From b7af82a387f6371ca082b1b31e875d81d013aa38 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 19 Jun 2012 19:34:25 +0000 Subject: [PATCH] oups :) git-svn-id: http://svn.net-core.org/repos/t-engine4@5257 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/engines/default/engine/Level.lua | 4 ++-- game/modules/tome/class/Trap.lua | 2 +- game/modules/tome/data/general/traps/complex.lua | 6 ++++++ 3 files changed, 9 insertions(+), 3 deletions(-) diff --git a/game/engines/default/engine/Level.lua b/game/engines/default/engine/Level.lua index 86d3791a22..f4133642af 100644 --- a/game/engines/default/engine/Level.lua +++ b/game/engines/default/engine/Level.lua @@ -79,9 +79,9 @@ function _M:addEntity(e, after, no_error) end if self.entities[e.uid] and self.entities[e.uid] == e then return end - if self.entities[e.uid] then + if self.entities[e.uid] then if self.remove_old_entity_on_duplicate then self:removeEntity(self.entities[e.uid], true) end - if no_error then return else error("Entity "..e.uid.."("..(e.name or "???")..") already present on the level") end + if no_error then return else error("Entity "..e.uid.."("..(e.name or "???")..") already present on the level") end end self.entities[e.uid] = e if e.addEntityOrder then after = e:addEntityOrder(level) end diff --git a/game/modules/tome/class/Trap.lua b/game/modules/tome/class/Trap.lua index 7636812152..80030e44ef 100644 --- a/game/modules/tome/class/Trap.lua +++ b/game/modules/tome/class/Trap.lua @@ -78,7 +78,7 @@ end --- Called when disarmed function _M:onDisarm(x, y, who) - -- Let the actor gain exp + self:check("disarmed", x, y, who) end --- Called when triggered diff --git a/game/modules/tome/data/general/traps/complex.lua b/game/modules/tome/data/general/traps/complex.lua index 10f52cd34d..c1526bc960 100644 --- a/game/modules/tome/data/general/traps/complex.lua +++ b/game/modules/tome/data/general/traps/complex.lua @@ -99,6 +99,9 @@ newEntity{ base = "TRAP_COMPLEX", if self:reactionToward(who) < 0 then self.dam = self.dam * 1.5 end return true end, + disarmed = function(self, x, y, who) + game.level:removeEntity(self, true) + end, canAct = false, energy = {value=0}, act = function(self) @@ -132,6 +135,9 @@ newEntity{ base = "TRAP_COMPLEX", self:firePoison() return true end, + disarmed = function(self, x, y, who) + game.level:removeEntity(self, true) + end, canAct = false, energy = {value=0}, firePoison = function(self) -- GitLab