From 1aa9eea3a424311e09ab0063e05ec00bb70c796c Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Mon, 7 Feb 2011 01:19:43 +0000
Subject: [PATCH] typos

git-svn-id: http://svn.net-core.org/repos/t-engine4@2675 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/engines/default/engine/Entity.lua                     | 1 -
 game/modules/tome/data/general/npcs/horror.lua             | 2 +-
 game/modules/tome/data/general/objects/boss-artifacts.lua  | 2 +-
 game/modules/tome/data/general/objects/world-artifacts.lua | 2 +-
 game/modules/tome/data/talents/divine/guardian.lua         | 2 +-
 game/modules/tome/data/zones/mark-spellblaze/grids.lua     | 2 +-
 game/modules/tome/data/zones/temporal-rift/zone.lua        | 2 +-
 7 files changed, 6 insertions(+), 7 deletions(-)

diff --git a/game/engines/default/engine/Entity.lua b/game/engines/default/engine/Entity.lua
index b264423799..af6453ba49 100644
--- a/game/engines/default/engine/Entity.lua
+++ b/game/engines/default/engine/Entity.lua
@@ -51,7 +51,6 @@ end
 
 local function copy_recurs(dst, src, deep)
 	for k, e in pairs(src) do
-	print("================",k,e)
 		if type(e) == "table" and e.__CLASSNAME then
 			dst[k] = e
 		elseif dst[k] == nil then
diff --git a/game/modules/tome/data/general/npcs/horror.lua b/game/modules/tome/data/general/npcs/horror.lua
index fd864c7ca0..b0e4c9e7cc 100644
--- a/game/modules/tome/data/general/npcs/horror.lua
+++ b/game/modules/tome/data/general/npcs/horror.lua
@@ -216,7 +216,7 @@ newEntity{ base = "BASE_NPC_HORROR",
 
 newEntity{ base = "BASE_NPC_HORROR", define_as = "BASE_NPC_ELDRICTH_EYE",
 	name = "eldritch eye", color=colors.SLATE, is_eldritch_eye=true,
-	desc ="A small bloadshot eye floats here.",
+	desc ="A small bloodshot eye floats here.",
 	level_range = {30, nil}, exp_worth = 1,
 	life_rating = 7,
 	rank = 2,
diff --git a/game/modules/tome/data/general/objects/boss-artifacts.lua b/game/modules/tome/data/general/objects/boss-artifacts.lua
index 4c937a4cec..1e7488a00f 100644
--- a/game/modules/tome/data/general/objects/boss-artifacts.lua
+++ b/game/modules/tome/data/general/objects/boss-artifacts.lua
@@ -817,7 +817,7 @@ newEntity{ base = "BASE_WAND", define_as = "ROD_OF_ANNULMENT",
 	material_level = 2,
 
 	max_power = 30, power_regen = 1,
-	use_power = { name = "force your some foe's infusions, runes or talents on cooldown", power = 30,
+	use_power = { name = "force some of your foes infusions, runes or talents on cooldown", power = 30,
 		use = function(self, who)
 			local tg = {type="bolt", range=5}
 			local x, y = who:getTarget(tg)
diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua
index e4da04cb62..88e3a3657f 100644
--- a/game/modules/tome/data/general/objects/world-artifacts.lua
+++ b/game/modules/tome/data/general/objects/world-artifacts.lua
@@ -1014,7 +1014,7 @@ newEntity{ base = "BASE_GLOVES",
 newEntity{ base = "BASE_GAUNTLETS",
 	power_source = {arcane=true},
 	unique = true,
-	name = "Storm Bringer's Guantlets", color = colors.LIGHT_STEEL_BLUE,
+	name = "Storm Bringer's Gauntlets", color = colors.LIGHT_STEEL_BLUE,
 	unided_name = "fine-mesh gauntlets",
 	desc = [[This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy.  The metal is supple and light so as not to interfere with spell-casting.  When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic.]],
 	level_range = {25, 35},
diff --git a/game/modules/tome/data/talents/divine/guardian.lua b/game/modules/tome/data/talents/divine/guardian.lua
index c13b75325f..02d5265200 100644
--- a/game/modules/tome/data/talents/divine/guardian.lua
+++ b/game/modules/tome/data/talents/divine/guardian.lua
@@ -138,7 +138,7 @@ newTalent{
 	end,
 	info = function(self, t)
 		local damage = t.getDamage(self, t)
-		return ([[You start absorbing half of all damage you take into your shield.  Once you're shield has absorbed %0.2f damage it will explode in a burst of light, inflicting damage equal to absorbed damage in a radius of %d.
+		return ([[You start absorbing half of all damage you take into your shield.  Once your shield has absorbed %0.2f damage it will explode in a burst of light, inflicting damage equal to absorbed damage in a radius of %d.
 		The amount absorbed will increase with the Magic stat.]]):
 		format(damDesc(self, DamageType.LIGHT, damage), self:getTalentRange(t))
 	end,
diff --git a/game/modules/tome/data/zones/mark-spellblaze/grids.lua b/game/modules/tome/data/zones/mark-spellblaze/grids.lua
index 82b2c02afd..22f5838067 100644
--- a/game/modules/tome/data/zones/mark-spellblaze/grids.lua
+++ b/game/modules/tome/data/zones/mark-spellblaze/grids.lua
@@ -46,7 +46,7 @@ end
 
 newEntity{
 	define_as = "ALTAR",
-	name = "corrupted alter", image = "terrain/grass_burnt1.png", add_displays = {class.new{image = "terrain/floor_pentagram.png"}},
+	name = "corrupted altar", image = "terrain/grass_burnt1.png", add_displays = {class.new{image = "terrain/floor_pentagram.png"}},
 	display = ';', color=colors.RED, back_color=colors.DARK_UMBER,
 	notice = true,
 	always_remember = true,
diff --git a/game/modules/tome/data/zones/temporal-rift/zone.lua b/game/modules/tome/data/zones/temporal-rift/zone.lua
index 20a5986a9b..e298a64a08 100644
--- a/game/modules/tome/data/zones/temporal-rift/zone.lua
+++ b/game/modules/tome/data/zones/temporal-rift/zone.lua
@@ -123,7 +123,7 @@ return {
 			Dialog:simplePopup("Temporal Rift", "Space and time distort and lose meaning as you pass through the rift. This place is alien.")
 			game.level.shown_warning = true
 		elseif lev == 2 and not game.level.shown_warning then
-			Dialog:simplePopup("Temporal Rift", "This looks like Maj'Eyal's forest but it looks strangely distorbed, beware...")
+			Dialog:simplePopup("Temporal Rift", "This looks like Maj'Eyal's forest but it looks strangely distorted, beware...")
 			game.level.shown_warning = true
 			require("engine.generator.actor.Random").new(game.zone, game.level.map, game.level, {}):generateGuardian("BEN_CRUTHDAR_ABOMINATION")
 		elseif lev == 3 and not game.level.shown_warning then
-- 
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