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MR Merge Request !458 opened
2017-05-29 02:58:59 UTC by Hachem_Muche @Hachem_Muche

Complex traps tweak

Increased the minimum level for complex traps, nerfed radius of poison spore trap.

Edited 2017-06-06 07:32:46 UTC
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Request to merge Hachem_Muche:ComplexTraps into master (3640 commits behind)
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Check out, review, and merge locally

Step 1. Fetch and check out the branch for this merge request

git fetch https://git.net-core.org/Hachem_Muche/t-engine4.git ComplexTraps
git checkout -b Hachem_Muche/t-engine4-ComplexTraps FETCH_HEAD

Step 2. Review the changes locally

Step 3. Merge the branch and fix any conflicts that come up

git checkout master
git merge --no-ff Hachem_Muche/t-engine4-ComplexTraps

Step 4. Push the result of the merge to GitLab

git push origin master

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Tip: You can also checkout merge requests locally by following these guidelines

Ready to be merged automatically

Ask someone with write access to this repository to merge this request.

  • Discussion 3
  • Commits 1
  • Changes 1
  • DarkGod
    @darkgod commented 2017-06-03 00:39:42 UTC

    Hum why ?

  • Hachem_Muche
    @Hachem_Muche commented 2017-06-03 20:34:37 UTC

    The minimum damage on some of these complex traps is a bit too high for early levels. Increasing the minimum level can reduce the change that they spawn early game (generally in a vault).

    The poison spore radius can quickly scale up to 7-8 hexes range. This can effectively wall off a large section of a level and is beyond the range of wands of trap destruction.

  • DarkGod
    @darkgod commented 2017-06-06 07:32:46 UTC

    Meh they only appear in vaults, vaults are ok to be deadly, there is a warning sign ;) I'd rather keep them as is for now

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Reference: tome/t-engine4!458