diff --git a/game/engines/default/engine/interface/ActorTalents.lua b/game/engines/default/engine/interface/ActorTalents.lua index 33a0923e15ff80b02dbcc931e5577919f6c3420d..fdf808b9a43eb9f703911b9df43ada414ec446a1 100644 --- a/game/engines/default/engine/interface/ActorTalents.lua +++ b/game/engines/default/engine/interface/ActorTalents.lua @@ -279,7 +279,7 @@ function _M:learnTalent(t_id, force, nb) if position and not self.hotkey[position] then self.hotkey[position] = {"talent", t_id} else - for i = 1, 12 * self.nb_hotkey_pages do + for i = 1, 12 * (self.nb_hotkey_pages or 5) do if not self.hotkey[i] then self.hotkey[i] = {"talent", t_id} break diff --git a/game/modules/tome/ai/tactical.lua b/game/modules/tome/ai/tactical.lua index a49eba1765aa5388e11ee12e57f34cfb4bf9c913..d7c57c5d135ca7b49db9fb717bf24443f2d1c26b 100644 --- a/game/modules/tome/ai/tactical.lua +++ b/game/modules/tome/ai/tactical.lua @@ -19,7 +19,7 @@ local DamageType = require "engine.DamageType" ---local print = function() end +local print = function() end -- Internal functions local checkLOS = function(sx, sy, tx, ty) @@ -316,7 +316,7 @@ newAI("use_tactical", function(self) table.sort(avail.defend, function(a,b) return a.val > b.val end) want.defend = 1 + need_heal / 2 + nb_foes_seen * 0.5 end - + -- Need cure (remove detrimental effects) local nb_detrimental_effs = 0 for eff_id, p in pairs(self.tmp) do diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index 951b4ebfd5ac000a99c94af0891eb96c85a8128f..dbf54f6aee1095a2dc0ce8b741b6684e154815d8 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -1470,7 +1470,7 @@ newEntity{ base = "BASE_GEM", game.logPlayer(who, "The fusing fails!") end end) - return true + return {id=true, used=true} end }, }