From 26eae1a292d21db85b23f2f7039d685ef0be220d Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Mon, 25 Jul 2011 07:01:11 +0000
Subject: [PATCH] Hate is now correctly unaffected by fatigue

git-svn-id: http://svn.net-core.org/repos/t-engine4@3951 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/Actor.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index d8ece50dc0..d973d2446b 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -2312,7 +2312,7 @@ function _M:postUseTalent(ab, ret)
 			trigger = true; self:incNegative(-ab.negative * (100 + self:combatFatigue()) / 100)
 		end
 		if ab.hate then
-			trigger = true; self:incHate(-ab.hate * (100 + self:combatFatigue()) / 100)
+			trigger = true; self:incHate(-ab.hate)
 		end
 		-- Equilibrium is not affected by fatigue
 		if ab.equilibrium then
-- 
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