diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua
index f2d1a99530901568b031baa9a2f8d8b84412da02..316eaf0a8b0498c38fcf7d643d3e167c199d01fa 100644
--- a/game/modules/tome/class/interface/Combat.lua
+++ b/game/modules/tome/class/interface/Combat.lua
@@ -297,7 +297,7 @@ function _M:attackTargetWith(target, weapon, damtype, mult)
 	end end
 
 	-- Autospell cast
-	if hitted and self:knowTalent(self.T_ARCANE_COMBAT) and rng.percent(20 + self:getTalentLevel(self.T_ARCANE_COMBAT) * (1 + self:getDex(9, true))) then
+	if hitted and self:knowTalent(self.T_ARCANE_COMBAT) and self:isTalentActive(self.T_ARCANE_COMBAT) and rng.percent(20 + self:getTalentLevel(self.T_ARCANE_COMBAT) * (1 + self:getDex(9, true))) then
 		local spells = {}
 		if self:knowTalent(self.T_FLAME) then spells[#spells+1] = self.T_FLAME end
 		if self:knowTalent(self.T_FLAMESHOCK) then spells[#spells+1] = self.T_FLAMESHOCK end
diff --git a/game/modules/tome/data/talents/techniques/magical-combat.lua b/game/modules/tome/data/talents/techniques/magical-combat.lua
index 90c83a620b1f5ef611de0e23d0e073ffec8f3e5e..d7790ac3ca1c2194764220f9f906eeefc382f609 100644
--- a/game/modules/tome/data/talents/techniques/magical-combat.lua
+++ b/game/modules/tome/data/talents/techniques/magical-combat.lua
@@ -20,9 +20,16 @@
 newTalent{
 	name = "Arcane Combat",
 	type = {"technique/magical-combat", 1},
-	mode = "passive",
+	mode = "sustained",
 	points = 5,
 	require = techs_req1,
+	sustain_stamina = 20,
+	activate = function(self, t)
+		return {}
+	end,
+	deactivate = function(self, t, p)
+		return true
+	end,
 	info = function(self, t)
 		return ([[Allows to use a melee weapon as a spell focus, granting %d%% chance per melee attacks to deliver a Flame, Flameshock, Lightning or Chain Lightning spell as a free action on their target.
 		Delivering the spell this way will not trigger a spell cooldown but only works if the spell is not on cooldown.