diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua
index 4f67bd4cd254c0db38368713b2020f955129b160..01a84a8d2339a97fbcf7d25056db110592e6aeeb 100644
--- a/game/modules/tome/class/Game.lua
+++ b/game/modules/tome/class/Game.lua
@@ -167,7 +167,8 @@ function _M:run()
 	self:setupMouse()
 
 	-- Starting from here we create a new game
-	if not self.player or self.player.dead then util.showMainMenu() end
+	if self.player and self.player.dead then util.showMainMenu() return end
+	if not self.player then self:newGame() end
 
 	self:initTargeting()