diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index 2e0a722ad9f8edac832800a779aafbd077376c4e..70e24cec5c89a9aaa8124e0d549a59dcfd51372c 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -718,7 +718,7 @@ newEntity{ base = "BASE_LEATHER_BOOT", max_power = 50, power_regen = 1, use_power = { name = "boost speed", power = 50, use = function(self, who) - who:setEffect(who.EFF_SPEED, 8, {power=0.20 + who:getCun() / 80}) + who:setEffect(who.EFF_SPEED, 8, {power=0.20 + who:getCun() / 200}) return {id=true, used=true} end }, diff --git a/game/modules/tome/data/talents/celestial/combat.lua b/game/modules/tome/data/talents/celestial/combat.lua index 6da0ff0b3bc425a2c92a498b25857a610c780c4f..7eceb2665ea375eea9b98287305f2168054e9ba5 100644 --- a/game/modules/tome/data/talents/celestial/combat.lua +++ b/game/modules/tome/data/talents/celestial/combat.lua @@ -124,18 +124,19 @@ newTalent{ tactical = { ATTACK = {LIGHT = 2} }, range = 1, requires_target = true, - getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1.1, 1.9) end, + getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 0.8, 1.6) end, action = function(self, t) local tg = {type="hit", range=self:getTalentRange(t)} local x, y, target = self:getTarget(tg) if not x or not y or not target then return nil end if core.fov.distance(self.x, self.y, x, y) > 1 then return nil end self:attackTarget(target, DamageType.LIGHT, t.getDamage(self, t), true) + self:attackTarget(target, DamageType.LIGHT, t.getDamage(self, t), true) return true end, info = function(self, t) local damage = t.getDamage(self, t) - return ([[Concentrate the power of the sun in a single blow doing %d%% weapon damage as light damage.]]): + return ([[Concentrate the power of the sun in a two blows doing %d%% weapon damage each as light damage.]]): format(100 * damage) end, }