Parry adjustments
Nerf parry deflects by ~ 1 per turn, with limit of 4. NPC's will spawn with the parry buff initialized as appropriate (based on levelup callback).
Greater Weapon Focus converted to use callback, can only trigger once per turn (nerf). Can only trigger on targets in melee range (limits triggering from projection weapons, throwing-knives, etc.).
Fixed bug that could cause NPC's not to initialize trap selection properly.
Merge request reports
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The GWF and Parry changes could be separated if needed.
Re Parry: I took the simple route here and reduced the number of parries per turn to start at only 1. This is a significant limitation, since there are quite a few melee talents the produce more than one strike. This incites players to invest in cunning, yielding steady and noticeable improvements in melee defense.
The alternative is to just reduce the amount of damage deflected, but I think this leaves the buff still a little bit too reliable, and doesn't fit the rogue theme as a non-tanky class.
Re GWF:
It's weird (and possibly dangerous) that it should double a projection attack range 10. Same issue for throwing knives, etc.
The things that really need to be avoided are stuff like Marauder randbosses flurrying with 12 attacks in one move.
As far as balancing, The current 1/turn limitation is a pretty strong nerf that favors 2H. To make the talent stronger, the callback could be rewritten to allow 1 proc/turn for each weapon equipped, instead.
Added 38 commits:
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7f3808a9...4f28b81a - 37 commits from branch
tome:master
- a0fb1154 - Merge branch 'master' into ParryAdjustments
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7f3808a9...4f28b81a - 37 commits from branch
Added 8 commits:
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a7128b1e...d87da2d4 - 7 commits from branch
tome:master
- 43527b68 - Merge branch 'master' into ParryAdjustments
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a7128b1e...d87da2d4 - 7 commits from branch
mentioned in merge request !400 (merged)
mentioned in commit 09d2b89c