [[These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.]], color = colors.DARK_GREEN, level_range = {35, 45}, rarity = 250, @@ -1107,7 +1107,7 @@ newEntity{ base = "BASE_MASSIVE_ARMOR", unique = true, name = "Borfast's Cage", unided_name = "a suit of pitted and pocked plate-mail", - desc = [[Inch thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. + desc = [[Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater.]], color = colors.WHITE, image = "object/artifact/armor_plate_borfasts_cage.png", level_range = {20, 28}, @@ -1163,8 +1163,8 @@ newEntity{ base = "BASE_SLING", power_source = {nature=true}, define_as = "HARESKIN_SLING", name = "Hare-Skin Sling", unique=true, unided_name = "hare-skin sling", image = "object/artifact/sling_hareskin_sling.png", - desc = [[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch yet very durable. Some say that the skin of a hare brings luck and fortune. -Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable..]], + desc = [[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. +Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.]], level_range = {20, 28}, rarity = 200, require = { stat = { dex=35 }, }, @@ -1193,7 +1193,7 @@ newEntity{ base = "BASE_TOOL_MISC", name = "Prox's Lucky Halfling Foot", color = colors.WHITE, unided_name = "a mummified halfling foot", image = "object/artifact/proxs_lucky_halfling_foot.png", desc = [[A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. -It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks.]], +It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.]], level_range = {5, 12}, rarity = 200, cost = 10, @@ -1335,7 +1335,7 @@ newEntity{ base = "BASE_GAUNTLETS", define_as = "STORM_BRINGER_GAUNTLETS", unique = true, name = "Storm Bringer's Gauntlets", color = colors.LIGHT_STEEL_BLUE, image = "object/artifact/storm_bringers_gauntlets.png", unided_name = "fine-mesh gauntlets", - desc = [[This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic.]], + desc = [[This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.]], level_range = {25, 35}, rarity = 250, cost = 1000, diff --git a/game/modules/tome/data/general/objects/quest-artifacts.lua b/game/modules/tome/data/general/objects/quest-artifacts.lua index e174878c6f9a7ee2b310af5ea8842dc0b1660faa..f1f75fc64a357498bc3255852fa51dd3639792d0 100644 --- a/game/modules/tome/data/general/objects/quest-artifacts.lua +++ b/game/modules/tome/data/general/objects/quest-artifacts.lua @@ -34,7 +34,7 @@ newEntity{ define_as = "STAFF_ABSORPTION", encumber = 7, auto_pickup = 1, plot = true, quest = true, - desc = [[Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. + desc = [[Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it.]], require = { stat = { mag=60 }, }, @@ -54,7 +54,7 @@ Light around it seems to dim and you can feel its tremendous power simply by tou max_power = 1000, power_regen = 1, use_power = { name = "absorb energies", power = 1000, use = function(self, who) - game.logPlayer(who, "This power seems too much to wield, you fear it might absorb YOU.") + game.logPlayer(who, "This power seems too much to wield; you fear it might absorb YOU.") return {used=true} end }, @@ -353,7 +353,7 @@ You have heard of such items before. They are very useful to adventurers, allowi on_pickup = function(self, who) if who == game.player then - require("engine.ui.Dialog"):simplePopup("Rod of Recall", "You found a Rod of Recall, you can use it to quickly get out of your current zone and return to the worldmap.") + require("engine.ui.Dialog"):simplePopup("Rod of Recall", "You found a Rod of Recall. You can use it to quickly get out of your current zone and return to the worldmap.") end end, } @@ -365,7 +365,7 @@ newEntity{ base = "BASE_ROD", add_name = false, identified=true, force_lore_artifact=true, name = "Transmogrification Chest", display = '~', color=colors.GOLD, unique=true, image = "object/chest4.png", - desc = [[This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. + desc = [[This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. @@ -378,7 +378,7 @@ Items in the chest will not encumber you.]], }, max_power = 1000, power_regen = 1, - use_power = { name = "transmogrify all the items in your chest at once(also done automatically when you change level)", power = 0, + use_power = { name = "transmogrify all the items in your chest at once (also done automatically when you change level)", power = 0, use = function(self, who) local inven = who:getInven("INVEN") local nb = 0 @@ -419,7 +419,7 @@ Items in the chest will not encumber you.]], }, on_pickup = function(self, who) - require("engine.ui.Dialog"):simpleLongPopup("Transmogrification Chest", [[This chest is an extension of old Sher'Tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. + require("engine.ui.Dialog"):simpleLongPopup("Transmogrification Chest", [[This chest is an extension of old Sher'Tul places of power. Any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index 01496c0488ab8ffa10333656783565404779c6ec..94a7d8f8e784a82195a03560e585b24719f54a63 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -466,7 +466,7 @@ newEntity{ base = "BASE_SHIELD", unique = true, name = "Black Mesh", image = "object/artifact/shield_mesh.png", unided_name = "pile of tendrils", - desc = [[Black, interwoven tendrils form this mesh that can be used as shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.]], + desc = [[Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.]], color = colors.BLACK, level_range = {15, 30}, rarity = 270, @@ -536,7 +536,7 @@ newEntity{ display = "*", color=colors.DARK_GREY, encumber = 2, not_in_stores = true, - desc = [[Dry and dusty to the touch, it still seems to retain some of shadow of life.]], + desc = [[Dry and dusty to the touch, it still seems to retain some shadow of life.]], carrier = { lite = -2, @@ -635,7 +635,7 @@ newEntity{ base = "BASE_KNIFE", define_as = "ART_PAIR_MOON", unique = true, name = "Moon", image = "object/artifact/dagger_moon.png", unided_name = "crescent blade", - desc = [[A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades.]], + desc = [[A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.]], level_range = {20, 30}, rarity = 200, require = { stat = { dex=24, cun=24 }, }, @@ -1162,7 +1162,7 @@ newEntity{ base = "BASE_WIZARD_HAT", define_as = "SET_TEMPORAL_FEZ", unique = true, name = "Un'fezan's Cap", unided_name = "red stylish hat", - desc = [[This fez once belonged to a traveler, it always seems to be found lying around in odd locations. + desc = [[This fez once belonged to a traveler; it always seems to be found lying around in odd locations. #{italic}#Fezzes are cool.#{normal}#]], color = colors.BLUE, image = "object/artifact/fez.png", moddable_tile = "special/fez", @@ -1240,7 +1240,7 @@ newEntity{ base = "BASE_WHIP", power_source = {nature=true}, unided_name = "metal whip", name = "Scorpion's Tail", color=colors.GREEN, unique = true, image = "object/artifact/whip_scorpions_tail.png", - desc = [[A long whip of linked metal joints finished with a viciously sharp barb leaking venomous poison.]], + desc = [[A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.]], require = { stat = { dex=28 }, }, cost = 150, rarity = 340, @@ -1351,7 +1351,7 @@ newEntity{ base = "BASE_LIGHT_ARMOR", unique = true, name = "Skin of Many", image = "object/artifact/robe_skin_of_many.png", unided_name = "stitched skin armour", - desc = [[The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.]], + desc = [[The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.]], color = colors.BROWN, level_range = {12, 22}, rarity = 200, @@ -1537,7 +1537,7 @@ newEntity{ base = "BASE_MACE", apr = 5, physcrit = 2.5, dammod = {str=1}, - special_on_hit = {desc="10% chance to shimer to a different hue and gain powers", on_kill=1, fct=function(combat, who, target) + special_on_hit = {desc="10% chance to shimmer to a different hue and gain powers", on_kill=1, fct=function(combat, who, target) if not rng.percent(10) then return end local o, item, inven_id = who:findInAllInventoriesBy("define_as", "URESLAK_FEMUR") if not o or not who:getInven(inven_id).worn then return end @@ -1619,7 +1619,7 @@ newEntity{ base = "BASE_LONGSWORD", define_as = "ART_PAIR_TWSWORD", unique = true, name = "Sword of Potential Futures", image = "object/artifact/sword_of_potential_futures.png", unided_name = "under-wrought blade", - desc = [[Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.]], + desc = [[Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.]], level_range = {20, 30}, rarity = 250, require = { stat = { str=24, mag=24 }, }, @@ -1666,7 +1666,7 @@ newEntity{ base = "BASE_KNIFE", define_as = "ART_PAIR_TWDAG", unique = true, name = "Dagger of the Past", image = "object/artifact/dagger_of_the_past.png", unided_name = "rusted blade", - desc = [[Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.]], + desc = [[Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.]], level_range = {20, 30}, rarity = 250, require = { stat = { dex=24, mag=24 }, }, @@ -1801,7 +1801,7 @@ newEntity{ base = "BASE_DIGGER", unique = true, name = "Pick of Dwarven Emperors", color = colors.GREY, image = "object/artifact/pick_of_dwarven_emperors.png", unided_name = "crude iron pickaxe", - desc = [[This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people.]], + desc = [[This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.]], level_range = {40, 50}, rarity = 290, cost = 150, @@ -2695,7 +2695,7 @@ newEntity{ base = "BASE_GREATSWORD", level_range = {32, 40}, color=colors.DARKRED, rarity = 300, - desc = [[This massive, flame coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.]], + desc = [[This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.]], cost = 400, require = { stat = { str=40 }, }, material_level = 4, @@ -3096,7 +3096,7 @@ newEntity{ base = "BASE_WHIP", define_as = "HYDRA_BITE", unique = true, name = "Hydra's Bite", color = colors.LIGHT_RED, image = "object/artifact/hydras_bite.png", unided_name = "triple headed flail", - desc = [[This three headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.]], + desc = [[This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.]], level_range = {32, 40}, rarity = 250, require = { stat = { str=40 }, }, @@ -3181,7 +3181,7 @@ newEntity{ base = "BASE_GAUNTLETS", who:onTakeoff(self, true) self.wielder=nil if level==2 then -- LEVEL 2 - self.desc = [[These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence.]] + self.desc = [[These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.]] self.wielder={ combat_mindpower=6, combat_mindcrit=2, @@ -3200,7 +3200,7 @@ newEntity{ base = "BASE_GAUNTLETS", }, } elseif level==3 then -- LEVEL 3 - self.desc = [[These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence.]] + self.desc = [[These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.]] self.wielder={ combat_mindpower=8, combat_mindcrit=3, @@ -3219,7 +3219,7 @@ newEntity{ base = "BASE_GAUNTLETS", }, } elseif level==4 then -- LEVEL 4 - self.desc = [[These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence.]] + self.desc = [[These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.]] self.wielder={ combat_mindpower=10, combat_mindcrit=4, @@ -3238,7 +3238,7 @@ newEntity{ base = "BASE_GAUNTLETS", }, } elseif level==5 then -- LEVEL 5 - self.desc = [[These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. You feel proud of having fulfilled this ancient duty.]] + self.desc = [[These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. You feel proud of having fulfilled this ancient duty.]] self.wielder={ combat_mindpower=12, combat_mindcrit=5, @@ -3326,7 +3326,7 @@ newEntity{ base = "BASE_GAUNTLETS", newEntity{ base = "BASE_LONGBOW", power_source = {arcane=true}, name = "Merkul's Second Eye", unided_name = "sleek stringed bow", unique=true, image = "object/artifact/merkuls_second_eye.png", - desc = [[This bow is said to be the tool of an infamous dwarven spy, rumours said it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.]], + desc = [[This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.]], level_range = {20, 38}, rarity = 250, require = { stat = { dex=24 }, }, @@ -3901,7 +3901,7 @@ newEntity{ base = "BASE_TOOL_MISC", resolvers.nice_tile{image="invis.png", add_mos = {{image="terrain/darkgreen_moonstone_01.png", display_h=2, display_y=-1}}}, name = "Stone Guardian", type = "totem", subtype = "antimagic", - desc = "This massive stone pillar drips with a vicious slime. Nature's power flows through it, obliterating magic all around it..", + desc = "This massive stone pillar drips with a viscous slime. Nature's power flows through it, obliterating magic all around it...", rank = 3, blood_color = colors.GREEN, display = "T", color=colors.GREEN, @@ -4002,7 +4002,7 @@ newEntity{ base = "BASE_TOOL_MISC", unided_name = "strange jagged shape", color = colors.GREY, level_range = {40, 50}, - desc = [[This jagged shape looks like a hole in space, yet is solid, though light in weight.]], + desc = [[This jagged shape looks like a hole in space, yet it is solid, though light in weight.]], cost = 320, material_level = 5, wielder = { @@ -4036,7 +4036,7 @@ newEntity{ base = "BASE_SHIELD", --Thanks SageAcrin! cost = 60, material_level = 1, metallic = false, - special_desc = function(self) return "When you block an attack, there is a chance that a spray of icy cold water will spray at the target." end, + special_desc = function(self) return "When you block an attack, there is a chance that a blast of icy cold water will spray at the target." end, special_combat = { dam = 18, block = 48, @@ -4075,7 +4075,7 @@ newEntity{ base = "BASE_AMULET", --Thanks Grayswandir! unique = true, name = "Shard of Insanity", color = colors.DARK_GREY, image = "object/artifact/shard_of_insanity.png", unided_name = "cracked black amulet", - desc = [[A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering into your mind.]], + desc = [[A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.]], level_range = {20, 32}, rarity = 290, cost = 500, @@ -4177,7 +4177,7 @@ newEntity{ base = "BASE_GREATMAUL", power_source = {nature=true, antimagic=true}, name = "Spellcrusher", color = colors.GREEN, image = "object/artifact/spellcrusher.png", unided_name = "vine coated hammer", unique = true, - desc = [[This large steel greatmaul has thick vines wrapped around the handle. ]], + desc = [[This large steel greatmaul has thick vines wrapped around the handle.]], level_range = {10, 20}, rarity = 300, require = { stat = { str=20 }, }, @@ -4325,7 +4325,7 @@ newEntity{ base = "BASE_GEM", --Thanks SageAcrin and Graziel! name = "Prothotipe's Prismatic Eye", subtype = "multi-hued", color = colors.WHITE, image = "object/artifact/prothotipes_prismatic_eye.png", level_range = {18, 30}, - desc = [[This cracked gemstone appears faded with age. It appears to have once been the eye of a golem.]], + desc = [[This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.]], rarity = 240, cost = 200, identified = false, @@ -4395,7 +4395,7 @@ newEntity{ base = "BASE_TOOL_MISC", --Sorta Thanks Donkatsu! unided_name = "tree shaped totem", color = colors.GREEN, level_range = {40, 50}, - desc = [[This small tree shaped totem is imbued with powerful healing energies.]], + desc = [[This small tree-shaped totem is imbued with powerful healing energies.]], cost = 320, material_level = 4, special_desc = function(self) return "Heals all nearby living creatures by 5 points each turn." end, @@ -4536,7 +4536,7 @@ newEntity{ base = "BASE_LIGHT_ARMOR", --Thanks SageAcrin! power_source = {nature=true, antimagic=true}, unided_name = "gauzy green armor", name = "Breath of Eyal", unique=true, image = "object/artifact/breath_of_eyal.png", - desc = [[This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands.]], + desc = [[This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.]], level_range = {40, 50}, rarity = 250, cost = 300, @@ -4965,7 +4965,7 @@ newEntity{ base = "BASE_BATTLEAXE", unique = true, unided_name = "gore stained battleaxe", name = "Eksatin's