diff --git a/game/engine/LogDisplay.lua b/game/engine/LogDisplay.lua
index 0bdb1b0eeb79149e97ba6cb3e22e8248eb3ea466..c9494209df995aba1804a90236341fefc3ce6998 100644
--- a/game/engine/LogDisplay.lua
+++ b/game/engine/LogDisplay.lua
@@ -18,6 +18,7 @@ end
 function _M:call(str, ...)
 	local lines = str:format(...):splitLines(self.w - 4, self.font)
 	for i = #lines, 1, -1 do
+		print("[LOG]", lines[i])
 		table.insert(self.log, 1, lines[i])
 	end
 	while #self.log > self.max do
diff --git a/game/engine/Map.lua b/game/engine/Map.lua
index 2058ed42bcde83c76d31e09884c92a0aef302c9e..56bb00e7dced5ad80dd7e12d4981b428c68bcd50 100644
--- a/game/engine/Map.lua
+++ b/game/engine/Map.lua
@@ -40,7 +40,6 @@ function _M:init(w, h)
 	self.remembers = {}
 	for i = 0, w * h - 1 do self.map[i] = {} end
 	getmetatable(self).__call = _M.call
-	getmetatable(self).__gc = _M.close
 	local mapbool = function(t, x, y, v)
 		if x < 0 or y < 0 or x >= self.w or y >= self.h then return end
 		if v ~= nil then
@@ -53,11 +52,47 @@ function _M:init(w, h)
 	setmetatable(self.remembers, {__call = mapbool})
 
 	self.surface = core.display.newSurface(self.viewport.width, self.viewport.height)
-	self.fov = function(x, y, d) core.fov.calc(x, y, d,_M.opaque, _M.apply, self) end
-	self.fov_lite = function(x, y, d) core.fov.calc(x, y, d,_M.opaque, _M.applyLite, self) end
+	self._fov = core.fov.new(_M.opaque, _M.apply, self)
+	self._fov_lite = core.fov.new(_M.opaque, _M.applyLite, self)
 	self.changed = true
 end
 
+--- Runs the FOV algorithm on the map
+-- @param x source point of the ligth
+-- @param y source point of the ligth
+-- @param d radius of the light
+function _M:fov(x, y, d)
+	-- Reset seen grids
+	if self.clean_fov then
+		self.clean_fov = false
+		for i = 0, self.w * self.h - 1 do self.seens[i] = nil end
+	end
+	self._fov(x, y, d)
+
+	-- Also seen the source itself
+	self.seens(x, y, true)
+	self.lites(x, y, true)
+	self.remembers(x, y, true)
+end
+
+--- Runs the FOV algorithm on the map, ligthing grids to allow rememberance
+-- @param x source point of the ligth
+-- @param y source point of the ligth
+-- @param d radius of the light
+function _M:fovLite(x, y, d)
+	-- Reset seen grids
+	if self.clean_fov then
+		self.clean_fov = false
+		for i = 0, self.w * self.h - 1 do self.seens[i] = nil end
+		self._fov_lite(x, y, d)
+	end
+
+	-- Also seen the source itself
+	self.seens(x, y, true)
+	self.lites(x, y, true)
+	self.remembers(x, y, true)
+end
+
 --- Sets/gets a value from the map
 -- It is defined as the function metamethod, so one can simply do: mymap(x, y, Map.TERRAIN)
 -- @param x position
@@ -96,7 +131,8 @@ end
 function _M:display()
 	-- If nothing changed, return the same surface as before
 	if not self.changed then return self.surface end
-	self.changed = false print("redraw")
+	self.changed = false
+	self.clean_fov = true
 
 	-- Erase and the display the map
 	self.surface:erase()
@@ -120,7 +156,6 @@ function _M:display()
 					end
 				end
 			end
-			self.seens[z] = nil
 		end end
 	else
 		-- Version with multi display
@@ -148,18 +183,6 @@ function _M:display()
 	return self.surface
 end
 
---- Closes all stuff used by the map
--- No need to call it manually usualy
-function _M:close()
-	self.tiles:close()
---	self.fovLite:close()
---	self.fovLite = nil
---	self.fov:close()
---	self.fov = nil
-	return true
-end
-
-
 --- Sets checks if a grid lets sigth pass through
 -- Used by FOV code
 function _M:opaque(x, y)
diff --git a/game/engine/Zone.lua b/game/engine/Zone.lua
index 5956847b13c7f86b74771002ad132767f30c32f6..a1c9280efc7007260f77ae56fab5331ac17a626e 100644
--- a/game/engine/Zone.lua
+++ b/game/engine/Zone.lua
@@ -81,5 +81,8 @@ function _M:getLevel(game, lev)
 		generator:generate()
 	end
 
+	-- Clean up things
+	collectgarbage("collect")
+
 	return level
 end
diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua
index 74435a796df095f2ddc2a03e1d32b1c436ce0f87..784bb412fc6c4d674680698d89b9f7096c4f9308 100644
--- a/game/modules/tome/class/Game.lua
+++ b/game/modules/tome/class/Game.lua
@@ -55,11 +55,9 @@ function _M:display()
 
 	if self.level and self.level.map then
 		if self.level.map.changed then
-			self.level.map.seens(self.player.x, self.player.y, true)
-			self.level.map.lites(self.player.x, self.player.y, true)
-			self.level.map.remembers(self.player.x, self.player.y, true)
-			self.level.map.fov(self.player.x, self.player.y, 20)
-			self.level.map.fov_lite(self.player.x, self.player.y, 4)
+			self.level.map:fov(self.player.x, self.player.y, 20)
+			self.level.map:fovLite(self.player.x, self.player.y, 4)
+--			core.fov.calc_circle(15,15, 7, self.level.map.opaque, self.level.map.apply, self.level.map)
 		end
 		local s = self.level.map:display()
 		if s then
diff --git a/game/modules/tome/class/NPC.lua b/game/modules/tome/class/NPC.lua
