diff --git a/game/modules/tome/data/talents/corruptions/plague.lua b/game/modules/tome/data/talents/corruptions/plague.lua index 7e3873001bc6320fb8c5440d7c2684aba9e32c20..7e49d91ecf1280ab1fe1056b6647c78f4efbd1a0 100644 --- a/game/modules/tome/data/talents/corruptions/plague.lua +++ b/game/modules/tome/data/talents/corruptions/plague.lua @@ -132,7 +132,7 @@ newTalent{ for _, disease in ipairs(diseases) do if disease.id == self.EFF_WEAKNESS_DISEASE or disease.id == self.EFF_DECREPITUDE_DISEASE or disease.id == self.EFF_ROTTING_DISEASE or disease.id == self.EFF_EPIDEMIC then - target:setEffect(disease.id, 6, {src=self, dam=disease.params.dam, str=disease.params.str, dex=disease.params.dex, con=disease.params.con, heal_factor=disease.params.heal_factor, apply_power=self:combatSpellpower()}) + target:setEffect(disease.id, 6, {src=self, dam=disease.params.dam, str=disease.params.str, dex=disease.params.dex, con=disease.params.con, heal_factor=disease.params.heal_factor, resist=disease.params.resist, apply_power=self:combatSpellpower()}) end end game.level.map:particleEmitter(px, py, 1, "slime")