diff --git a/game/modules/tome/class/interface/TooltipsData.lua b/game/modules/tome/class/interface/TooltipsData.lua
index d7338410e37a99f93e21e9fdae6012dc7b130ac9..24964f75c29c6a69284cc099633f00da1f842dd4 100644
--- a/game/modules/tome/class/interface/TooltipsData.lua
+++ b/game/modules/tome/class/interface/TooltipsData.lua
@@ -80,7 +80,7 @@ All afflicted talents are based on Hate, the higher hate is the more effective t
 TOOLTIP_LEVEL = [[#GOLD#Level and experience#LAST#
 Each time you kill a creature that is over your own level - 5 you gain some experience.
 When you reach enough experience you advance to the next level. There is a maximum of 50 levels you can gain.
-Each time you level you gain stats and talents points to use to improve your character.
+Each time you level you gain stat and talent points to use to improve your character.
 ]]
 
 -------------------------------------------------------------
@@ -111,7 +111,7 @@ TOOLTIP_MAGWILCUN = "#AQUAMARINE#Mental stats#LAST#\n---\n"..TOOLTIP_MAG.."\n---
 -- Melee
 -------------------------------------------------------------
 TOOLTIP_COMBAT_ATTACK = [[#GOLD#Attack chance#LAST#
-Your attack value represents your chance to hit your opponents, it is mesured directly against the target's defense rating.
+Your attack value represents your chance to hit your opponents, it is measured directly against the target's defense rating.
 It is improved by both Strength and Dexterity.
 ]]
 TOOLTIP_COMBAT_DAMAGE = [[#GOLD#Damage#LAST#
@@ -130,7 +130,7 @@ It is improved by Cunning.
 ]]
 TOOLTIP_COMBAT_SPEED = [[#GOLD#Attack speed#LAST#
 Attack speed represents how fast your attacks are compared to a normal turn.
-The lowest it is the faster your attacks are.
+The lower it is the faster your attacks are.
 ]]
 
 -------------------------------------------------------------
@@ -146,29 +146,29 @@ Armour value is a flat damage reduction substracted from every incoming melee an
 This is countered by armour penetration and is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects.
 ]]
 TOOLTIP_DEFENSE = [[#GOLD#Defense#LAST#
-Defense represents your chance to avoid being hit at all by a melee attack, it is mesured against the attacker's attack chance.
+Defense represents your chance to avoid being hit at all by a melee attack, it is measured against the attacker's attack chance.
 ]]
 TOOLTIP_RDEFENSE = [[#GOLD#Ranged Defense#LAST#
-Ranged defense represents your chance to avoid being hit at all by a ranged attack, it is mesured against the attacker's attack chance.
+Ranged defense represents your chance to avoid being hit at all by a ranged attack, it is measured against the attacker's attack chance.
 ]]
 TOOLTIP_PHYS_SAVE = [[#GOLD#Physical saving throw#LAST#
 This value represents your resistance against physical attacks induced special effects, like bleeding, stuns, knockbacks, ...
-It is mesured against your target's attack.
+It is measured against your target's attack.
 ]]
 TOOLTIP_SPELL_SAVE = [[#GOLD#Spell saving throw#LAST#
 This value represents your resistance against spell attacks induced special effects, like freezes, knockbacks, ...
-It is mesured against your target's spellpower.
+It is measured against your target's spellpower.
 ]]
 TOOLTIP_MENTAL_SAVE = [[#GOLD#Mental saving throw#LAST#
 This value represents your resistance against mental attacks induced special effects, like confusion, fear, ...
-It is mesured against your target's spellpower or mental power.
+It is measured against your target's spellpower or mental power.
 ]]
 
 -------------------------------------------------------------
 -- Spells
 -------------------------------------------------------------
 TOOLTIP_SPELL_POWER = [[#GOLD#Spellpower#LAST#
-Your spellpower value represents how
+Your spellpower value represents how effective/powerful your spells and magical effects are.
 It is improved by both Magic, some talents can change the stats that affect it.
 ]]
 TOOLTIP_SPELL_CRIT = [[#GOLD#Spell critical chance#LAST#
@@ -178,7 +178,7 @@ It is improved by Cunning.
 ]]
 TOOLTIP_SPELL_SPEED = [[#GOLD#Spellcasting speed#LAST#
 Spellcasting speed represents how fast your spellcasting is compared to a normal turn.
-The lowest it is the faster it is.
+The lower it is the faster it is.
 ]]
 
 -------------------------------------------------------------
diff --git a/game/modules/tome/data/talents/techniques/archery.lua b/game/modules/tome/data/talents/techniques/archery.lua
index 876522e6c0cc9566030ff156e3fe9cdf3861b271..e502c8542e375fa53650d9c37f5cc738e568ad6b 100644
--- a/game/modules/tome/data/talents/techniques/archery.lua
+++ b/game/modules/tome/data/talents/techniques/archery.lua
@@ -94,7 +94,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[You enter a calm, focused stance, increasing your damage(+%d), attack(+%d), armor peneration(+%d), and critical chance(+%d%%) but reducing your firing speed by %d%% and making you unable to move.]]):
+		return ([[You enter a calm, focused stance, increasing your damage(+%d), attack(+%d), armor penetration(+%d), and critical chance(+%d%%) but reducing your firing speed by %d%% and making you unable to move.]]):
 		format(4 + self:getTalentLevel(t) * self:getDex(10), 4 + self:getTalentLevel(t) * self:getDex(10),
 		3 + self:getTalentLevel(t) * self:getDex(10), 7 + self:getTalentLevel(t) * self:getDex(10),
 		self:getTalentLevelRaw(t) * 10)
@@ -154,7 +154,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[You concentrate on your aim to produce a guaranted critical hit (with a base damage of %d%%).]]):format(self:combatTalentWeaponDamage(t, 1.2, 2) * 100)
+		return ([[You concentrate on your aim to produce a guaranteed critical hit (with a base damage of %d%%).]]):format(self:combatTalentWeaponDamage(t, 1.2, 2) * 100)
 	end,
 }
 
diff --git a/game/modules/tome/data/zones/old-forest/objects.lua b/game/modules/tome/data/zones/old-forest/objects.lua
index f429ad36762526f558d007ab1f0ddad69c78e8d4..70dc64687cfe5fc4516323014b4cdf35c3c8d268 100644
--- a/game/modules/tome/data/zones/old-forest/objects.lua
+++ b/game/modules/tome/data/zones/old-forest/objects.lua
@@ -23,7 +23,7 @@ load("/data/general/objects/objects.lua")
 
 newEntity{ base = "BASE_SHIELD",
 	define_as = "OLD_MAN_WILLOW_SHIELD",
-	name = "Old Man's Willow Barkwood", unique=true,
+	name = "Old Man Willow's Barkwood", unique=true,
 	desc = [[The barkwood of the Old Man's Willow, made into roughly the shape of a shield.]],
 	require = { stat = { str=25 }, },
 	cost = 20,