index 4d5a760265c6cb2a190016dbbed97c70e9fdf9aa..2b1a4ee9bc780a0622ab34c8240a890d9e3cf1d6 100644
--- a/game/modules/tome/class/NPC.lua
+++ b/game/modules/tome/class/NPC.lua
@@ -8,5 +8,5 @@ function _M:init(t)
 end
 
 function _M:act()
---	self:move(self.x + 1, self.y)
+	self:move(self.x + 1, self.y)
 end
diff --git a/game/modules/tome/data/zones/ancient_ruins/zone.lua b/game/modules/tome/data/zones/ancient_ruins/zone.lua
index d3e90f78ab0e9936b6f963f1631e97f40f464aff..716a0e70c5421b0bb384327330a6303a9e9a8827 100644
--- a/game/modules/tome/data/zones/ancient_ruins/zone.lua
+++ b/game/modules/tome/data/zones/ancient_ruins/zone.lua
@@ -7,7 +7,7 @@ return {
 	level_npcs = {5, 10},
 	generator =  {
 		map = {
-			class= "engine.generator.map.Rooms",
+			class= "engine.generator.map.Empty",
 			floor = "FLOOR",
 			wall = "WALL",
 			up = "UP",
diff --git a/premake4.lua b/premake4.lua
index 585179ebd4eddc1133d5fa12836fc8a99a99b7fc..e71164e9c75471984d3c8ec0d8c6d7c9edc762c5 100644
--- a/premake4.lua
+++ b/premake4.lua
@@ -6,6 +6,7 @@ solution "TEngine"
 		"src",
 		"src/lua",
 		"src/luasocket",
+		"src/fov",
 		"src/physfs",
 		"src/physfs/zlib123",
 		"/usr/include/SDL",
@@ -31,7 +32,7 @@ project "TEngine"
 	language "C"
 	targetname "t-engine"
 	files { "src/*.c", }
-	links { "physfs", "lua", "luasocket" }
+	links { "physfs", "lua", "fov", "luasocket" }
 	defines { "_DEFAULT_VIDEOMODE_FLAGS_='SDL_HWSURFACE|SDL_DOUBLEBUF'" }
 
 configuration "macosx"
@@ -101,3 +102,10 @@ project "luasocket"
 			"src/luasocket/wsocket.c",
 			"src/luasocket/mime.c",
 		}
+
+project "fov"
+	kind "StaticLib"
+	language "C"
+	targetname "fov"
+
+	files { "src/fov/*.c", }
diff --git a/src/core_lua.c b/src/core_lua.c
index ccfd4dcbf7063f4df00aa812a5e6e18c1a3e0f21..912a0e7985bf32cff1b57cead3cff24be0871c6d 100644
--- a/src/core_lua.c
+++ b/src/core_lua.c
@@ -1,4 +1,4 @@
-#include "fov.h"
+#include "fov/fov.h"
 #include "lua.h"
 #include "lauxlib.h"
 #include "lualib.h"
@@ -15,25 +15,157 @@
  *                              FOV                               *
  ******************************************************************
  ******************************************************************/
+struct lua_fov
+{
+	fov_settings_type fov_settings;
+	int apply_ref;
+	int opaque_ref;
+	int map_ref;
+};
+
+static void map_seen(void *m, int x, int y, int dx, int dy, int radius, void *src)
+{
+	struct lua_fov *fov = (struct lua_fov *)m;
+	radius--;
+	if (dx*dx + dy*dy <= radius*radius + 1)
+	{	// circular view - can be changed if you like
+
+	lua_rawgeti(L, LUA_REGISTRYINDEX, fov->apply_ref);
+	lua_rawgeti(L, LUA_REGISTRYINDEX, fov->map_ref);
+	lua_pushnumber(L, x);
+	lua_pushnumber(L, y);
+	lua_call(L, 3, 0);
+	}
+}
+
+static bool map_opaque(void *m, int x, int y)
+{
+	struct lua_fov *fov = (struct lua_fov *)m;
+
+	lua_rawgeti(L, LUA_REGISTRYINDEX, fov->opaque_ref);
+	lua_rawgeti(L, LUA_REGISTRYINDEX, fov->map_ref);
+	lua_pushnumber(L, x);
+	lua_pushnumber(L, y);
+	lua_call(L, 3, 1);
+	bool res = lua_toboolean(L, -1);
+	lua_pop(L, 1);
+	return res;
+}
+
+static int lua_new_fov(lua_State *L)
+{
+	int map_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+	int apply_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+	int opaque_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+
+	struct lua_fov *fov = (struct lua_fov*)lua_newuserdata(L, sizeof(struct lua_fov));
+	auxiliar_setclass(L, "fov{core}", -1);
+	fov->apply_ref = apply_ref;
+	fov->opaque_ref = opaque_ref;
+	fov->map_ref = map_ref;
+	fov_settings_init(&(fov->fov_settings));
+	fov_settings_set_shape(&(fov->fov_settings), FOV_SHAPE_CIRCLE);
+	fov_settings_set_opacity_test_function(&(fov->fov_settings), map_opaque);
+	fov_settings_set_apply_lighting_function(&(fov->fov_settings), map_seen);
+
+	return 1;
+}
+
+static int lua_free_fov(lua_State *L)
+{
+	struct lua_fov *fov = (struct lua_fov*)auxiliar_checkclass(L, "fov{core}", 1);
+	fov_settings_free(&(fov->fov_settings));
+	luaL_unref(L, LUA_REGISTRYINDEX, fov->apply_ref);
+	luaL_unref(L, LUA_REGISTRYINDEX, fov->opaque_ref);
+	luaL_unref(L, LUA_REGISTRYINDEX, fov->map_ref);
+	lua_pushnumber(L, 1);
+	printf("fov gc\n");
+	return 1;
+}
+
 static int lua_fov(lua_State *L)
+{
+	struct lua_fov *fov = (struct lua_fov*)auxiliar_checkclass(L, "fov{core}", 1);
+	int x = luaL_checknumber(L, 2);
+	int y = luaL_checknumber(L, 3);
+	int radius = luaL_checknumber(L, 4);
+
+	fov_circle(&(fov->fov_settings), fov, NULL, x, y, radius+1);
+	return 0;
+}
+
+static int lua_fov_calc_circle(lua_State *L)
 {
 	int x = luaL_checknumber(L, 1);
 	int y = luaL_checknumber(L, 2);
 	int radius = luaL_checknumber(L, 3);
 	int map_ref = luaL_ref(L, LUA_REGISTRYINDEX);
 	int apply_ref = luaL_ref(L, LUA_REGISTRYINDEX);
