From 26eae1a292d21db85b23f2f7039d685ef0be220d Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Mon, 25 Jul 2011 07:01:11 +0000 Subject: [PATCH] Hate is now correctly unaffected by fatigue git-svn-id: http://svn.net-core.org/repos/t-engine4@3951 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Actor.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index d8ece50dc0..d973d2446b 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -2312,7 +2312,7 @@ function _M:postUseTalent(ab, ret) trigger = true; self:incNegative(-ab.negative * (100 + self:combatFatigue()) / 100) end if ab.hate then - trigger = true; self:incHate(-ab.hate * (100 + self:combatFatigue()) / 100) + trigger = true; self:incHate(-ab.hate) end -- Equilibrium is not affected by fatigue if ab.equilibrium then -- GitLab