diff --git a/game/engines/default/engine/interface/ActorTemporaryEffects.lua b/game/engines/default/engine/interface/ActorTemporaryEffects.lua index f2793a0645428c21ac34d4d003d1a2540968978b..517ad7526fedaba88798ae07dd8feba404588005 100644 --- a/game/engines/default/engine/interface/ActorTemporaryEffects.lua +++ b/game/engines/default/engine/interface/ActorTemporaryEffects.lua @@ -90,6 +90,7 @@ end function _M:setEffect(eff_id, dur, p, silent) -- Beware, setting to 0 means removing if dur <= 0 then return self:removeEffect(eff_id) end + dur = math.ceil(dur) for k, e in pairs(_M.tempeffect_def[eff_id].parameters) do if not p[k] then p[k] = e end