-	int check_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+	int opaque_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+
+	struct lua_fov fov;
+
+	fov_settings_init(&(fov.fov_settings));
+	fov_circle(&(fov.fov_settings), &fov, NULL, x, y, radius+1);
+	fov_settings_free(&(fov.fov_settings));
 
-	do_fov(x, y, radius, map_ref, check_ref, apply_ref);
+	luaL_unref(L, LUA_REGISTRYINDEX, fov.apply_ref);
+	luaL_unref(L, LUA_REGISTRYINDEX, fov.opaque_ref);
+	luaL_unref(L, LUA_REGISTRYINDEX, fov.map_ref);
 
-	luaL_unref(L, LUA_REGISTRYINDEX, apply_ref);
-	luaL_unref(L, LUA_REGISTRYINDEX, check_ref);
-	luaL_unref(L, LUA_REGISTRYINDEX, map_ref);
+	return 0;
+}
+
+static int lua_fov_calc_beam(lua_State *L)
+{
+	int x = luaL_checknumber(L, 1);
+	int y = luaL_checknumber(L, 2);
+	int radius = luaL_checknumber(L, 3);
+	int direction = luaL_checknumber(L, 4);
+	float angle = luaL_checknumber(L, 5);
+	int map_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+	int apply_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+	int opaque_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+	int dir = 0;
+
+	switch (direction)
+	{
+	case 1: dir = FOV_SOUTHWEST; break;
+	case 2: dir = FOV_SOUTH; break;
+	case 3: dir = FOV_SOUTHEAST; break;
+	case 4: dir = FOV_WEST; break;
+	case 6: dir = FOV_EAST; break;
+	case 7: dir = FOV_NORTHWEST; break;
+	case 8: dir = FOV_NORTH; break;
+	case 9: dir = FOV_NORTHEAST; break;
+	}
+
+	struct lua_fov fov;
+
+	fov_settings_init(&(fov.fov_settings));
+	fov_beam(&(fov.fov_settings), &fov, NULL, x, y, radius+1, dir, angle);
+	fov_settings_free(&(fov.fov_settings));
+
+	luaL_unref(L, LUA_REGISTRYINDEX, fov.apply_ref);
+	luaL_unref(L, LUA_REGISTRYINDEX, fov.opaque_ref);
+	luaL_unref(L, LUA_REGISTRYINDEX, fov.map_ref);
+
+	return 0;
 }
 
 static const struct luaL_reg fovlib[] =
 {
-	{"calc", lua_fov},
+	{"new", lua_new_fov},
+	{"calc_circle", lua_fov_calc_circle},
+	{"calc_beam", lua_fov_calc_beam},
+	{NULL, NULL},
+};
+
+static const struct luaL_reg fov_reg[] =
+{
+	{"__gc", lua_free_fov},
+	{"close", lua_free_fov},
+	{"__call", lua_fov},
 	{NULL, NULL},
 };
 
@@ -413,7 +545,7 @@ static const struct luaL_reg rnglib[] =
 
 int luaopen_core(lua_State *L)
 {
-//	auxiliar_newclass(L, "fov{core}", fov_reg);
+	auxiliar_newclass(L, "fov{core}", fov_reg);
 	auxiliar_newclass(L, "sdl{surface}", sdl_surface_reg);
 	auxiliar_newclass(L, "sdl{font}", sdl_font_reg);
 	luaL_openlib(L, "core.fov", fovlib, 0);
diff --git a/src/fov.c b/src/fov.c
deleted file mode 100644
index 140b511829ef351ab8d5ef26c06e5c5903e938bf..0000000000000000000000000000000000000000
--- a/src/fov.c
+++ /dev/null
@@ -1,105 +0,0 @@
-#include "fov.h"
-#include "types.h"
-#include "script.h"
-#define f(x,y) for (x = 0; x < y; ++x)
-
-int ccw(int x1, int y1, int x2, int y2, int x3, int y3) {	// positive iff they are counterclockwise
-	return (x1*y2 + x2*y3 + x3*y1 - x1*y3 - x2*y1 - x3*y2);
-}
-
-static bool check(int map_ref, int check_ref, int x, int y)
-{
-	lua_rawgeti(L, LUA_REGISTRYINDEX, check_ref);
-	lua_rawgeti(L, LUA_REGISTRYINDEX, map_ref);
-	lua_pushnumber(L, x);
-	lua_pushnumber(L, y);
-	lua_call(L, 3, 1);
-	bool res = lua_toboolean(L, -1);
-	lua_pop(L, 1);
-	return res;
-}
-
-static void apply(int map_ref, int apply_ref, int px, int py, int cx, int cy, int dis)
-{
-	if ((cx-px)*(cx-px) + (cy-py)*(cy-py) <= dis*dis + 1) {	// circular view - can be changed if you like
-		lua_rawgeti(L, LUA_REGISTRYINDEX, apply_ref);
-		lua_rawgeti(L, LUA_REGISTRYINDEX, map_ref);
-		lua_pushnumber(L, cx);
-		lua_pushnumber(L, cy);
-		lua_pushnumber(L, dis);
-		lua_call(L, 4, 0);
-	}
-}
-
-// runs in O(N), "point" (read: unit length segment) to "point" line of sight that also checks intermediate "point"s.
-// Gives identical results to the other algorithm, amazingly. Both are equivalent to checking for digital lines.
-// you see those inner loops? Amortized time. Each while loop is entered at most N times, total.
-static void trace(int src_x, int src_y, int dir, int n, int h, int map_ref, int check_ref, int apply_ref)
-{
-	int topx[n+2], topy[n+2], botx[n+2], boty[n+2];	// convex hull of obstructions
-	int curt = 0, curb = 0;	// size of top and bottom convex hulls
-	int s[2][2] = {{0, 0}, {0, 0}};	// too lazy to think of real variable names, four critical points on the convex hulls - these four points determine what is visible
-	topx[0] = botx[0] = boty[0] = 0, topy[0] = 1;
-	int ad1 = 1, ad2[2] = {0, 0}, eps[2] = {0, n-1};
-	for (; ad1 <= n; ++ad1) {
-		int i;
-		f(i,2) {
-			eps[i] += h;	// good old Bresenham
-			if (eps[i] >= n) {
-				eps[i] -= n;
-				++ad2[i];
-			}
-		}
-		f(i,2) if (ccw(topx[s[!i][1]], topy[s[!i][1]], botx[s[i][0]], boty[s[i][0]], ad1, ad2[i]+i) <= 0) return;	// the relevant region is no longer visible. If we don't exit the loop now, strange things happen.
