From ae208dc0d969e16bec9234e80d0e37dba9531be5 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Thu, 2 Dec 2010 23:21:00 +0000 Subject: [PATCH] Advanced Golemancy requires higher level git-svn-id: http://svn.net-core.org/repos/t-engine4@2089 51575b47-30f0-44d4-a5cc-537603b46e54 --- .../talents/spells/advanced-golemancy.lua | 8 ++++---- .../tome/data/talents/spells/spells.lua | 20 +++++++++++++++++++ 2 files changed, 24 insertions(+), 4 deletions(-) diff --git a/game/modules/tome/data/talents/spells/advanced-golemancy.lua b/game/modules/tome/data/talents/spells/advanced-golemancy.lua index 738e6c5169..f447ee652e 100644 --- a/game/modules/tome/data/talents/spells/advanced-golemancy.lua +++ b/game/modules/tome/data/talents/spells/advanced-golemancy.lua @@ -21,7 +21,7 @@ newTalent{ name = "Golem Power", type = {"spell/advanced-golemancy", 1}, mode = "passive", - require = spells_req1, + require = spells_req_high1, points = 5, on_learn = function(self, t) self.alchemy_golem:learnTalent(self.T_WEAPON_COMBAT, true) @@ -40,7 +40,7 @@ newTalent{ name = "Golem Resilience", type = {"spell/advanced-golemancy", 2}, mode = "passive", - require = spells_req2, + require = spells_req_high2, points = 5, on_learn = function(self, t) self.alchemy_golem:learnTalent(self.T_HEALTH, true) @@ -60,7 +60,7 @@ newTalent{ newTalent{ name = "Golem: Pound", type = {"spell/advanced-golemancy", 3}, - require = spells_req3, + require = spells_req_high3, points = 5, cooldown = 15, range = 10, @@ -118,7 +118,7 @@ newTalent{ newTalent{ name = "Mount Golem", type = {"spell/advanced-golemancy",4}, - require = spells_req4, + require = spells_req_high4, points = 5, mana = 40, cooldown = 60, diff --git a/game/modules/tome/data/talents/spells/spells.lua b/game/modules/tome/data/talents/spells/spells.lua index 03b11a3c6f..0508c0e66a 100644 --- a/game/modules/tome/data/talents/spells/spells.lua +++ b/game/modules/tome/data/talents/spells/spells.lua @@ -71,6 +71,26 @@ spells_req5 = { stat = { mag=function(level) return 44 + (level-1) * 2 end }, level = function(level) return 16 + (level-1) end, } +spells_req_high1 = { + stat = { mag=function(level) return 22 + (level-1) * 2 end }, + level = function(level) return 10 + (level-1) end, +} +spells_req_high2 = { + stat = { mag=function(level) return 30 + (level-1) * 2 end }, + level = function(level) return 14 + (level-1) end, +} +spells_req_high3 = { + stat = { mag=function(level) return 38 + (level-1) * 2 end }, + level = function(level) return 18 + (level-1) end, +} +spells_req_high4 = { + stat = { mag=function(level) return 46 + (level-1) * 2 end }, + level = function(level) return 22 + (level-1) end, +} +spells_req_high5 = { + stat = { mag=function(level) return 54 + (level-1) * 2 end }, + level = function(level) return 26 + (level-1) end, +} load("/data/talents/spells/arcane.lua") load("/data/talents/spells/fire.lua") -- GitLab