diff --git a/game/modules/tome/data/talents/corruptions/bone.lua b/game/modules/tome/data/talents/corruptions/bone.lua index 5b6ae6e03a9818df67e020ddcbff443511a6e812..9d5b46a6b75156765b8c49953af83e8b447dd72d 100644 --- a/game/modules/tome/data/talents/corruptions/bone.lua +++ b/game/modules/tome/data/talents/corruptions/bone.lua @@ -136,7 +136,7 @@ newTalent{ end) end, activate = function(self, t) - local nb = math.floor(self:getTalentLevel(t)) + local nb = math.ceil(self:getTalentLevel(t)) local ps = {} for i = 1, nb do ps[#ps+1] = self:addParticles(Particles.new("bone_shield", 1)) end