-		int cx[2] = {ad1, ad1}, cy[2] = {ad2[0], ad2[1]};
-		f(i,2) {
-			if (dir&1) cx[i] = -cx[i];
-			if (dir&2) cy[i] = -cy[i];
-			if (dir&4) cx[i] ^= cy[i], cy[i] ^= cx[i], cx[i] ^= cy[i];
-			cx[i] += src_x, cy[i] += src_y;
-
-			if (ccw(topx[s[i][1]], topy[s[i][1]], botx[s[!i][0]], boty[s[!i][0]], ad1, ad2[i]+1-i) > 0) {
-				apply(map_ref, apply_ref, src_x, src_y, cx[i], cy[i], n);
-			}
-		}
-
-		if (check(map_ref, check_ref, cx[0], cy[0])) {	// new obstacle, update convex hull
-			++curb;
-			botx[curb] = ad1, boty[curb] = ad2[0]+1;
-			if (ccw(botx[s[0][0]], boty[s[0][0]], topx[s[1][1]], topy[s[1][1]], ad1, ad2[0]+1) >= 0) return;	// the obstacle obscures everything
-			if (ccw(topx[s[0][1]], topy[s[0][1]], botx[s[1][0]], boty[s[1][0]], ad1, ad2[0]+1) >= 0) {
-				s[1][0] = curb;	// updating visible region
-				while (s[0][1] < curt && ccw(topx[s[0][1]], topy[s[0][1]], topx[s[0][1]+1], topy[s[0][1]+1], ad1, ad2[0]+1) >= 0) ++s[0][1];
-			}
-			while (curb > 1 && ccw(botx[curb-2], boty[curb-2], botx[curb-1], boty[curb-1], ad1, ad2[0]+1) >= 0) {	// not convex anymore, delete a point
-				if (s[1][0] == curb) --s[1][0];	// s[0][0] won't be a problem
-				--curb;
-				botx[curb] = botx[curb+1], boty[curb] = boty[curb+1];
-			}
-		}
-
-		if (check(map_ref, check_ref, cx[1], cy[1])) {	// same as above
-			++curt;
-			topx[curt] = ad1, topy[curt] = ad2[1];
-			if (ccw(botx[s[1][0]], boty[s[1][0]], topx[s[0][1]], topy[s[0][1]], ad1, ad2[1]) >= 0) return;
-			if (ccw(topx[s[1][1]], topy[s[1][1]], botx[s[0][0]], boty[s[0][0]], ad1, ad2[1]) >= 0) {
-				s[1][1] = curt;
-				while (s[0][0] < curb && ccw(botx[s[0][0]], boty[s[0][0]], botx[s[0][0]+1], boty[s[0][0]+1], ad1, ad2[1]) <= 0) ++s[0][0];
-			}
-			while (curt > 1 && ccw(topx[curt-2], topy[curt-2], topx[curt-1], topy[curt-1], ad1, ad2[1]) <= 0) {
-				if (s[1][1] == curt) --s[1][1];
-				--curt;
-				topx[curt] = topx[curt+1], topy[curt] = topy[curt+1];
-			}
-		}
-	}
-}
-
-void do_fov(int x, int y, int distance, int map_ref, int check_ref, int apply_ref)
-{
-	int dir;
-	f(dir, 8) {
-		int i;
-		f(i,distance+1) trace(x, y, dir, distance, i, map_ref, check_ref, apply_ref);
-	}
-}
diff --git a/src/fov.h b/src/fov.h
deleted file mode 100644
index aad4d02206f5171671279bc9745a18fd0c2a46f6..0000000000000000000000000000000000000000
--- a/src/fov.h
+++ /dev/null
@@ -1,6 +0,0 @@
-#ifndef _FOV_H_
-#define _FOV_H_
-
-void do_fov(int x, int y, int distance, int map_ref, int check_ref, int apply_ref);
-
-#endif
diff --git a/src/fov/fov.c b/src/fov/fov.c
new file mode 100644
index 0000000000000000000000000000000000000000..51a1b7d30d03761551e787da8413183fc7221b88
--- /dev/null
+++ b/src/fov/fov.c
@@ -0,0 +1,427 @@
+/*
+ * Copyright (C) 2006, Greg McIntyre
+ * All rights reserved. See the file named COPYING in the distribution
+ * for more details.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#define __USE_ISOC99 1
+#include <math.h>
+#include <float.h>
+#include <assert.h>
+#include "fov.h"
+
+/*
++---++---++---++---+
+|   ||   ||   ||   |
+|   ||   ||   ||   |
+|   ||   ||   ||   |
++---++---++---++---+    2
++---++---++---+#####
+|   ||   ||   |#####
+|   ||   ||   |#####
+|   ||   ||   |#####
++---++---++---+#####X 1 <-- y
++---++---++---++---+
+|   ||   ||   ||   |
+| @ ||   ||   ||   |       <-- srcy centre     -> dy = 0.5 = y - 0.5
+|   ||   ||   ||   |
++---++---++---++---+    0
+0       1       2       3       4
+    ^                       ^
+    |                       |
+ srcx                   x            -> dx = 3.5 = x + 0.5
+centre
+
+Slope from @ to X.
