diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index 4f67bd4cd254c0db38368713b2020f955129b160..01a84a8d2339a97fbcf7d25056db110592e6aeeb 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -167,7 +167,8 @@ function _M:run() self:setupMouse() -- Starting from here we create a new game - if not self.player or self.player.dead then util.showMainMenu() end + if self.player and self.player.dead then util.showMainMenu() return end + if not self.player then self:newGame() end self:initTargeting()