diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index c9ed56d402607976ae7ae880bc4a84b114e4307e..69a271407d187d449cb198174121847c142b56d3 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -6803,14 +6803,16 @@ function _M:getTalentCooldown(t, base) elseif t.type[1] == "inscriptions/taints" then local eff = self:hasEffect(self.EFF_TAINT_COOLDOWN) if eff and eff.power then cd = cd + eff.power end - elseif self:attr("arcane_cooldown_divide") and (t.type[1] == "spell/arcane" or t.type[1] == "spell/aether") then - cd = math.ceil(cd / self.arcane_cooldown_divide) end if self.talent_cd_reduction[t.id] then cd = cd - self.talent_cd_reduction[t.id] end if self.talent_cd_reduction.all then cd = cd - self.talent_cd_reduction.all end if self.talent_cd_reduction.allpct then cd = cd - math.ceil(self.talent_cd_reduction.allpct * cd) end + if self:attr("arcane_cooldown_divide") and (t.type[1] == "spell/arcane" or t.type[1] == "spell/aether") then + cd = math.ceil(cd / self.arcane_cooldown_divide) + end + local eff = self:hasEffect(self.EFF_BURNING_HEX) if eff and not self:attr("talent_reuse") then cd = 1 + cd * eff.power