+
++---++---++---++---+
+|   ||   ||   ||   |
+|   ||   ||   ||   |
+|   ||   ||   ||   |
++---++---++---++---+ 2
++---++---++---++---+
+|   ||   ||   ||   |
+|   ||   ||   ||   |
+|   ||   ||   ||   |
++---++---++---+X---+ 1   <-- y
++---++---++---+#####
+|   ||   ||   |#####
+| @ ||   ||   |#####      <-- srcy centre     -> dy = 0.5 = y - 0.5
+|   ||   ||   |#####
++---++---++---+##### 0
+0       1       2       3
+    ^                       ^
+    |                       |
+ srcx                   x            -> dx = 2.5 = x - 0.5
+centre
+
+Slope from @ to X
+*/
+
+
+/* Types ---------------------------------------------------------- */
+
+/** \cond INTERNAL */
+typedef struct {
+    /*@observer@*/ fov_settings_type *settings;
+    /*@observer@*/ void *map;
+    /*@observer@*/ void *source;
+    int source_x;
+    int source_y;
+    unsigned radius;
+} fov_private_data_type;
+/** \endcond */
+
+/* Options -------------------------------------------------------- */
+
+void fov_settings_init(fov_settings_type *settings) {
+    settings->shape = FOV_SHAPE_CIRCLE_PRECALCULATE;
+    settings->corner_peek = FOV_CORNER_NOPEEK;
+    settings->opaque_apply = FOV_OPAQUE_APPLY;
+    settings->opaque = NULL;
+    settings->apply = NULL;
+    settings->heights = NULL;
+    settings->numheights = 0;
+}
+
+void fov_settings_set_shape(fov_settings_type *settings,
+                            fov_shape_type value) {
+    settings->shape = value;
+}
+
+void fov_settings_set_corner_peek(fov_settings_type *settings,
+                           fov_corner_peek_type value) {
+    settings->corner_peek = value;
+}
+
+void fov_settings_set_opaque_apply(fov_settings_type *settings,
+                                   fov_opaque_apply_type value) {
+    settings->opaque_apply = value;
+}
+
+void fov_settings_set_opacity_test_function(fov_settings_type *settings,
+                                            bool (*f)(void *map,
+                                                      int x, int y)) {
+    settings->opaque = f;
+}
+
+void fov_settings_set_apply_lighting_function(fov_settings_type *settings,
+                                              void (*f)(void *map,
+                                                        int x, int y,
+                                                        int dx, int dy, int radius,
+                                                        void *src)) {
+    settings->apply = f;
+}
+
+/* Circular FOV --------------------------------------------------- */
+
+/*@null@*/ static unsigned *precalculate_heights(unsigned maxdist) {
+    unsigned i;
+    unsigned *result = (unsigned *)malloc((maxdist+2)*sizeof(unsigned));
+    if (result) {
+        for (i = 0; i <= maxdist; ++i) {
+            result[i] = (unsigned)sqrtf((float)(maxdist*maxdist - i*i));
+        }
+        result[maxdist+1] = 0;
+    }
+    return result;
+}
+
+static unsigned height(fov_settings_type *settings, int x,
+                unsigned maxdist) {
+    unsigned **newheights;
+
+    if (maxdist > settings->numheights) {
+        newheights = (unsigned **)calloc((size_t)maxdist, sizeof(unsigned*));
+        if (newheights != NULL) {
+            if (settings->heights != NULL && settings->numheights > 0) {
+                /* Copy the pointers to the heights arrays we've already
+                 * calculated. Once copied out, we can free the old
+                 * array of pointers. */
+                memcpy(newheights, settings->heights,
+                       settings->numheights*sizeof(unsigned*));
+                free(settings->heights);
+            }
+            settings->heights = newheights;
+            settings->numheights = maxdist;
+        }
+    }
+    if (settings->heights) {
+        if (settings->heights[maxdist-1] == NULL) {
+            settings->heights[maxdist-1] = precalculate_heights(maxdist);
+        }
+        if (settings->heights[maxdist-1] != NULL) {
+            return settings->heights[maxdist-1][abs(x)];
+        }
+    }
+    return 0;
+}
+
+void fov_settings_free(fov_settings_type *settings) {
+    unsigned i;
+    if (settings != NULL) {
+        if (settings->heights != NULL && settings->numheights > 0) {
+            /*@+forloopexec@*/
+            for (i = 0; i < settings->numheights; ++i) {
+                unsigned *h = settings->heights[i];
+                if (h != NULL) {
+                    free(h);
+                }
+                settings->heights[i] = NULL;
+            }
+            /*@=forloopexec@*/
+            free(settings->heights);
+            settings->heights = NULL;
+            settings->numheights = 0;
+        }
+    }
+}
+
+/* Slope ---------------------------------------------------------- */
+
+static float fov_slope(float dx, float dy) {
+    if (dx <= -FLT_EPSILON || dx >= FLT_EPSILON) {
+        return dy/dx;
+    } else {
+        return 0.0;
+    }
+}
+
+/* Octants -------------------------------------------------------- */
+
+#define FOV_DEFINE_OCTANT(signx, signy, rx, ry, nx, ny, nf, apply_edge, apply_diag)             \
+    static void fov_octant_##nx##ny##nf(                                                        \
+                                        fov_private_data_type *data,                            \
+                                        int dx,                                                 \
+                                        float start_slope,                                      \
+                                        float end_slope) {                                      \
+        int x, y, dy, dy0, dy1;                                                                 \
+        unsigned h;                                                                             \
+        int prev_blocked = -1;                                                                  \
+        float end_slope_next;                                                                   \
+        fov_settings_type *settings = data->settings;                                           \
+                                                                                                \
+        if (dx == 0) {                                                                          \
+            fov_octant_##nx##ny##nf(data, dx+1, start_slope, end_slope);                        \
+            return;                                                                             \
+        } else if ((unsigned)dx > data->radius) {                                               \
+            return;                                                                             \
+        }                                                                                       \
+                                                                                                \
+        dy0 = (int)(0.5f + ((float)dx)*start_slope);                                            \
+        dy1 = (int)(0.5f + ((float)dx)*end_slope);                                              \
+                                                                                                \
+        rx = data->source_##rx signx dx;                                                        \
+        ry = data->source_##ry signy dy0;                                                       \
+                                                                                                \
