diff --git a/game/engines/default/engine/interface/PlayerMouse.lua b/game/engines/default/engine/interface/PlayerMouse.lua index 330477442afc1ea6562f5d4514fef27d409dc0c9..1f2985bdb30c6312ad5fea52662b21f9c1302497 100644 --- a/game/engines/default/engine/interface/PlayerMouse.lua +++ b/game/engines/default/engine/interface/PlayerMouse.lua @@ -41,7 +41,7 @@ function _M:mouseMove(tmx, tmy, spotHostiles) self:move(tmx, tmy, true) else -- Just spend a turn - if self.x == tmx and self.y == ny then self:move(self.x, self.y) end + if self.x == tmx and self.y == tmy then self:move(self.x, self.y) return end -- If hostiles, attack! if (spotHostiles and spotHostiles(self)) or math.floor(core.fov.distance(self.x, self.y, tmx, tmy)) == 1 then