Ultimatum", color = colors.GREY, image = "object/artifact/eskatins_ultimatum.png", - desc = [[This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.]], + desc = [[This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.]], require = { stat = { str=50 }, }, level_range = {39, 46}, rarity = 300, @@ -5054,7 +5054,7 @@ newEntity{ base = "BASE_LIGHT_ARMOR", unique = true, sentient=true, name = "The Untouchable", color = colors.BLUE, image = "object/artifact/the_untouchable.png", unided_name = "tough leather coat", - desc = [[This rugged jacket is subject of many a rural legend. + desc = [[This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.]], level_range = {20, 30}, @@ -5323,7 +5323,7 @@ newEntity{ base = "BASE_AMULET", unique = true, name = "Frost Lord's Chain", unided_name = "ice coated chain", image = "object/artifact/frost_lords_chain.png", - desc = [[This impossibly cold chain of frost coated metal radiates a strange and imposing aura.]], + desc = [[This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.]], color = colors.LIGHT_RED, level_range = {40, 50}, rarity = 220, @@ -5480,7 +5480,7 @@ newEntity{ base = "BASE_LONGSWORD", power_source = {technique=true, psionic=true}, define_as = "BUTCHER", name = "Butcher", unique=true, image="object/artifact/butcher.png", unided_name = "blood drenched shortsword", color=colors.CRIMSON, - desc = [["Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took up to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time.".]], + desc = [["Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time."]], require = { stat = { str=40 }, }, level_range = {36, 48}, rarity = 250, @@ -5648,7 +5648,7 @@ newEntity{ base = "BASE_RING", define_as = "SET_LICH_RING", unique = true, name = "Ring of the Archlich", image = "object/artifact/ring_of_the_archlich.png", unided_name = "dusty, cracked ring", - desc = [[This ring is filled with an overwhelming power, yet restrained. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed. + desc = [[This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future.]], color = colors.DARK_GREY, level_range = {30, 40}, @@ -5863,7 +5863,7 @@ newEntity{ base = "BASE_CLOTH_ARMOR", --Thanks SageAcrin! unique = true, name = "Crimson Robe", color = colors.RED, image = "object/artifact/crimson_robe.png", unided_name = "blood-stained robe", - desc = [[This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves-his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.]], + desc = [[This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.]], level_range = {40, 50}, rarity = 230, cost = 350, @@ -5996,7 +5996,7 @@ newEntity{ base = "BASE_KNIFE", --Shibari's #1 apr = 20, physcrit = 10, dammod = {dex=1}, - special_on_hit = {desc="Causes lightning to strike and destroy any projectiles in a radius of 10 dealing damage and dazing enemies in a radius of 5 around it.", on_kill=1, fct=function(combat, who, target) + special_on_hit = {desc="Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.", on_kill=1, fct=function(combat, who, target) local grids = core.fov.circle_grids(who.x, who.y, 10, true) for x, yy in pairs(grids) do for y, _ in pairs(grids[x]) do local i = 0 @@ -6080,7 +6080,7 @@ newEntity{ base = "BASE_SHIELD", unique = true, name = "Shieldsmaiden", image = "object/artifact/shieldmaiden.png", unided_name = "icy shield", - desc = [["Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaidens heart is as cold and unbreakable as her shield."]], + desc = [["Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield."]], color = colors.BROWN, level_range = {36, 48}, rarity = 270, @@ -6417,7 +6417,7 @@ newEntity{ base = "BASE_HELM", unique = true, name = "Yaldan Baoth", image = "object/artifact/yaldan_baoth.png", unided_name = "obscuring helm", - desc = [[The golden bascinet crown, affiliated to Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.]], + desc = [[The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor.]], level_range = {28, 39,}, rarity = 240, cost = 700,