+        if (!apply_diag && dy1 == dx) {                                                         \
+            /* We do diagonal lines on every second octant, so they don't get done twice. */    \
+            --dy1;                                                                              \
+        }                                                                                       \
+                                                                                                \
+        switch (settings->shape) {                                                              \
+        case FOV_SHAPE_CIRCLE_PRECALCULATE:                                                     \
+            h = height(settings, dx, data->radius);                                             \
+            break;                                                                              \
+        case FOV_SHAPE_CIRCLE:                                                                  \
+            h = (unsigned)sqrtf((float)(data->radius*data->radius - dx*dx));                    \
+            break;                                                                              \
+        case FOV_SHAPE_OCTAGON:                                                                 \
+            h = (data->radius - dx)<<1;                                                         \
+            break;                                                                              \
+        default:                                                                                \
+            h = data->radius;                                                                   \
+            break;                                                                              \
+        };                                                                                      \
+        if ((unsigned)dy1 > h) {                                                                \
+            if (h == 0) {                                                                       \
+                return;                                                                         \
+            }                                                                                   \
+            dy1 = (int)h;                                                                       \
+        }                                                                                       \
+                                                                                                \
+        /*fprintf(stderr, "(%2d) = [%2d .. %2d] (%f .. %f), h=%d,edge=%d\n",                    \
+                dx, dy0, dy1, ((float)dx)*start_slope,                                          \
+                0.5f + ((float)dx)*end_slope, h, apply_edge);*/                                 \
+                                                                                                \
+        for (dy = dy0; dy <= dy1; ++dy) {                                                       \
+            ry = data->source_##ry signy dy;                                                    \
+                                                                                                \
+            if (settings->opaque(data->map, x, y)) {                                            \
+                if (settings->opaque_apply == FOV_OPAQUE_APPLY && (apply_edge || dy > 0)) {     \
+                    settings->apply(data->map, x, y, x - data->source_x, y - data->source_y, data->radius, data->source);         \
+                }                                                                               \
+                if (prev_blocked == 0) {                                                        \
+                    end_slope_next = fov_slope((float)dx + 0.5f, (float)dy - 0.5f);             \
+                    fov_octant_##nx##ny##nf(data, dx+1, start_slope, end_slope_next);           \
+                }                                                                               \
+                prev_blocked = 1;                                                               \
+            } else {                                                                            \
+                if (apply_edge || dy > 0) {                                                     \
+                    settings->apply(data->map, x, y, x - data->source_x, y - data->source_y, data->radius, data->source);         \
+                }                                                                               \
+                if (prev_blocked == 1) {                                                        \
+                    start_slope = fov_slope((float)dx - 0.5f, (float)dy - 0.5f);                \
+                }                                                                               \
+                prev_blocked = 0;                                                               \
+            }                                                                                   \
+        }                                                                                       \
+                                                                                                \
+        if (prev_blocked == 0) {                                                                \
+            fov_octant_##nx##ny##nf(data, dx+1, start_slope, end_slope);                        \
+        }                                                                                       \
+    }
+
+FOV_DEFINE_OCTANT(+,+,x,y,p,p,n,true,true)
+FOV_DEFINE_OCTANT(+,+,y,x,p,p,y,true,false)
+FOV_DEFINE_OCTANT(+,-,x,y,p,m,n,false,true)
+FOV_DEFINE_OCTANT(+,-,y,x,p,m,y,false,false)
+FOV_DEFINE_OCTANT(-,+,x,y,m,p,n,true,true)
+FOV_DEFINE_OCTANT(-,+,y,x,m,p,y,true,false)
+FOV_DEFINE_OCTANT(-,-,x,y,m,m,n,false,true)
+FOV_DEFINE_OCTANT(-,-,y,x,m,m,y,false,false)
+
+
+/* Circle --------------------------------------------------------- */
+
+static void _fov_circle(fov_private_data_type *data) {
+    /*
+     * Octants are defined by (x,y,r) where:
+     *  x = [p]ositive or [n]egative x increment
+     *  y = [p]ositive or [n]egative y increment
+     *  r = [y]es or [n]o for reflecting on axis x = y
+     *
+     *   \pmy|ppy/
+     *    \  |  /
+     *     \ | /
+     *   mpn\|/ppn
+     *   ----@----
+     *   mmn/|\pmn
+     *     / | \
+     *    /  |  \
+     *   /mmy|mpy\
+     */
+    fov_octant_ppn(data, 1, (float)0.0f, (float)1.0f);
+    fov_octant_ppy(data, 1, (float)0.0f, (float)1.0f);
+    fov_octant_pmn(data, 1, (float)0.0f, (float)1.0f);
+    fov_octant_pmy(data, 1, (float)0.0f, (float)1.0f);
+    fov_octant_mpn(data, 1, (float)0.0f, (float)1.0f);
+    fov_octant_mpy(data, 1, (float)0.0f, (float)1.0f);
+    fov_octant_mmn(data, 1, (float)0.0f, (float)1.0f);
+    fov_octant_mmy(data, 1, (float)0.0f, (float)1.0f);
+}
+
+void fov_circle(fov_settings_type *settings,
+                void *map,
+                void *source,
+                int source_x,
+                int source_y,
+                unsigned radius) {
+    fov_private_data_type data;
+
+    data.settings = settings;
+    data.map = map;
+    data.source = source;
+    data.source_x = source_x;
+    data.source_y = source_y;
+    data.radius = radius;
+
+    _fov_circle(&data);
+}
+
+/**
+ * Limit x to the range [a, b].
