From 9d4f670bda4de5b7a94b3846ea326dc0a050145e Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 17 Sep 2010 12:30:27 +0000 Subject: [PATCH] Shattering Impact talent will not damage the user anymore git-svn-id: http://svn.net-core.org/repos/t-engine4@1240 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/interface/Combat.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index f652396eb5..13917f97dd 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -299,7 +299,7 @@ function _M:attackTargetWith(target, weapon, damtype, mult) -- Shattering Impact if hitted and self:attr("shattering_impact") then local dam = dam * self.shattering_impact - self:project({type="ball", radius=1}, target.x, target.y, DamageType.PHYSICAL, dam) + self:project({type="ball", radius=1, friendlyfire=false}, target.x, target.y, DamageType.PHYSICAL, dam) self:incStamina(-15) end -- GitLab