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Split the effect of Brutalized and Stunned Allows Brutalize reduce enemies' `cut_immune` without checking stun immune Bleed synergy is the core design of Fallen, and immune reduction should pass enemy immunity to ensure it can be used on any enemy, like Reaver's Epidemic or Archmage's Wet. See merge request !731
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Shadow Fade Fix Fix Shadows not Fading once they are immune to their summoner's damage In 083e3474 shadows were updated to not try to fade if they were being hit by their master who they are immune to. But it was done incorrectly and Shadows of level 5+ lost the ability to fade at all. See merge request !732
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This allows Brutalize reduce enemy's' `cut_immune` with out checking stun immune
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Typo and Description Fixes See merge request !709
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Update Yeek's Quickened to trigger if the damage would leave you at 30% life or … …less. This seemed to be the original intent, but it was not taking the damage into account as written, so would only trigger when taking damage *after* your life was 30% or less. See merge request !707
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… combat training at 1.0 mastery" This reverts commit 65446034.
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This reverts commit 3380a69e.
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fix AI targeting add the missing brackets, so AI's AOE does not ignores friendly creatures and correctly calculate weight; the most obvious behavior of this bug is that summoner's fire dragon & hydra hit their master and other allies. See merge request !722
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Fallen bugfix Dirges update mastery correctly. Prevent player from infinitely stacking Pestilence shield with enough action speed. Prevent exploit where you could increase and decrease talent mastery at the same time you learned Fallen prodigy. See merge request !721
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Update Seen by Arcane Eye to immediately reveal actors Update Seen by Arcane Eye to immediately reveal actors that can be seen when affected by true_seeing. See merge request !720