+ */
+static float betweenf(float x, float a, float b) {
+    if (x - a < FLT_EPSILON) { /* x < a */
+        return a;
+    } else if (x - b > FLT_EPSILON) { /* x > b */
+        return b;
+    } else {
+        return x;
+    }
+}
+
+#define BEAM_DIRECTION(d, p1, p2, p3, p4, p5, p6, p7, p8)   \
+    if (direction == d) {                                   \
+        end_slope = betweenf(a, 0.0f, 1.0f);                \
+        fov_octant_##p1(&data, 1, 0.0f, end_slope);         \
+        fov_octant_##p2(&data, 1, 0.0f, end_slope);         \
+        if (a - 1.0f > FLT_EPSILON) { /* a > 1.0f */        \
+            start_slope = betweenf(2.0f - a, 0.0f, 1.0f);   \
+            fov_octant_##p3(&data, 1, start_slope, 1.0f);   \
+            fov_octant_##p4(&data, 1, start_slope, 1.0f);   \
+        }                                                   \
+        if (a - 2.0f > FLT_EPSILON) { /* a > 2.0f */        \
+            end_slope = betweenf(a - 2.0f, 0.0f, 1.0f);     \
+            fov_octant_##p5(&data, 1, 0.0f, end_slope);     \
+            fov_octant_##p6(&data, 1, 0.0f, end_slope);     \
+        }                                                   \
+        if (a - 3.0f > FLT_EPSILON) { /* a > 3.0f */        \
+            start_slope = betweenf(4.0f - a, 0.0f, 1.0f);   \
+            fov_octant_##p7(&data, 1, start_slope, 1.0f);   \
+            fov_octant_##p8(&data, 1, start_slope, 1.0f);   \
+        }                                                   \
+    }
+
+#define BEAM_DIRECTION_DIAG(d, p1, p2, p3, p4, p5, p6, p7, p8)  \
+    if (direction == d) {                                       \
+        start_slope = betweenf(1.0f - a, 0.0f, 1.0f);           \
+        fov_octant_##p1(&data, 1, start_slope, 1.0f);           \
+        fov_octant_##p2(&data, 1, start_slope, 1.0f);           \
+        if (a - 1.0f > FLT_EPSILON) { /* a > 1.0f */            \
+            end_slope = betweenf(a - 1.0f, 0.0f, 1.0f);         \
+            fov_octant_##p3(&data, 1, 0.0f, end_slope);         \
+            fov_octant_##p4(&data, 1, 0.0f, end_slope);         \
+        }                                                       \
+        if (a - 2.0f > FLT_EPSILON) { /* a > 2.0f */            \
+            start_slope = betweenf(3.0f - a, 0.0f, 1.0f);       \
+            fov_octant_##p5(&data, 1, start_slope, 1.0f);       \
+            fov_octant_##p6(&data, 1, start_slope, 1.0f);       \
+        }                                                       \
+        if (a - 3.0f > FLT_EPSILON) { /* a > 3.0f */            \
+            end_slope = betweenf(a - 3.0f, 0.0f, 1.0f);         \
+            fov_octant_##p7(&data, 1, 0.0f, end_slope);         \
+            fov_octant_##p8(&data, 1, 0.0f, end_slope);         \
+        }                                                       \
+    }
+
+void fov_beam(fov_settings_type *settings, void *map, void *source,
+              int source_x, int source_y, unsigned radius,
+              fov_direction_type direction, float angle) {
+
+    fov_private_data_type data;
+    float start_slope, end_slope, a;
+
+    data.settings = settings;
+    data.map = map;
+    data.source = source;
+    data.source_x = source_x;
+    data.source_y = source_y;
+    data.radius = radius;
+
+    if (angle <= 0.0f) {
+        return;
+    } else if (angle >= 360.0f) {
+        _fov_circle(&data);
+        return;
+    }
+
+    /* Calculate the angle as a percentage of 45 degrees, halved (for
+     * each side of the centre of the beam). e.g. angle = 180.0f means
+     * half the beam is 90.0 which is 2x45, so the result is 2.0.
+     */
+    a = angle/90.0f;
+
+    BEAM_DIRECTION(FOV_EAST, ppn, pmn, ppy, mpy, pmy, mmy, mpn, mmn);
+    BEAM_DIRECTION(FOV_WEST, mpn, mmn, pmy, mmy, ppy, mpy, ppn, pmn);
+    BEAM_DIRECTION(FOV_NORTH, mpy, mmy, mmn, pmn, mpn, ppn, pmy, ppy);
+    BEAM_DIRECTION(FOV_SOUTH, pmy, ppy, mpn, ppn, mmn, pmn, mmy, mpy);
+    BEAM_DIRECTION_DIAG(FOV_NORTHEAST, pmn, mpy, mmy, ppn, mmn, ppy, mpn, pmy);
+    BEAM_DIRECTION_DIAG(FOV_NORTHWEST, mmn, mmy, mpn, mpy, pmy, pmn, ppy, ppn);
+    BEAM_DIRECTION_DIAG(FOV_SOUTHEAST, ppn, ppy, pmy, pmn, mpn, mpy, mmn, mmy);
+    BEAM_DIRECTION_DIAG(FOV_SOUTHWEST, pmy, mpn, ppy, mmn, ppn, mmy, pmn, mpy);
+}
diff --git a/src/fov/fov.h b/src/fov/fov.h
new file mode 100644
index 0000000000000000000000000000000000000000..24b3cdaf96fe19716f00a95d49f200696df24a40
--- /dev/null
+++ b/src/fov/fov.h
@@ -0,0 +1,245 @@
+/*
+ * Copyright (C) 2006-2007, Greg McIntyre. All rights reserved. See the file
+ * named COPYING in the distribution for more details.
+ */
+
+/**
+ * \mainpage Field of View Library
+ *
+ * \section about About
+ *
+ * This is a C library which implements a course-grained lighting
+ * algorithm suitable for tile-based games such as roguelikes.
+ *
+ * \section copyright Copyright
+ *
+ * \verbinclude COPYING
+ *
+ * \section thanks Thanks
+ *
+ * Thanks to Bj&ouml;rn Bergstr&ouml;m
+ * <bjorn.bergstrom@hyperisland.se> for the algorithm.
+ *
+ */
+
+/**
+ * \file fov.h
+ * Field-of-view algorithm for dynamically casting light/shadow on a
+ * low resolution 2D raster.
+ */
+#ifndef LIBFOV_HEADER
+#define LIBFOV_HEADER
+
+#include <stdbool.h>
+#include <stddef.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** Eight-way directions. */
+typedef enum {
+    FOV_EAST = 0,
+    FOV_NORTHEAST,
+    FOV_NORTH,
+    FOV_NORTHWEST,
+    FOV_WEST,
+    FOV_SOUTHWEST,
+    FOV_SOUTH,
+    FOV_SOUTHEAST
+} fov_direction_type;
+
+/** Values for the shape setting. */
+typedef enum {
+    FOV_SHAPE_CIRCLE_PRECALCULATE,
+    FOV_SHAPE_SQUARE,
+    FOV_SHAPE_CIRCLE,
+    FOV_SHAPE_OCTAGON
+} fov_shape_type;
+
+/** Values for the corner peek setting. */
+typedef enum {
+    FOV_CORNER_NOPEEK,
+    FOV_CORNER_PEEK
+} fov_corner_peek_type;
+
+/** Values for the opaque apply setting. */
+typedef enum {
+    FOV_OPAQUE_APPLY,
+    FOV_OPAQUE_NOAPPLY
+} fov_opaque_apply_type;
+
+/** @cond INTERNAL */
+typedef /*@null@*/ unsigned *height_array_t;
+/** @endcond */
+
+typedef struct {
+    /** Opacity test callback. */
+    /*@null@*/ bool (*opaque)(void *map, int x, int y);
+
+    /** Lighting callback to set lighting on a map tile. */
+    /*@null@*/ void (*apply)(void *map, int x, int y, int dx, int dy, int radius, void *src);
+
+    /** Shape setting. */
+    fov_shape_type shape;
+
+    /** Whether to peek around corners. */
+    fov_corner_peek_type corner_peek;
+
+    /** Whether to call apply on opaque tiles. */
+    fov_opaque_apply_type opaque_apply;
+
+    /** \cond INTERNAL */
+
+    /** Pre-calculated data. \internal */
+    /*@null@*/ height_array_t *heights;
+
+    /** Size of pre-calculated data. \internal */
+    unsigned numheights;
+
+    /** \endcond */
+} fov_settings_type;
+
+/** The opposite direction to that given. */
+#define fov_direction_opposite(direction) ((fov_direction_type)(((direction)+4)&0x7))
+
+/**
+ * Set all the default options. You must call this option when you
+ * create a new settings data structure.
