diff --git a/game/engines/default/engine/interface/ActorProject.lua b/game/engines/default/engine/interface/ActorProject.lua index f9543ffe316a337403180e08ab51ac50170a402a..7df788286aba9df175ef190cedf1fda32677c73b 100644 --- a/game/engines/default/engine/interface/ActorProject.lua +++ b/game/engines/default/engine/interface/ActorProject.lua @@ -203,7 +203,7 @@ function _M:projectDoMove(typ, tgtx, tgty, x, y, srcx, srcy) if lx < 0 or lx >= game.level.map.w or ly < 0 or ly >= game.level.map.h then return lx, ly, false, true end -- Deam damage: beam - if typ.line then return lx, ly, true, false end + if typ.line and (lx ~= tgtx or ly ~= tgty) then return lx, ly, true, false end end -- Ok if we are at the end if (not lx and not ly) then return lx, ly, false, true end