From 0da4c44d931345b854f159ca5d02c6bce7e7e02f Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 13 May 2011 22:58:20 +0000 Subject: [PATCH] typos git-svn-id: http://svn.net-core.org/repos/t-engine4@3352 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/interface/TooltipsData.lua | 2 +- game/modules/tome/data/maps/wilderness/eyal.lua | 2 +- game/modules/tome/data/quests/start-thaloren.lua | 2 +- game/modules/tome/data/texts/intro-thalore.lua | 6 +++--- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/game/modules/tome/class/interface/TooltipsData.lua b/game/modules/tome/class/interface/TooltipsData.lua index 8c9714cead..1832f8d572 100644 --- a/game/modules/tome/class/interface/TooltipsData.lua +++ b/game/modules/tome/class/interface/TooltipsData.lua @@ -161,7 +161,7 @@ TOOLTIP_MAG = [[#GOLD#Magic#LAST# Magic defines your character's ability to manipulate the magical energy of the world. It increases your spell power, your chance to save against magical effects, and the effect of spells and other magic items. ]] TOOLTIP_WIL = [[#GOLD#Willpower#LAST# -Willpower defines your character's ability to concentrate. It increases your mana, stamina and psi capacity, and your chance to your chance to save against magical and mental effects. +Willpower defines your character's ability to concentrate. It increases your mana, stamina and psi capacity, and your chance save against magical and mental effects. ]] TOOLTIP_CUN = [[#GOLD#Cunning#LAST# Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your chance to save against mental effects and critical chance. diff --git a/game/modules/tome/data/maps/wilderness/eyal.lua b/game/modules/tome/data/maps/wilderness/eyal.lua index 47a101b016..224682ee3a 100644 --- a/game/modules/tome/data/maps/wilderness/eyal.lua +++ b/game/modules/tome/data/maps/wilderness/eyal.lua @@ -65,7 +65,7 @@ quickEntity('charred-scar', {always_remember = true, show_tooltip=true, name='Ch quickEntity('halfling-ruins', {always_remember = true, show_tooltip=true, name="Very old halfling ruins", display='>', color=colors.RED, notice = true, change_level=1, change_zone="halfling-ruins"}) quickEntity('scintillating-caves', {always_remember = true, show_tooltip=true, name="Entrance to the Scintillating Caves", display='>', color={r=0, g=255, b=0}, notice = true, change_level=1, change_zone="scintillating-caves"}) quickEntity('rhaloren-camp', {always_remember = true, show_tooltip=true, name="Stairway into the Rhaloren Camp", display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="rhaloren-camp"}) -quickEntity('norgos-lair', {always_remember = true, show_tooltip=true, name="Passageway into Norgos lair", display='>', color={r=255, g=255, b=255}, notice = true, change_level=1, change_zone="norgos-lair"}) +quickEntity('norgos-lair', {always_remember = true, show_tooltip=true, name="Passageway into Norgos' Lair", display='>', color={r=255, g=255, b=255}, notice = true, change_level=1, change_zone="norgos-lair"}) quickEntity('heart-gloom', {always_remember = true, show_tooltip=true, name="Way into the heart of the gloom", display='>', color={r=255, g=255, b=0}, notice = true, change_level=1, change_zone="heart-gloom"}) quickEntity('derth', {always_remember = true, show_tooltip=true, name="Derth (Town)", desc="A quiet town at the crossroads of the north", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-derth"}) diff --git a/game/modules/tome/data/quests/start-thaloren.lua b/game/modules/tome/data/quests/start-thaloren.lua index a7e73b55e6..4514e352b2 100644 --- a/game/modules/tome/data/quests/start-thaloren.lua +++ b/game/modules/tome/data/quests/start-thaloren.lua @@ -25,7 +25,7 @@ desc = function(self, who) if self:isCompleted("norgos") then desc[#desc+1] = "#LIGHT_GREEN#* You have explored Norgos' Lair and put it at rest.#WHITE#" else - desc[#desc+1] = "#SLATE#* You must explore norgos lair.#WHITE#" + desc[#desc+1] = "#SLATE#* You must explore Norgos' Lair.#WHITE#" end if self:isCompleted("heart-gloom") then desc[#desc+1] = "#LIGHT_GREEN#* You have explored the Heart of the Gloom and slew the Withering Thing.#WHITE#" diff --git a/game/modules/tome/data/texts/intro-thalore.lua b/game/modules/tome/data/texts/intro-thalore.lua index 3b8f2f3287..5e9e761381 100644 --- a/game/modules/tome/data/texts/intro-thalore.lua +++ b/game/modules/tome/data/texts/intro-thalore.lua @@ -24,8 +24,8 @@ You lived a peaceful life deep in the forest for many years, but lately you have You have decided to venture into the old and wild places looking for ancient treasures and glory. -You have come to the western side of the thaloren forest, to the lair of norgos. Norgos always was an ally of the thaloren, protecting the western border, but as of late he has grown corrupt and started attacking even thaloren. -To the east of Shatur, the thaloren main city, lies a dark part of the wood, ever since the spellblaze this area has grown corrupt, the wildlife there has been transformed. +You have come to the western side of the Thaloren forest, to the lair of Norgos. Norgos was a steadfast ally of the Thaloren, protecting the western border. But lately he has grown corrupt, even attacking the Thaloren. +To the east of Shatur, the Thaloren Capital, lies a dark part of the woods. Ever since the Spellblaze this area has been corrupted. The wildlife there has been transformed. -After days of travel, you have found norgos lair and entered it. What will you find there...? +After days of travel, you have found Norgos' Lair and entered it. What will you find there...? ]] -- GitLab