+ *
+ * These settings are the defaults used:
+ *
+ * - shape: FOV_SHAPE_CIRCLE_PRECALCULATE
+ * - corner_peek: FOV_CORNER_NOPEEK
+ * - opaque_apply: FOV_OPAQUE_APPLY
+ *
+ * Callbacks still need to be set up after calling this function.
+ *
+ * \param settings Pointer to data structure containing settings.
+ */
+void fov_settings_init(fov_settings_type *settings);
+
+/**
+ * Set the shape of the field of view.
+ *
+ * \param settings Pointer to data structure containing settings.
+ * \param value One of the following values, where R is the radius:
+ *
+ * - FOV_SHAPE_CIRCLE_PRECALCULATE \b (default): Limit the FOV to a
+ * circle with radius R by precalculating, which consumes more memory
+ * at the rate of 4*(R+2) bytes per R used in calls to fov_circle.
+ * Each radius is only calculated once so that it can be used again.
+ * Use fov_free() to free this precalculated data's memory.
+ *
+ * - FOV_SHAPE_CIRCLE: Limit the FOV to a circle with radius R by
+ * calculating on-the-fly.
+ *
+ * - FOV_SHAPE_OCTOGON: Limit the FOV to an octogon with maximum radius R.
+ *
+ * - FOV_SHAPE_SQUARE: Limit the FOV to an R*R square.
+ */
+void fov_settings_set_shape(fov_settings_type *settings, fov_shape_type value);
+
+/**
+ * <em>NOT YET IMPLEMENTED</em>.
+ *
+ * Set whether sources will peek around corners.
+ *
+ * \param settings Pointer to data structure containing settings.
+ * \param value One of the following values:
+ *
+ * - FOV_CORNER_PEEK \b (default): Renders:
+\verbatim
+  ........
+  ........
+  ........
+  ..@#
+  ...#
+\endverbatim
+ * - FOV_CORNER_NOPEEK: Renders:
+\verbatim
+  ......
+  .....
+  ....
+  ..@#
+  ...#
+\endverbatim
+ */
+void fov_settings_set_corner_peek(fov_settings_type *settings, fov_corner_peek_type value);
+
+/**
+ * Whether to call the apply callback on opaque tiles.
+ *
+ * \param settings Pointer to data structure containing settings.
+ * \param value One of the following values:
+ *
+ * - FOV_OPAQUE_APPLY \b (default): Call apply callback on opaque tiles.
+ * - FOV_OPAQUE_NOAPPLY: Do not call the apply callback on opaque tiles.
+ */
+void fov_settings_set_opaque_apply(fov_settings_type *settings, fov_opaque_apply_type value);
+
+/**
+ * Set the function used to test whether a map tile is opaque.
+ *
+ * \param settings Pointer to data structure containing settings.
+ * \param f The function called to test whether a map tile is opaque.
+ */
+void fov_settings_set_opacity_test_function(fov_settings_type *settings, bool (*f)(void *map, int x, int y));
+
+/**
+ * Set the function used to apply lighting to a map tile.
+ *
+ * \param settings Pointer to data structure containing settings.
+ * \param f The function called to apply lighting to a map tile.
+ */
+void fov_settings_set_apply_lighting_function(fov_settings_type *settings, void (*f)(void *map, int x, int y, int dx, int dy, int radius, void *src));
+
+/**
+ * Free any memory that may have been cached in the settings
+ * structure.
+ *
+ * \param settings Pointer to data structure containing settings.
+ */
+void fov_settings_free(fov_settings_type *settings);
+
+/**
+ * Calculate a full circle field of view from a source at (x,y).
+ *
+ * \param settings Pointer to data structure containing settings.
+ * \param map Pointer to map data structure to be passed to callbacks.
+ * \param source Pointer to data structure holding source of light.
+ * \param source_x x-axis coordinate from which to start.
+ * \param source_y y-axis coordinate from which to start.
+ * \param radius Euclidean distance from (x,y) after which to stop.
+ */
+void fov_circle(fov_settings_type *settings, void *map, void *source,
+                int source_x, int source_y, unsigned radius
+);
+
+/**
+ * Calculate a field of view from source at (x,y), pointing
+ * in the given direction and with the given angle. The larger
+ * the angle, the wider, "less focused" the beam. Each side of the
+ * line pointing in the direction from the source will be half the
+ * angle given such that the angle specified will be represented on
+ * the raster.
+ *
+ * \param settings Pointer to data structure containing settings.
+ * \param map Pointer to map data structure to be passed to callbacks.
+ * \param source Pointer to data structure holding source of light.
+ * \param source_x x-axis coordinate from which to start.
+ * \param source_y y-axis coordinate from which to start.
+ * \param radius Euclidean distance from (x,y) after which to stop.
+ * \param direction One of eight directions the beam of light can point.
+ * \param angle The angle at the base of the beam of light, in degrees.
+ */
+void fov_beam(fov_settings_type *settings, void *map, void *source,
+              int source_x, int source_y, unsigned radius,
+              fov_direction_type direction, float angle
+);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif
diff --git a/src/main.c b/src/main.c
index f389ccf11a6aab45c8c50c0fc5a9cbc8a4c3f3a8..ce9731bf4f0b95ee07eb4ab7f5205eb49dace8f6 100644
--- a/src/main.c
+++ b/src/main.c
@@ -193,7 +193,7 @@ int main(int argc, char *argv[])
 	}
 	SDL_WM_SetCaption("T4Engine", NULL);
 	SDL_EnableUNICODE(TRUE);
-	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, 10);
+	SDL_EnableKeyRepeat(300, 10);
 	TTF_Init();
 
 	// And run the lua engine scripts