Skip to content
Snippets Groups Projects

Parry adjustments

Closed Hachem_Muche requested to merge Hachem_Muche/t-engine4:ParryAdjustments into master

Nerf parry deflects by ~ 1 per turn, with limit of 4. NPC's will spawn with the parry buff initialized as appropriate (based on levelup callback).

Greater Weapon Focus converted to use callback, can only trigger once per turn (nerf). Can only trigger on targets in melee range (limits triggering from projection weapons, throwing-knives, etc.).

Fixed bug that could cause NPC's not to initialize trap selection properly.

Merge request reports

Loading
Loading

Activity

Filter activity
  • Approvals
  • Assignees & reviewers
  • Comments (from bots)
  • Comments (from users)
  • Commits & branches
  • Edits
  • Labels
  • Lock status
  • Mentions
  • Merge request status
  • Tracking
  • Author Contributor

    The GWF and Parry changes could be separated if needed.

    Re Parry: I took the simple route here and reduced the number of parries per turn to start at only 1. This is a significant limitation, since there are quite a few melee talents the produce more than one strike. This incites players to invest in cunning, yielding steady and noticeable improvements in melee defense.

    The alternative is to just reduce the amount of damage deflected, but I think this leaves the buff still a little bit too reliable, and doesn't fit the rogue theme as a non-tanky class.

    Re GWF:

    It's weird (and possibly dangerous) that it should double a projection attack range 10. Same issue for throwing knives, etc.

    The things that really need to be avoided are stuff like Marauder randbosses flurrying with 12 attacks in one move.

    As far as balancing, The current 1/turn limitation is a pretty strong nerf that favors 2H. To make the talent stronger, the callback could be rewritten to allow 1 proc/turn for each weapon equipped, instead.

  • Hachem_Muche Added 38 commits:

    Added 38 commits:

  • Hachem_Muche Added 2 commits:

    Added 2 commits:

    • 17355592 - Greater Weapon Focus will proc up to once each turn for each weapon. It will no…
    • a7128b1e - Remove debugging code.
  • Hachem_Muche Added 8 commits:

    Added 8 commits:

  • Chris Davidson mentioned in merge request !400 (merged)

    mentioned in merge request !400 (merged)

  • DarkGod mentioned in commit 09d2b89c

    mentioned in commit 09d2b89c

  • Hachem_Muche Status changed to closed

    Status changed to closed

Please register or sign in to reply
Loading