Commits · a7af85628aa4c55ae7245bb83d23cddb5cf15ff0
t-engine4
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Jan 18, 2011
moooarrrr
· 5d5b8ae9
dg
authored
Jan 18, 2011
5d5b8ae9
Nicer looking UI
· b6fe4bc8
dg
authored
Jan 18, 2011
b6fe4bc8
Jan 17, 2011
bill trunk & bill !
· 50942986
dg
authored
Jan 17, 2011
50942986
Fix FOV to not loop/crash over borders (fixes Quake)
· a9df29a8
dg
authored
Jan 17, 2011
a9df29a8
Stores will now refuse to buy your filthy items, probably still covered in blood!
· b3d25420
dg
authored
Jan 17, 2011
b3d25420
Jan 16, 2011
Reduce most creatures (both NPC & players) damage done by about 25% - reducing...
· 25ec9747
dg
authored
Jan 16, 2011
25ec9747
Jan 15, 2011
stuff
· 60e2b963
dg
authored
Jan 15, 2011
60e2b963
Updated Alchemists description to better fit the class
· 4abe5ea0
dg
authored
Jan 15, 2011
4abe5ea0
fix randart generation
· 7bc54b58
dg
authored
Jan 15, 2011
7bc54b58
moooaarr
· ddc4cc8d
dg
authored
Jan 15, 2011
ddc4cc8d
Jan 14, 2011
Randarts are now created by combining egos + random powers
· 60a8b3cf
dg
authored
Jan 14, 2011
60a8b3cf
Main menu will not consume ressources if background anim is disabled
· 27173547
dg
authored
Jan 14, 2011
27173547
Jan 11, 2011
more
· cb73a578
dg
authored
Jan 11, 2011
cb73a578
Jan 10, 2011
Fix objects not recharging (I think)
· 500fc5fa
dg
authored
Jan 10, 2011
500fc5fa
Jan 09, 2011
water <-> grass tiles
· 66374520
dg
authored
Jan 09, 2011
66374520
fix
· 5b44a60b
dg
authored
Jan 09, 2011
5b44a60b
moooarrrr
· 12498669
dg
authored
Jan 09, 2011
12498669
Jan 08, 2011
Map smooth scrolling
· ae4a9e40
dg
authored
Jan 08, 2011
ae4a9e40
mooooarrrrr tilessss
· 8b03bf14
dg
authored
Jan 08, 2011
8b03bf14
Eliminated dead-end doors in the Roomer generator
· 73ce8800
dg
authored
Jan 08, 2011
73ce8800
pop
· a58eb500
dg
authored
Jan 08, 2011
a58eb500
Fixed duplicate uniques
· 35733b26
dg
authored
Jan 08, 2011
35733b26
Move Actor:attr(), Actor:addTemporaryValue(), Actor:removeTemporaryValue() and...
· 8aca9043
dg
authored
Jan 08, 2011
8aca9043
Jan 07, 2011
Overhauled the graphic mode selection (settings are reset), you can now select...
· ecf241d1
dg
authored
Jan 07, 2011
ecf241d1
Map:setViewport lost its multidisplay parameter (it was useless). That was the one before the last
· d773bdbc
dg
authored
Jan 07, 2011
d773bdbc
New mouse cursor
· e6793458
dg
authored
Jan 07, 2011
e6793458
Kill message is now displayed in bold
· e328a044
dg
authored
Jan 07, 2011
e328a044
Jan 06, 2011
Changed default binding for hotkey 11 from ) to -
· e1483afa
dg
authored
Jan 06, 2011
e1483afa
Bear tiles
· 54c5e190
dg
authored
Jan 06, 2011
54c5e190
Pressing the stay command while targetting will return target to the caster
· e288a673
dg
authored
Jan 06, 2011
e288a673
Party control can be switched by right clicking on the creature on the map too
· 7714746c
dg
authored
Jan 06, 2011
7714746c
Jan 03, 2011
Added ActorTalents:getTalentCooldown()
· de8e7ec3
dg
authored
Jan 03, 2011
de8e7ec3
Jan 02, 2011
plop
· 503b2507
dg
authored
Jan 02, 2011
503b2507
fix
· 1a2a894e
dg
authored
Jan 02, 2011
1a2a894e
Add a "party" code framework, allowing you to have multiple creatures in a...
· 0ece8687
dg
authored
Jan 02, 2011
0ece8687
Equipment/Inventory dialog now shows item stats using the classic tooltip
· 846841d2
dg
authored
Jan 02, 2011
846841d2
Jan 01, 2011
code typos
· 3cfbaf92
dg
authored
Jan 01, 2011
3cfbaf92
typos
· 0476bbb0
dg
authored
Jan 01, 2011
0476bbb0
Encumberance column on item lists is now showing the total for the stack
· d17ed702
dg
authored
Jan 01, 2011
d17ed702
Grgglck the Devouring Darkness will now invoke tentacles every few turns, not at random
· 3aeae915
dg
authored
Jan 01, 2011
3aeae915
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